Attack is selectable

This commit is contained in:
Oliver Rümpelein 2014-09-25 13:06:35 +02:00
parent e090551214
commit 3a37375cf2
3 changed files with 27 additions and 7 deletions

View file

@ -8,9 +8,9 @@
<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
<div id="game"></div>
<div id="ui"></div>
<button id="load">Load</button>
<div id="output"></div>
<div id="ui">
</div>
<script type="text/javascript" src="lib/crafty.js"></script>
<script type="text/javascript" src="lib/jquery-1.11.1.min.js"></script>

View file

@ -1,5 +1,8 @@
{
// OOP-Setup
// OOP-Setup, thanks to Florian Rappl for this piece of Code
// Source:
// http://www.florian-rappl.de/Articles/Page/116/super-mario5-article
var reflection = {};
(function(){
@ -72,13 +75,10 @@
* properties: strength, hardness, movement, skill, mind, aura
* drawinfo: x,y,w,h,col
*/
console.log("Creature called!");
this.info = {"pname": info["pname"]+"", "experience": info["experience"]*1, "race":info["race"]+"",
"size":info["size"]*1};
console.log("Creature Ready!");
this.attributes = {"body": attributes["body"]*1, "agility": attributes["agility"]*1,
"spirit": attributes["spirit"]*1};
console.log("Problem?");
this.properties = {"strength": properties["strength"]*1 , "hardness": properties["hardness"]*1,
"movement": properties["movement"]*1, "skill": properties["skill"]*1,
"mind": properties["mind"]*1, "aura": properties["aura"]*1};
@ -102,12 +102,29 @@
this.battle["shoot_chant"] = this.attributes.spirit + this.properties.skill;
};
this.life = this.battle["life"]*1;
this.att = "melee";
console.log("Attack: "+this.att);
},
attack: function(enem) {
//console.log("attack");
console.log(this.info.cname+" greift "+enem.info.cname+" an!");
console.log("Ergebnis: " + this.battle.melee + ( this.battle.melee > enem.battle.defense ? " > " : " < ") + enem.battle.defense);
console.log("Ergebnis: " + this.battle[this.att]
+ ( this.battle[this.att] > enem.battle.defense ? " > " : " < ") + enem.battle.defense);
},
sel_att: function() {
var outstr="";
outstr += "Angriffstyp?<br>";
outstr += "<select id='att'>";
outstr += "<option value='melee' id='melee'>Melee (" + this.battle["melee"] + ")</option>";
outstr += "<option value='shoot' id='shoot'>Schuss (" + this.battle["shoot"] + ")</option>";
outstr += "<option value='shoot_chant' id='shoot_chant'>Zielzauber (" +this.battle["shoot_chant"]
+")</option>";
outstr += "</select>";
$('#ui').html(outstr);
$('#att').bind("change", function() {cur_sel.att=this.value;});
$("#"+this.att).get(0).selected="true";
}
});
var Player = Creature.extend({
@ -133,6 +150,7 @@
},
printoutput: function() {
$('#output').empty();
$('#ui').empty();
$('#output').html(this.info.cname+"<br>"+this.info.pname);
}
});
@ -151,6 +169,7 @@
},
printoutput: function() {
$('#output').empty();
$('#ui').empty();
$('#output').html(this.info.race+"<br>"+this.info.pname);
}
});

View file

@ -79,8 +79,9 @@
};
if(e.mouseButton === Crafty.mouseButtons.RIGHT) {
if ( !cur_sel ) { return; };
if ( cur_sel == player[this.id])
if ( cur_sel == player[this.id] )
{
cur_sel.sel_att();
}
else {
cur_sel.attack(player[this.id]);