ds4/src/macros/roll-check.js
Johannes Loher 7670d7f808
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chore: reformat with 2 spaces
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JavaScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { DS4 } from "../config";
import { isCheck } from "../documents/actor/actor-data-properties-base";
import { notifications } from "../ui/notifications";
import { getGame } from "../utils/utils";
import { getActiveActorAndToken } from "./helpers";
/**
* Creates a macro from a check drop.
* Get an existing roll check macro if one exists, otherwise create a new one.
* @param {object} data The check drop data
* @param {string} slot The hotbar slot to use
* @returns {Promise<void>} A promise that resolves when the macro has been created.
*/
export async function createRollCheckMacro(data, slot) {
if (!("data" in data) || typeof data.data !== "string" || !isCheck(data.data)) {
return notifications.warn(getGame().i18n.localize("DS4.WarningInvalidCheckDropped"));
}
const macro = await getOrCreateRollCheckMacro(data.data);
await getGame().user?.assignHotbarMacro(macro ?? null, slot);
}
/**
* @param {import("../documents/actor/actor-data-properties-base").Check} check The name of the check to perform
* @returns {Promise<Macro|undefined>} A promise that resolves to the created macro
*/
async function getOrCreateRollCheckMacro(check) {
const command = `game.ds4.macros.rollCheck("${check}");`;
const existingMacro = getGame().macros?.find((m) => m.name === DS4.i18n.checks[check] && m.command === command);
if (existingMacro) {
return existingMacro;
}
return Macro.create(
{
command,
name: DS4.i18n.checks[check],
type: "script",
img: DS4.icons.checks[check],
flags: { "ds4.checkMacro": true },
},
{ renderSheet: false },
);
}
/**
* Executes the roll check macro for the given check.
* @param {import("../documents/actor/actor-data-properties-base").Check} check The name of the check to perform
* @returns {Promise<void>} A promise that resolves once the check has been performed.
*/
export async function rollCheck(check) {
const { actor, token } = getActiveActorAndToken();
if (!actor) {
return notifications.warn(getGame().i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro"));
}
return actor.rollCheck(check, { speaker: { token } }).catch((e) => notifications.error(e, { log: true }));
}