tickwerk/templates/combat-tracker.hbs
2022-05-16 03:46:53 +02:00

125 lines
6 KiB
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{{!--
SPDX-FileCopyrightText: 2022 Foundry Gaming LLC.
SPDX-FileCopyrightText: 2022 Johannes Loher
SPDX-License-Identifier: MIT
--}}
<section class="tab sidebar-tab directory flexcol" id="combat" data-tab="combat">
<header id="combat-round">
{{#if user.isGM}}
<nav class="encounters flexrow">
<a class="combat-create" title="{{localize 'COMBAT.Create'}}">
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-cycle" title="{{localize 'COMBAT.EncounterPrevious'}}"
{{#if previousId}}data-combat-id="{{previousId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-cycle" title="{{localize 'COMBAT.EncounterNext'}}"
{{#if nextId}}data-combat-id="{{nextId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-control" title="{{localize 'COMBAT.Delete'}}" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
{{/if}}
<nav class="encounters flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-control" title="{{localize 'COMBAT.RollAll'}}" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-control" title="{{localize 'COMBAT.RollNPC'}}" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.started}}
<h3 class="encounter-title">{{localize 'TICKWERK.Tick'}} {{combat.tickValue}}</h3>
{{else}}
<h3 class="encounter-title">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-control" title="{{localize 'COMBAT.InitiativeReset'}}" data-control="resetAll"
{{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-control" title="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
<a class="combat-settings" title="{{localize 'COMBAT.Settings'}}" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
{{/if}}
</nav>
</header>
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" title="{{this.name}}"/>
<div class="token-name flexcol">
<h4>{{this.name}}</h4>
<div class="combatant-controls flexrow">
{{#if (or ../user.isGM (and ../control this.owner))}}
<a class="combatant-control" title="{{#if this.waiting}}{{localize 'TICKWERK.StopWaiting'}}{{else}}{{localize 'TICKWERK.Wait'}}{{/if}}" data-control="toggleWaiting">
<i class="fas {{#if this.waiting}}fa-play-circle{{else}}fa-pause-circle{{/if}}"></i></a>
{{/if}}
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" title="{{localize 'COMBAT.ToggleVis'}}" data-control="toggleHidden">
<i class="fas fa-eye-slash"></i></a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" title="{{localize 'COMBAT.ToggleDead'}}" data-control="toggleDefeated">
<i class="fas fa-skull"></i></a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}"/>
{{/each}}
</div>
</div>
</div>
{{#if this.hasResource}}
<div class="token-resource">
<span class="resource">{{this.resource}}</span>
</div>
{{/if}}
<div class="token-initiative tickwerk-token-initiative">
{{#if this.hasRolled}}
<span class="initiative">{{#if this.waiting}}{{localize "TICKWERK.Waiting"}}{{else}}{{this.initiative}}{{/if}}</span>
{{else if this.owner}}
<a class="combatant-control roll" title="{{localize 'COMBAT.InitiativeRoll'}}" data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if combat.started}}
<a class="combat-control center" title="{{localize 'COMBAT.End'}}" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<a class="combat-control" title="{{localize 'COMBAT.TurnNext'}}" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{else}}
<a class="combat-control center" title="{{localize 'COMBAT.Begin'}}" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if (and control combat.started)}}
<a class="combat-control center" title="{{localize 'COMBAT.TurnEnd'}}" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" title="{{localize 'COMBAT.TurnNext'}}" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{/if}}
{{/if}}
</nav>
</section>