ds4/src/handlebars/handlebars-partials.js
Johannes Loher 6277e27056 refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
2022-11-28 02:38:17 +01:00

60 lines
3.7 KiB
JavaScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
//
// SPDX-License-Identifier: MIT
/**
* Register the Handlebars partials for DS4.
* @returns {Promise<void>} A promise that resolves once all partials have been registered
*/
export async function registerHandlebarsPartials() {
const templatePaths = [
"systems/ds4/templates/sheets/actor/components/actor-header.hbs",
"systems/ds4/templates/sheets/actor/components/actor-progression.hbs",
"systems/ds4/templates/sheets/actor/components/biography.hbs",
"systems/ds4/templates/sheets/actor/components/character-properties.hbs",
"systems/ds4/templates/sheets/actor/components/check.hbs",
"systems/ds4/templates/sheets/actor/components/checks.hbs",
"systems/ds4/templates/sheets/actor/components/combat-value.hbs",
"systems/ds4/templates/sheets/actor/components/combat-values.hbs",
"systems/ds4/templates/sheets/actor/components/core-value.hbs",
"systems/ds4/templates/sheets/actor/components/core-values.hbs",
"systems/ds4/templates/sheets/actor/components/creature-properties.hbs",
"systems/ds4/templates/sheets/actor/components/currency.hbs",
"systems/ds4/templates/sheets/actor/components/description.hbs",
"systems/ds4/templates/sheets/actor/components/effect-list-entry.hbs",
"systems/ds4/templates/sheets/actor/components/effect-list-header.hbs",
"systems/ds4/templates/sheets/actor/components/item-list-entry.hbs",
"systems/ds4/templates/sheets/actor/components/item-list-header.hbs",
"systems/ds4/templates/sheets/actor/components/items-overview.hbs",
"systems/ds4/templates/sheets/actor/components/profile.hbs",
"systems/ds4/templates/sheets/actor/tabs/biography.hbs",
"systems/ds4/templates/sheets/actor/tabs/character-abilities.hbs",
"systems/ds4/templates/sheets/actor/tabs/character-inventory.hbs",
"systems/ds4/templates/sheets/actor/tabs/creature-abilities.hbs",
"systems/ds4/templates/sheets/actor/tabs/creature-inventory.hbs",
"systems/ds4/templates/sheets/actor/tabs/description.hbs",
"systems/ds4/templates/sheets/actor/tabs/effects.hbs",
"systems/ds4/templates/sheets/actor/tabs/spells.hbs",
"systems/ds4/templates/sheets/actor/tabs/values.hbs",
"systems/ds4/templates/sheets/item/components/effect-list-entry.hbs",
"systems/ds4/templates/sheets/item/components/effect-list-header.hbs",
"systems/ds4/templates/sheets/item/components/item-header.hbs",
"systems/ds4/templates/sheets/item/components/properties/armor.hbs",
"systems/ds4/templates/sheets/item/components/properties/equipable.hbs",
"systems/ds4/templates/sheets/item/components/properties/physical.hbs",
"systems/ds4/templates/sheets/item/components/properties/protective.hbs",
"systems/ds4/templates/sheets/item/components/properties/talent.hbs",
"systems/ds4/templates/sheets/item/components/properties/special-creature-ability.hbs",
"systems/ds4/templates/sheets/item/components/properties/spell.hbs",
"systems/ds4/templates/sheets/item/components/properties/weapon.hbs",
"systems/ds4/templates/sheets/item/tabs/description.hbs",
"systems/ds4/templates/sheets/item/tabs/effects.hbs",
"systems/ds4/templates/sheets/item/tabs/properties.hbs",
"systems/ds4/templates/sheets/shared/components/add-button.hbs",
"systems/ds4/templates/sheets/shared/components/control-button-group.hbs",
"systems/ds4/templates/sheets/shared/components/rollable-image.hbs",
];
await loadTemplates(templatePaths);
}