Made it work again
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parent
80e21d23d9
commit
3b67537a88
4 changed files with 29 additions and 14 deletions
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@ -16,7 +16,7 @@
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var cur_sel; // "Pointer" to current selected creature
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var player={};
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/* iniitialize Players and creatures */
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/* initialize Players ("Player") and creatures ("Beast") */
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player["Gesina"]=new Player({"pname":"Gesina", "cname":"Aknya", "class":"Zauberin", "level":0,
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"experience":0, "race":"Mensch", "size":2},
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{"body":6, "agility":6, "spirit":8},
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@ -1,17 +1,8 @@
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body {
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width: 800px;
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margin: auto;
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background: url('/assets/freielande.jpg') no-repeat 0 0, rgb(198,186,160);
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background-size: 100% auto;
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padding: 10px 0;
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}
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body>div {
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postion:relative;
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background: rgba(163,128,95,0.9);
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border-radius: 20px;
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padding: 5px 10px 5px 10px;
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width:
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}
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h1 {
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@ -36,9 +27,28 @@ h1 {
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}
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#load {
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margin: 0px auto;
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margin: 0px auto 5px auto;
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}
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#clear {
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clear: both;
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}
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}
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/* Don't show anything but warning, if too small */
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@media all and (min-width: 800px) {
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#small {
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display:none;
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}
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body {
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width: 800px;
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margin: auto;
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background: url('/assets/freielande.jpg') no-repeat 0 0, rgb(198,186,160);
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background-size: 100% auto;
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padding: 10px 0;
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}
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}
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@media all and (max-width: 800px) {
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#display {
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display:none;
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}
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}
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@ -6,7 +6,7 @@
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<link rel="stylesheet" href="assets/style.css" />
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</head>
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<body>
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<div>
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<div id="display">
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<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
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<div id="game"></div>
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@ -18,6 +18,9 @@
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<button id="load">Load</button>
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</div>
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<div id="small">
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Die Anzeige dieser Seite benötigt eine Breite von mindestens 800 px!
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</div>
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<!-- Include 3rd-Party Libraries -->
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<script type="text/javascript" src="lib/crafty.js"></script>
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<script type="text/javascript" src="lib/jquery-1.11.1.min.js"></script>
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@ -56,6 +56,8 @@
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this.id=id || "";
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this.h = h || 40;
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this.w = w || 40;
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this.x = x || 0;
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this.y = y || 0;
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this.thing(x,y,w,h,col)
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.collision()
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.fourway(4)
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@ -77,7 +79,6 @@
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(this.hit("coll")[0].overlap) );
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}
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});
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calc_center();
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/* Mouse-actions:
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* left click: select creature, save old position, make only this creature
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@ -87,6 +88,7 @@
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*/
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this.bind('MouseDown', function(e) {
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if(e.mouseButton === Crafty.mouseButtons.LEFT) {
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this.calc_center();
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this.old_pos["x"]=this.x;
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this.old_pos["y"]=this.y;
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Crafty("Creature").each( function() {
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