ds4/template.json
Johannes Loher 1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00

247 lines
6.8 KiB
JSON

{
"Actor": {
"types": ["character", "creature"],
"templates": {
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"mod": 0
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}
},
"traits": {
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},
"constitution": {
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},
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"aura": {
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}
},
"combatValues": {
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"value": 0
},
"defense": {
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},
"initiative": {
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},
"movement": {
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},
"meleeAttack": {
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},
"rangedAttack": {
"mod": 0
},
"spellcasting": {
"mod": 0
},
"targetedSpellcasting": {
"mod": 0
}
}
}
},
"creature": {
"templates": ["base"],
"baseInfo": {
"loot": "",
"foeFactor": 1,
"creatureType": "humanoid",
"sizeCategory": "normal",
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"description": ""
}
},
"character": {
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"baseInfo": {
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"class": "",
"heroClass": "",
"culture": ""
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},
"currency": {
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},
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}
}
},
"Item": {
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"language",
"alphabet",
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"price": 0,
"availability": "unset",
"storageLocation": "-"
},
"equipable": {
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},
"protective": {
"armorValue": 0
}
},
"weapon": {
"templates": ["base", "physical", "equipable"],
"attackType": "melee",
"weaponBonus": 0,
"opponentDefense": 0
},
"armor": {
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"armorMaterialType": "cloth",
"armorType": "body"
},
"shield": {
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},
"spell": {
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"spellType": "spellcasting",
"spellModifier": {
"numerical": 0,
"complex": ""
},
"allowsDefense": false,
"spellGroups": {
"lightning": false,
"earth": false,
"water": false,
"ice": false,
"fire": false,
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"air": false,
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"demonology": false,
"necromancy": false,
"transmutation": false,
"area": false
},
"maxDistance": {
"value": "",
"unit": "meter"
},
"effectRadius": {
"value": "",
"unit": "meter"
},
"duration": {
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"unit": "custom"
},
"cooldownDuration": "0r",
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"wizard": null,
"sorcerer": null
}
},
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},
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"language": {
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},
"alphabet": {
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},
"specialCreatureAbility": {
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}
}