Actor type for creatures including sheet #64

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opened 2023-06-20 18:18:44 +02:00 by migration-script · 0 comments

Story

As a ds4 GM, I want my creatures to have their own own sheet with their own values so that I can keep track of them as they are described in the SRD.

Description

In the SRD, creatures are described with sheets other than the regular character sheets (creature stat blocks). There is some overlap with the regular character sheets but quite a few things are different as well (different values, such as experience points, foe factor, special abilities etc.). For that reason, creatures should be implemented as their own actor type with a corresponding sheet.

Acceptance criteria

A creature has the following values:

  • Attributes: Body, Mobility, Mind. It might make sense to split this into base and modifier values to easily track bonuses from magical effects etc.
  • Traits: Strength, Constitution, Agility, Dexterity, Intellect, Aura. Base and mode might make sense.
  • Combat Values: Hit Points, Defense, Initiative, Movement Rate, Melee Attack, Ranged Attack, Spellcasting, Targeted Spellcasting (the last 2 are actually not part of the creature stat block in the SRD but are still included here).
  • Attacks (these are basically just weapons, however, it might make sense to ass a new item type for "natural weapons" or similar because many of these are not actually "equippable" but are part of the creature)
  • Defenses (these are armor / shields or "natural armor", such as fur. Might make sense to add a new armor type or even item type for this)
  • Special abilities. These are a new item type (creatureSpecialAbility or similar). For now, the new item type should just have a name and a description and an experiencePointModifier (or similar name) (this is a number).
  • Spells (in the SRDs creature stats blocks, these are actually displayed with the special abilities. We track the separately because they actually work like regular spells)
  • Loot: For now just a string, could reference rollable tables in the future.
  • Foe Factor: Can in theory be calculated by other stats but can also just be tracked manually for now
  • Creature Type. Possible creature types are:
    • Animals
    • Constructs
    • Humanoids
    • Magical Entities
    • Plant Beings
    • Undead
  • Size Category:
    • Tiny
    • Small
    • Normal
    • Large
    • Huge
    • Colossal
  • Experience points (these are awarded when the creature is defeated)
  • There is a creature sheet which displays all of these values (if possible nicely :))
# Story As a ds4 GM, I want my creatures to have their own own sheet with their own values so that I can keep track of them as they are described in the SRD. # Description In the SRD, creatures are described with sheets other than the regular character sheets (creature stat blocks). There is some overlap with the regular character sheets but quite a few things are different as well (different values, such as experience points, foe factor, special abilities etc.). For that reason, creatures should be implemented as their own actor type with a corresponding sheet. # Acceptance criteria A creature has the following values: - [x] Attributes: Body, Mobility, Mind. It might make sense to split this into base and modifier values to easily track bonuses from magical effects etc. - [x] Traits: Strength, Constitution, Agility, Dexterity, Intellect, Aura. Base and mode might make sense. - [x] Combat Values: Hit Points, Defense, Initiative, Movement Rate, Melee Attack, Ranged Attack, Spellcasting, Targeted Spellcasting (the last 2 are actually not part of the creature stat block in the SRD but are still included here). - [x] Attacks (these are basically just weapons, however, it might make sense to ass a new item type for "natural weapons" or similar because many of these are not actually "equippable" but are part of the creature) - [x] Defenses (these are armor / shields or "natural armor", such as fur. Might make sense to add a new armor type or even item type for this) - [x] Special abilities. These are a new item type (creatureSpecialAbility or similar). For now, the new item type should just have a name and a description and an experiencePointModifier (or similar name) (this is a number). - [x] Spells (in the SRDs creature stats blocks, these are actually displayed with the special abilities. We track the separately because they actually work like regular spells) - [x] Loot: For now just a string, could reference rollable tables in the future. - [x] Foe Factor: Can in theory be calculated by other stats but can also just be tracked manually for now - [x] Creature Type. Possible creature types are: - Animals - Constructs - Humanoids - Magical Entities - Plant Beings - Undead - [x] Size Category: - Tiny - Small - Normal - Large - Huge - Colossal - [x] Experience points (these are awarded when the creature is defeated) - [x] There is a creature sheet which displays all of these values (if possible nicely :))
saluu was assigned by migration-script 2023-06-20 18:18:44 +02:00
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Reference: dungeonslayers/ds4#64
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