Additions: - item availability "unset" (with localization) Changes: - item availability "none" -> "nowhere" Fixes: - fixed wrong default item availability in template.json
39 lines
1.2 KiB
TypeScript
39 lines
1.2 KiB
TypeScript
// TODO: Actually add a type for data
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export type DS4ItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket | DS4Equipment;
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// types
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interface DS4Weapon extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {
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attackType: "melee" | "ranged" | "meleeRanged";
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weaponBonus: number;
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opponentDefense: number;
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}
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interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {
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armorMaterialType: "cloth" | "leather" | "chain" | "plate";
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armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
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}
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interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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// templates
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interface DS4ItemBase {
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description: string;
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}
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interface DS4ItemPhysical {
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quantity: number;
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price: number;
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availability: "hamlet" | "village" | "city" | "elves" | "dwarves" | "nowhere" | "unset";
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storageLocation: string;
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}
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interface DS4ItemEquipable {
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equipped: boolean;
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}
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interface DS4ItemProtective {
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armorValue: number;
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}
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