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Tickwerk
A tick based combat system for Foundry Virtual Tabletop.
This module adjusts the combat to use ticks instead of rounds for tracking time. It has special integration with the Dungeonslayers 4 system, based on the fanwork “Tickwerk”, but is also be adaptable to other systems.
Installation
To install and use the Tickwerk module for Foundry Virtual Tabletop, find it in the list in the Install Module dialog on the Setup menu of the application. Alternatively, paste the following Manifest URL in that dialog:
Development
Prerequisites
In order to build this module, recent versions of node
and yarn
are
required. Most likely using npm
also works but only yarn
is officially
supported. We recommend using the latest lts version of node
. If you use nvm
to manage your node
versions, you can simply run
nvm install
in the project's root directory.
You also need to install the project's dependencies. To do so, run
yarn install
Building
You can build the project by running
yarn build
Alternatively, you can run
yarn watch
to watch for changes and automatically build as necessary.
Linking the built package to Foundry VTT
In order to provide a fluent development experience, it is recommended to link
the built package to your local Foundry VTT installation's data folder. In order
to do so, first add a file called foundryconfig.json
to the project root with
the following content:
{
"dataPath": "<path to your home directory>/.local/share/FoundryVTT"
}
On platforms other than Linux you need to adjust the path accordingly.
Then run
yarn link-package
Running the tests
You can run the tests with the following command:
yarn test
Contributing
Code and content contributions are accepted. Please feel free to submit issues to the issue tracker or submit merge requests for code changes.
Licensing
This project is being developed under the terms of the LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT for Foundry Virtual Tabletop.
The project itself is licensed under multiple licenses. REUSE is used to
specify the licenses for the individual files. Most of the licenses are
specified either inside the source file or by an accompanying .license
file,
but for some files, the licenses are specified in .reuse/dep5.