29 lines
1.1 KiB
TypeScript
29 lines
1.1 KiB
TypeScript
import { DS4Check } from "./check";
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export default function registerSlayingDiceModifier(): void {
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// TODO(types): Adjust types to allow extension of DiceTerm.MODIFIERS
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// eslint-disable-next-line
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// @ts-ignore
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DicePool.MODIFIERS.x = slay;
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DicePool.POOL_REGEX = /^{([^}]+)}([A-z]([A-z0-9<=>]+)?)?$/;
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}
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function slay(this: DicePool, modifier: string): void {
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const rgx = /[xX]/;
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const match = modifier.match(rgx);
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if (!match || !this.rolls) return;
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let checked = 0;
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while (checked < (this.dice.length ?? 0)) {
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const diceTerm = this.dice[checked];
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checked++;
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if (diceTerm instanceof DS4Check && diceTerm.coup) {
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const formula = `dsv${diceTerm.checkTargetNumber}c${diceTerm.maximumCoupResult}:${diceTerm.minimumFumbleResult}n`;
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const additionalRoll = Roll.create(formula).evaluate();
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this.rolls.push(additionalRoll);
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this.results.push({ result: additionalRoll.total ?? 0, active: true });
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}
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if (checked > 1000) throw new Error(game.i18n.localize("DS4.ErrorExplodingRecursionLimitExceeded"));
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}
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}
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