Finished Collision-Detection Player - Wall

This commit is contained in:
Oliver Rümpelein 2014-09-23 15:36:44 +02:00
parent 5cfa97d071
commit 16a58b0fb2
2 changed files with 17 additions and 3 deletions

1
TODO
View file

@ -3,4 +3,3 @@ ToDo for JSDSH:
- Implement Player, Creatures
- Background and Wall Editing/Importing
- Shoot, Attack
- Repair Hit-Action.

View file

@ -25,6 +25,7 @@
"Thing", {
init: function() {
this.addComponent("2D,Canvas,Color,thing");
this.old_pos={"x":0, "y":0};
},
thing: function(x,y,w,h,col) {
this.x = x || 0;
@ -38,6 +39,8 @@
this.attr({x:this.x, y:this.y, w:this.w, h:this.h})
.color(col);
this.old_pos["x"]=this.x;
this.old_pos["y"]=this.y;
return this;
}
}
@ -51,7 +54,8 @@
Crafty.c(
"Player", {
init: function() {
this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,player");},
this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,player");
},
player: function(x,y,w,h,col) {
this.h = h || 40;
this.w = w || 40;
@ -60,10 +64,21 @@
.fourway(4)
.onHit("wall",function() {
this.stopDrag();
var hb;
while( (hb=this.hit('wall')) && (this.hit('wall')[0].normal) ) {
this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
}
});
this.bind('MouseDown', function(e) {
if(e.mouseButton === Crafty.mouseButtons.LEFT) {
this.old_pos["x"]=this.x;
this.old_pos["y"]=this.y;
console.log("New Pos saved: "+this.old_pos["x"]+' '+this.old_pos["y"]);
};
});
return this;
}
}
);