141 lines
5.1 KiB
TypeScript
141 lines
5.1 KiB
TypeScript
export async function migrate(): Promise<void> {
|
|
await migrateItems();
|
|
await migrateActors();
|
|
await migrateScenes();
|
|
await migrateCompendiums();
|
|
}
|
|
|
|
async function migrateItems() {
|
|
for (const item of game.items?.entities ?? []) {
|
|
try {
|
|
const updateData = getItemUpdateData(item._data);
|
|
if (updateData) {
|
|
console.log(`Migrating Item entity ${item.name} (${item.id})`);
|
|
await item.update(updateData), { enforceTypes: false };
|
|
}
|
|
} catch (err) {
|
|
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
|
|
console.error(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
|
|
if (!["loot"].includes(itemData.type ?? "")) return undefined;
|
|
return {
|
|
data: {
|
|
"-=equipped": null,
|
|
},
|
|
};
|
|
}
|
|
|
|
async function migrateActors() {
|
|
for (const actor of game.actors?.entities ?? []) {
|
|
try {
|
|
const updateData = getActorUpdateData(actor._data);
|
|
if (updateData) {
|
|
console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
|
await actor.update(updateData, { enforceTypes: false });
|
|
}
|
|
} catch (err) {
|
|
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
|
console.error(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
|
|
let hasItemUpdates = false;
|
|
const items = actorData.items?.map((itemData) => {
|
|
const update = itemData ? getItemUpdateData(itemData) : undefined;
|
|
if (update) {
|
|
hasItemUpdates = true;
|
|
return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
|
|
} else {
|
|
return itemData;
|
|
}
|
|
});
|
|
return hasItemUpdates ? { items } : undefined;
|
|
}
|
|
|
|
async function migrateScenes() {
|
|
for (const scene of game.scenes?.entities ?? []) {
|
|
try {
|
|
const updateData = getSceneUpdateData(scene._data);
|
|
if (updateData) {
|
|
console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
|
await scene.update(updateData, { enforceTypes: false });
|
|
}
|
|
} catch (err) {
|
|
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
|
console.error(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
function getSceneUpdateData(sceneData: Scene.Data) {
|
|
let hasTokenUpdates = false;
|
|
const tokens = sceneData.tokens.map((tokenData) => {
|
|
if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
|
|
tokenData.actorData = {};
|
|
hasTokenUpdates = true;
|
|
return tokenData;
|
|
}
|
|
const token = new Token(tokenData);
|
|
if (!token.actor) {
|
|
tokenData.actorId = null as unknown as string;
|
|
tokenData.actorData = {};
|
|
hasTokenUpdates = true;
|
|
} else if (!tokenData.actorLink) {
|
|
const actorUpdateData = getActorUpdateData(token.data.actorData);
|
|
tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
|
|
hasTokenUpdates = true;
|
|
}
|
|
return tokenData;
|
|
});
|
|
if (!hasTokenUpdates) return undefined;
|
|
return hasTokenUpdates ? { tokens } : undefined;
|
|
}
|
|
|
|
async function migrateCompendiums() {
|
|
for (const compendium of game.packs ?? []) {
|
|
if (compendium.metadata.package !== "world") continue;
|
|
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
|
|
await migrateCompendium(compendium);
|
|
}
|
|
}
|
|
|
|
async function migrateCompendium(compendium: Compendium) {
|
|
const entityName = compendium.metadata.entity;
|
|
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
|
|
const wasLocked = compendium.locked;
|
|
await compendium.configure({ locked: false });
|
|
|
|
const content = await compendium.getContent();
|
|
|
|
for (const entity of content) {
|
|
try {
|
|
const getUpdateData = (entity: Entity) => {
|
|
switch (entityName) {
|
|
case "Item":
|
|
return getItemUpdateData(entity._data);
|
|
case "Actor":
|
|
return getActorUpdateData(entity._data);
|
|
case "Scene":
|
|
return getSceneUpdateData(entity._data as Scene.Data);
|
|
}
|
|
};
|
|
const updateData = getUpdateData(entity);
|
|
if (updateData) {
|
|
console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
|
await compendium.updateEntity({ ...updateData, _id: entity._id });
|
|
}
|
|
} catch (err) {
|
|
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
|
console.error(err);
|
|
}
|
|
}
|
|
|
|
await compendium.migrate({});
|
|
await compendium.configure({ locked: wasLocked });
|
|
}
|