ds4/src/utils/utils.js
Johannes Loher 6277e27056 refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00

61 lines
2 KiB
JavaScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
/**
* Tests if the given `value` is truthy.
*
* If it is not truthy, an {@link Error} is thrown, which depends on the given `message` parameter:
* - If `message` is a string`, it is used to construct a new {@link Error} which then is thrown.
* - If `message` is an instance of {@link Error}, it is thrown.
* - If `message` is `undefined`, an {@link Error} with a default message is thrown.
* @param {unknown} value The value to check for truthyness
* @param {string | Error} [message] An error message to use when the check fails
* @returns {asserts value}
*/
export function enforce(value, message) {
if (!value) {
if (!message) {
message =
getGameSafe()?.i18n.localize("DS4.ErrorUnexpectedError") ??
"There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).";
}
throw message instanceof Error ? message : new Error(message);
}
}
/**
* A wrapper that returns the canvas, if it is ready.
* @throws if the canvas is not ready yet
* @returns {Canvas}
*/
export function getCanvas() {
enforce(canvas instanceof Canvas && canvas.ready, getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
return canvas;
}
/**
* A wrapper that returns the game, if it already exists.
* @throws {Error} if the game is not ready yet
* @returns {Game}
*/
export function getGame() {
enforce(game instanceof Game, "Game is not initialized yet.");
return game;
}
/**
* A wrapper that returns the game, or `undefined` if it doesn't exist yet
* @returns {Game | undefined}
*/
export function getGameSafe() {
return game instanceof Game ? game : undefined;
}
/**
* A wrapper that returns `ui.notifications`, or `undefined` if it doesn't exist yet
* @returns {Notifications | undefined}
*/
export function getNotificationsSafe() {
return ui.notifications instanceof Notifications ? ui.notifications : undefined;
}