feat: add ds4 specific tiebreaker functionality
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2d9e418ba7
commit
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3 changed files with 71 additions and 10 deletions
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@ -84,7 +84,14 @@ const CombatMixin = (BaseCombat: typeof Combat) => {
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c.data.update({ initiative: null });
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}
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return this.update(
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{ turn: 0, combatants: this.combatants.toObject(), flags: { [packageId]: { started: false } } },
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{
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turn: 0,
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combatants: this.combatants.toObject().map((combatant) => {
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if (combatant.flags.tickwerk.tiebreaker) delete combatant.flags.tickwerk.tiebreaker;
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return { ...combatant, [`flags.${packageId}.-=tiebreaker`]: null };
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}),
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flags: { [packageId]: { started: false } },
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},
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{ diff: false },
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);
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}
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@ -107,12 +107,14 @@ const CombatantMixin = (BaseCombatant: typeof Combatant) => {
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await this.#updateTiebreakerData(args[0]);
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}
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protected override _onCreate(): void {
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protected override _onCreate(...args: Parameters<Combatant['_onCreate']>): void {
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super._onCreate(...args);
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this._newInitiative = undefined;
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this._newTiebreaker = undefined;
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}
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protected override _onUpdate(): void {
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protected override _onUpdate(...args: Parameters<Combatant['_onUpdate']>): void {
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super._onUpdate(...args);
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this._newInitiative = undefined;
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this._newTiebreaker = undefined;
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}
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@ -12,15 +12,57 @@ export const registerDS4SpecificFunctionality = () => {
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};
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const getTiebreaker = async (combatant: TickwerkCombatant, combatants: TickwerkCombatant[]): Promise<number> => {
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const ds4combatant = combatant as DS4TickwerkCombatant;
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const ds4combatants = combatants as DS4TickwerkCombatant[];
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if (combatants.length === 0) return 0;
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const tiebreakers = combatants.map((combatant) => {
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return (
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(combatant._newTiebreaker !== undefined
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? combatant._newTiebreaker
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: combatant.getFlag(packageId, 'tiebreaker')) ?? 0
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);
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const lowerBounds: number[] = [];
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const upperBounds: number[] = [];
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const equals: number[] = [];
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for (const combatant of ds4combatants) {
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const tiebreaker = combatant._newTiebreaker ?? combatant.getFlag(packageId, 'tiebreaker') ?? 0;
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if (
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(combatant.actor?.data.data.combatValues.initiative.total ?? -Infinity) >
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(ds4combatant.actor?.data.data.combatValues.initiative.total ?? -Infinity)
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) {
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lowerBounds.push(tiebreaker);
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} else if (
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(combatant.actor?.data.data.combatValues.initiative.total ?? -Infinity) <
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(ds4combatant.actor?.data.data.combatValues.initiative.total ?? -Infinity)
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) {
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upperBounds.push(tiebreaker);
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} else {
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equals.push(tiebreaker);
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}
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}
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equals.sort();
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const positionAmongEquals = Math.floor(twist.random() * (equals.length + 1));
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equals.forEach((equal, index) => {
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if (index < positionAmongEquals) {
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lowerBounds.push(equal);
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} else {
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upperBounds.push(equal);
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}
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});
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return Math.max(...tiebreakers) + 1;
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const lowerBound = Math.max(...lowerBounds);
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const upperBound = Math.min(...upperBounds);
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if (lowerBound === -Infinity) {
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if (upperBound === Infinity) {
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return 0;
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} else {
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return upperBound - 1;
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}
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} else {
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if (upperBound === Infinity) {
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return lowerBound + 1;
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} else {
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return (lowerBound + upperBound) / 2;
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}
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}
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};
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const getInitiativeFormula = (combatant: TickwerkCombatant) => {
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@ -29,3 +71,13 @@ const getInitiativeFormula = (combatant: TickwerkCombatant) => {
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const tickValue = combatant.combat?.round ?? 0;
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return `max(${tickValue} + 10 - @combatValues.initiative.total, ${tickValue})`;
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};
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type DS4TickwerkCombatant = TickwerkCombatant & { actor: (Actor & { data: { data: ActorData } }) | null };
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interface ActorData {
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combatValues: {
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initiative: {
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total: number;
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};
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};
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}
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