Attack is selectable
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e090551214
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3 changed files with 27 additions and 7 deletions
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@ -8,9 +8,9 @@
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<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
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<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
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<div id="game"></div>
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<div id="game"></div>
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<div id="ui"></div>
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<button id="load">Load</button>
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<button id="load">Load</button>
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<div id="output"></div>
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<div id="output"></div>
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<div id="ui">
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</div>
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</div>
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<script type="text/javascript" src="lib/crafty.js"></script>
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<script type="text/javascript" src="lib/crafty.js"></script>
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<script type="text/javascript" src="lib/jquery-1.11.1.min.js"></script>
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<script type="text/javascript" src="lib/jquery-1.11.1.min.js"></script>
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29
src/jsds.js
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src/jsds.js
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@ -1,5 +1,8 @@
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{
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{
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// OOP-Setup
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// OOP-Setup, thanks to Florian Rappl for this piece of Code
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// Source:
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// http://www.florian-rappl.de/Articles/Page/116/super-mario5-article
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var reflection = {};
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var reflection = {};
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(function(){
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(function(){
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@ -72,13 +75,10 @@
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* properties: strength, hardness, movement, skill, mind, aura
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* properties: strength, hardness, movement, skill, mind, aura
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* drawinfo: x,y,w,h,col
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* drawinfo: x,y,w,h,col
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*/
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*/
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console.log("Creature called!");
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this.info = {"pname": info["pname"]+"", "experience": info["experience"]*1, "race":info["race"]+"",
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this.info = {"pname": info["pname"]+"", "experience": info["experience"]*1, "race":info["race"]+"",
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"size":info["size"]*1};
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"size":info["size"]*1};
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console.log("Creature Ready!");
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this.attributes = {"body": attributes["body"]*1, "agility": attributes["agility"]*1,
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this.attributes = {"body": attributes["body"]*1, "agility": attributes["agility"]*1,
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"spirit": attributes["spirit"]*1};
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"spirit": attributes["spirit"]*1};
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console.log("Problem?");
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this.properties = {"strength": properties["strength"]*1 , "hardness": properties["hardness"]*1,
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this.properties = {"strength": properties["strength"]*1 , "hardness": properties["hardness"]*1,
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"movement": properties["movement"]*1, "skill": properties["skill"]*1,
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"movement": properties["movement"]*1, "skill": properties["skill"]*1,
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"mind": properties["mind"]*1, "aura": properties["aura"]*1};
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"mind": properties["mind"]*1, "aura": properties["aura"]*1};
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@ -102,12 +102,29 @@
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this.battle["shoot_chant"] = this.attributes.spirit + this.properties.skill;
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this.battle["shoot_chant"] = this.attributes.spirit + this.properties.skill;
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};
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};
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this.life = this.battle["life"]*1;
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this.life = this.battle["life"]*1;
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this.att = "melee";
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console.log("Attack: "+this.att);
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},
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},
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attack: function(enem) {
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attack: function(enem) {
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//console.log("attack");
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//console.log("attack");
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console.log(this.info.cname+" greift "+enem.info.cname+" an!");
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console.log(this.info.cname+" greift "+enem.info.cname+" an!");
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console.log("Ergebnis: " + this.battle.melee + ( this.battle.melee > enem.battle.defense ? " > " : " < ") + enem.battle.defense);
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console.log("Ergebnis: " + this.battle[this.att]
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+ ( this.battle[this.att] > enem.battle.defense ? " > " : " < ") + enem.battle.defense);
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},
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sel_att: function() {
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var outstr="";
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outstr += "Angriffstyp?<br>";
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outstr += "<select id='att'>";
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outstr += "<option value='melee' id='melee'>Melee (" + this.battle["melee"] + ")</option>";
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outstr += "<option value='shoot' id='shoot'>Schuss (" + this.battle["shoot"] + ")</option>";
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outstr += "<option value='shoot_chant' id='shoot_chant'>Zielzauber (" +this.battle["shoot_chant"]
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+")</option>";
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outstr += "</select>";
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$('#ui').html(outstr);
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$('#att').bind("change", function() {cur_sel.att=this.value;});
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$("#"+this.att).get(0).selected="true";
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}
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}
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});
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});
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var Player = Creature.extend({
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var Player = Creature.extend({
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@ -133,6 +150,7 @@
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},
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},
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printoutput: function() {
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printoutput: function() {
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$('#output').empty();
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$('#output').empty();
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$('#ui').empty();
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$('#output').html(this.info.cname+"<br>"+this.info.pname);
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$('#output').html(this.info.cname+"<br>"+this.info.pname);
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}
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}
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});
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});
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@ -151,6 +169,7 @@
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},
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},
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printoutput: function() {
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printoutput: function() {
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$('#output').empty();
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$('#output').empty();
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$('#ui').empty();
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$('#output').html(this.info.race+"<br>"+this.info.pname);
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$('#output').html(this.info.race+"<br>"+this.info.pname);
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}
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}
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});
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});
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@ -81,6 +81,7 @@
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if ( !cur_sel ) { return; };
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if ( !cur_sel ) { return; };
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if ( cur_sel == player[this.id] )
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if ( cur_sel == player[this.id] )
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{
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{
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cur_sel.sel_att();
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}
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}
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else {
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else {
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cur_sel.attack(player[this.id]);
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cur_sel.attack(player[this.id]);
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