ds4/src/module/active-effect.ts
Johannes Loher 1e7368875c Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
2021-08-19 03:19:20 +02:00

108 lines
3.4 KiB
TypeScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { DS4Actor } from "./actor/actor";
import { getGame } from "./helpers";
import { DS4Item } from "./item/item";
declare global {
interface DocumentClassConfig {
ActiveEffect: typeof DS4ActiveEffect;
}
}
type PromisedType<T> = T extends Promise<infer U> ? U : T;
export class DS4ActiveEffect extends ActiveEffect {
/**
* A fallback icon that can be used if no icon is defined for the effect.
*/
static FALLBACK_ICON = "icons/svg/aura.svg";
/**
* A cached reference to the source document to avoid recurring database lookups
*/
protected source: PromisedType<ReturnType<typeof fromUuid>> | undefined = undefined;
/**
* Whether or not this effect is currently surpressed.
*/
get isSurpressed(): boolean {
const originatingItem = this.originatingItem;
if (!originatingItem) {
return false;
}
return originatingItem.isNonEquippedEuipable();
}
/**
* The item which this effect originates from if it has been transferred from an item to an actor.
*/
get originatingItem(): DS4Item | undefined {
if (!(this.parent instanceof DS4Actor)) {
return;
}
const [, , , itemId] = this.data.origin?.split(".") ?? [];
if (!itemId) {
return;
}
return this.parent.items.get(itemId);
}
/**
* The number of times this effect should be applied.
*/
get factor(): number {
return this.originatingItem?.activeEffectFactor ?? 1;
}
/** @override */
apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown {
change.value = Roll.replaceFormulaData(change.value, actor.data);
try {
change.value = Roll.safeEval(change.value).toString();
} catch (e) {
// this is a valid case, e.g., if the effect change simply is a string
}
return super.apply(actor, change);
}
/**
* Gets the current source name based on the cached source object.
*/
async getCurrentSourceName(): Promise<string> {
const game = getGame();
const origin = await this.getSource();
if (origin === null) return game.i18n.localize("None");
return origin.name ?? game.i18n.localize("Unknown");
}
/**
* Gets the source document for this effect. Uses the cached {@link DS4ActiveEffect#origin} if it has already been
* set.
*/
protected async getSource(): ReturnType<typeof fromUuid> {
if (this.source === undefined) {
this.source = this.data.origin !== undefined ? await fromUuid(this.data.origin) : null;
}
return this.source;
}
/**
* Create a new {@link DS4ActiveEffect} using default data.
*
* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
*/
static async createDefault(
context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
): Promise<DS4ActiveEffect | undefined> {
const createData = {
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: this.FALLBACK_ICON,
};
return this.create(createData, context);
}
}