ds4/src/migrations.ts
Johannes Loher 9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00

150 lines
5.1 KiB
TypeScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { getGame } from "./helpers";
import logger from "./logger";
import { migration as migration001 } from "./migrations/001";
import { migration as migration002 } from "./migrations/002";
import { migration as migration003 } from "./migrations/003";
import { migration as migration004 } from "./migrations/004";
import { migration as migration005 } from "./migrations/005";
import { migration as migration006 } from "./migrations/006";
import notifications from "./ui/notifications";
async function migrate(): Promise<void> {
if (!getGame().user?.isGM) {
return;
}
const oldMigrationVersion = getGame().settings.get("ds4", "systemMigrationVersion");
const targetMigrationVersion = migrations.length;
if (isFirstWorldStart(oldMigrationVersion)) {
getGame().settings.set("ds4", "systemMigrationVersion", targetMigrationVersion);
return;
}
return migrateFromTo(oldMigrationVersion, targetMigrationVersion);
}
async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion: number): Promise<void> {
if (!getGame().user?.isGM) {
return;
}
const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
if (migrationsToExecute.length > 0) {
notifications.info(
getGame().i18n.format("DS4.InfoSystemUpdateStart", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
for (const [i, { migrate }] of migrationsToExecute.entries()) {
const currentMigrationVersion = oldMigrationVersion + i + 1;
logger.info("executing migration script ", currentMigrationVersion);
try {
await migrate();
getGame().settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
} catch (err) {
notifications.error(
getGame().i18n.format("DS4.ErrorDuringMigration", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
migrationVersion: currentMigrationVersion,
}),
{ permanent: true },
);
logger.error("Failed ds4 system migration:", err);
return;
}
}
notifications.info(
getGame().i18n.format("DS4.InfoSystemUpdateCompleted", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
}
}
async function migrateCompendiumFromTo(
pack: CompendiumCollection<CompendiumCollection.Metadata>,
oldMigrationVersion: number,
targetMigrationVersion: number,
): Promise<void> {
if (!getGame().user?.isGM) {
return;
}
const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
if (migrationsToExecute.length > 0) {
notifications.info(
getGame().i18n.format("DS4.InfoCompendiumMigrationStart", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
for (const [i, { migrateCompendium }] of migrationsToExecute.entries()) {
const currentMigrationVersion = oldMigrationVersion + i + 1;
logger.info("executing compendium migration ", currentMigrationVersion);
try {
await migrateCompendium(pack);
} catch (err) {
notifications.error(
getGame().i18n.format("DS4.ErrorDuringCompendiumMigration", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
migrationVersion: currentMigrationVersion,
}),
{ permanent: true },
);
logger.error("Failed ds4 compendium migration:", err);
return;
}
}
notifications.info(
getGame().i18n.format("DS4.InfoCompendiumMigrationCompleted", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
}
}
function getTargetMigrationVersion(): number {
return migrations.length;
}
interface Migration {
migrate: () => Promise<void>;
migrateCompendium: (pack: CompendiumCollection<CompendiumCollection.Metadata>) => Promise<void>;
}
const migrations: Migration[] = [migration001, migration002, migration003, migration004, migration005, migration006];
function isFirstWorldStart(migrationVersion: number): boolean {
return migrationVersion < 0;
}
export const migration = {
migrate,
migrateFromTo,
getTargetMigrationVersion,
migrateCompendiumFromTo,
};