Finished Collision-Detection Player - Wall
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5cfa97d071
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2 changed files with 17 additions and 3 deletions
1
TODO
1
TODO
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@ -3,4 +3,3 @@ ToDo for JSDSH:
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- Implement Player, Creatures
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- Implement Player, Creatures
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- Background and Wall Editing/Importing
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- Background and Wall Editing/Importing
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- Shoot, Attack
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- Shoot, Attack
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- Repair Hit-Action.
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19
src/jsds.js
19
src/jsds.js
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@ -25,6 +25,7 @@
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"Thing", {
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"Thing", {
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init: function() {
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init: function() {
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this.addComponent("2D,Canvas,Color,thing");
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this.addComponent("2D,Canvas,Color,thing");
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this.old_pos={"x":0, "y":0};
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},
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},
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thing: function(x,y,w,h,col) {
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thing: function(x,y,w,h,col) {
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this.x = x || 0;
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this.x = x || 0;
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@ -38,6 +39,8 @@
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this.attr({x:this.x, y:this.y, w:this.w, h:this.h})
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this.attr({x:this.x, y:this.y, w:this.w, h:this.h})
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.color(col);
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.color(col);
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this.old_pos["x"]=this.x;
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this.old_pos["y"]=this.y;
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return this;
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return this;
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}
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}
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}
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}
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@ -51,7 +54,8 @@
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Crafty.c(
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Crafty.c(
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"Player", {
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"Player", {
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init: function() {
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init: function() {
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this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,player");},
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this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,player");
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},
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player: function(x,y,w,h,col) {
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player: function(x,y,w,h,col) {
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this.h = h || 40;
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this.h = h || 40;
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this.w = w || 40;
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this.w = w || 40;
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@ -60,10 +64,21 @@
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.fourway(4)
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.fourway(4)
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.onHit("wall",function() {
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.onHit("wall",function() {
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this.stopDrag();
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this.stopDrag();
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var hb;
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while( (hb=this.hit('wall')) && (this.hit('wall')[0].normal) ) {
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this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
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this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
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}
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});
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this.bind('MouseDown', function(e) {
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if(e.mouseButton === Crafty.mouseButtons.LEFT) {
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this.old_pos["x"]=this.x;
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this.old_pos["y"]=this.y;
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console.log("New Pos saved: "+this.old_pos["x"]+' '+this.old_pos["y"]);
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};
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});
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});
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return this;
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return this;
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}
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}
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}
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}
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);
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);
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