ds4/src/settings.js
Johannes Loher 6277e27056 refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00

58 lines
1.6 KiB
JavaScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { getGame } from "./utils/utils";
export function registerSystemSettings() {
const game = getGame();
/**
* Track the migration version of the latest migration that has been applied.
*/
game.settings.register("ds4", "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: Number,
default: -1,
});
game.settings.register("ds4", "useSlayingDiceForAutomatedChecks", {
name: "DS4.SettingUseSlayingDiceForAutomatedChecksName",
hint: "DS4.SettingUseSlayingDiceForAutomatedChecksHint",
scope: "world",
config: true,
type: Boolean,
default: false,
});
game.settings.register("ds4", "showSlayerPoints", {
name: "DS4.SettingShowSlayerPointsName",
hint: "DS4.SettingShowSlayerPointsHint",
scope: "world",
config: true,
type: Boolean,
default: false,
});
}
/**
* @typedef DS4Settings
* @property {number} systemMigrationVersion
* @property {boolean} useSlayingDiceForAutomatedChecks
* @property {boolean} showSlayerPoints
*/
/**
* Get the current values for DS4 settings.
* @returns {DS4Settings}
*/
export function getDS4Settings() {
const game = getGame();
return {
systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"),
useSlayingDiceForAutomatedChecks: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
showSlayerPoints: game.settings.get("ds4", "showSlayerPoints"),
};
}