An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.
Find a file
2023-06-30 00:51:17 +02:00
.gitea/ISSUE_TEMPLATE ci: switch to woodpecker and gitea 2023-06-30 00:27:35 +02:00
.reuse build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
.vscode build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
.woodpecker ci: switch to woodpecker and gitea 2023-06-30 00:27:35 +02:00
assets refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
fonts refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
lang fix: make ActiveEffects work properly 2023-06-30 00:51:17 +02:00
LICENSES build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
packs fix: the talent "Nekromantie" now correctly provides a bonus of +2 to all necromancy spells 2023-01-22 17:24:54 +01:00
scss fix: simplify talent rank display in character sheet 2022-11-10 03:32:52 +01:00
spec refactor: convert to ECMAScript where necessary 2022-11-28 02:38:17 +01:00
src fix: make ActiveEffects work properly 2023-06-30 00:51:17 +02:00
templates fix: make ActiveEffects work properly 2023-06-30 00:51:17 +02:00
tools ci: switch to woodpecker and gitea 2023-06-30 00:27:35 +02:00
.editorconfig Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
.eslintignore build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
.eslintrc.cjs test: use vitest instead of jest 2022-08-22 23:42:42 +02:00
.gitignore chore: add .pnpm-store to .gitignore 2023-03-23 02:19:58 +01:00
.nvmrc update dependencies and add .nvmrc 2021-01-03 21:15:25 +01:00
.nvmrc.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
.prettierignore build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
.prettierrc.cjs chore: replace gulp by a pure rollup based build 2021-11-30 18:08:58 +01:00
ATTRIBUTION.md refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
commitlint.config.cjs chore: replace gulp by a pure rollup based build 2021-11-30 18:08:58 +01:00
jsconfig.json refactor: convert to ECMAScript where necessary 2022-11-28 02:38:17 +01:00
jsconfig.json.license refactor: convert to ECMAScript where necessary 2022-11-28 02:38:17 +01:00
LICENSE.md refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
package.json chore(release): 1.19.4 2023-06-29 22:35:17 +00:00
package.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
pnpm-lock.yaml chore(deps): update dependency @swc/core to v1.3.67 2023-06-29 04:14:51 +00:00
pnpm-lock.yaml.license build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
README.md docs: fix typo in readme 2023-06-30 00:44:33 +02:00
renovate.json test: use vitest instead of jest 2022-08-22 23:42:42 +02:00
renovate.json.license Add renovate.json 2021-07-23 23:46:16 +02:00
rollup.config.js chore(deps): update dependency rollup to v3.20.0 2023-03-23 01:27:58 +01:00
system.json fix: make ActiveEffects work properly 2023-06-30 00:51:17 +02:00
system.json.license refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
template.json feat: display opponent defense in attack/spell rolls and make it adjustable via effects 2022-11-10 01:43:42 +01:00
template.json.license refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
tsconfig.eslint.json Use rollup to build typescript 2021-03-17 17:28:35 +01:00
tsconfig.eslint.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
tsconfig.json chore(deps): update dependency typescript to v5 2023-03-22 22:54:42 +01:00
tsconfig.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
vite.config.js test: use vitest instead of jest 2022-08-22 23:42:42 +02:00

DS4

status-badge REUSE status Forge installs Supported foundry versions Matrix Ko-fi

An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.

This system provides sheet support for Actors and Items and mechanical support for dice and rules necessary to play games of Dungeonslayers 4.

Installation

To install and use the Dungeonslayers 4 system for Foundry Virtual Tabletop, find it in the list in the Install System dialog on the Setup menu of the application. Alternatively, paste the following Manifest URL in that dialog:

https://git.f3l.de/api/packages/dungeonslayers/generic/ds4/latest/system.json

Development

Prerequisites

In order to build this system, recent versions of node and pnpm are required. Most likely using npm or yarn also works but only pnpm is officially supported. We recommend using the latest lts version of node. If you use nvm to manage your node versions, you can simply run

nvm install

in the project's root directory.

You also need to install the project's dependencies. To do so, run

pnpm install

Building

You can build the project by running

pnpm build

Alternatively, you can run

pnpm watch

to watch for changes and automatically build as necessary.

Linking the built system to Foundry VTT

In order to provide a fluent development experience, it is recommended to link the built system to your local Foundry VTT installation's data folder. In order to do so, first add a file called foundryconfig.json to the project root with the following content:

{
    "dataPath": "<path to your home directory>/.local/share/FoundryVTT"
}

On platforms other than Linux you need to adjust the path accordingly.

Then run

pnpm link-package

Running the tests

You can run the tests with the following command:

pnpm test

Contributing

Code and content contributions are accepted. To report issues, please contact us in Matrix.

Licensing

This project is being developed under the terms of the LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT for Foundry Virtual Tabletop.

The project itself is licensed under multiple licenses. REUSE is used to specify the licenses for the individual files. Most of the licenses are specified either inside the source file or by an accompanying .license file, but for some files, the licenses are specified in .reuse/dep5. Some of the work that is being reused by this project requires attribution to the original author(s). You can find these attributions in ATTRIBUTION.md.