The fix has 2 components: 1. The logic for evaluating checks now supports check target numbers<= 0 by still using a single die in this case 2. The CheckFactory sets the check target number to 0 even if it would be < 0. This is necessary because negative numbers would interfer with foundry's math evaluation in rolls and would not be picked up correctly. |
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localization | ||
rolls | ||
tsconfig.spec.json |