CSS looks quite good now.
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parent
c9dab55c5b
commit
689cd3855f
4 changed files with 44 additions and 21 deletions
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@ -9,33 +9,36 @@ body {
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body>div {
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postion:relative;
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background: rgba(163,128,95,0.9);
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/* align: center;
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text-align: center;*/
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border-radius: 20px;
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padding: 5px;
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padding: 5px 10px 5px 10px;
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width:
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}
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h1 {
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align: center;
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text-align: center;
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margin-top: 10px;
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}
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#game {
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width:auto;
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margin: 20px auto;
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margin: 0px 20px 0px 0px;
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border: #692200 4px solid ;
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border-radius: 4px;
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float:left;
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}
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#output {
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position:relative;
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left: 20px;
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width: 350px;
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}
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#ui {
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position: relative;
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right: 200px;
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width: 350px;
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bottom: 20px;
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right: 30px;
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}
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#load {
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margin: 0px auto;
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}
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#clear {
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clear: both;
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}
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@ -8,11 +8,14 @@
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<body>
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<div>
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<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
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<div id="game"></div>
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<button id="load">Load</button>
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<div id="output"></div>
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<div id="ui"></div>
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<div id="clear"></div>
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<div id="output"></div>
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<button id="load">Load</button>
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</div>
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<script type="text/javascript" src="lib/crafty.js"></script>
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@ -1,3 +1,13 @@
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$(document).ready( function() {
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$('#load').click(function() { $.getScript("/assets/adv01/adv_01.js"); $('#load').hide();});
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$('#game').hide();
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$('#ui').hide();
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$('#output').hide();
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$('#load').click(function() {
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$.getScript("/assets/adv01/adv_01.js");
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$('#load').hide();
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$('#game').show();
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$('#ui').show();
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$('#output').show();
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});
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});
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17
src/jsds.js
17
src/jsds.js
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@ -70,6 +70,10 @@
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// Helper-Funcs
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var clearoutput = function() {
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$('#output').empty();
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};
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var clearui = function() {
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$('#output').empty();
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$('#ui').empty();
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@ -129,7 +133,7 @@
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},
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attack: function(enem) {
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clearui();
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clearoutput();
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var output=$('#output');
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output.html(this.info.cname+" greift "+enem.info.cname+" an!<br>");
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var attack_val = dice(this.battle[this.att]);
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@ -189,7 +193,7 @@
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},
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sel_att: function() {
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var outstr="";
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var outstr="<p>";
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outstr += "Angriffstyp?<br>";
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outstr += "<select id='att'>";
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outstr += "<option value='melee' id='melee'>Melee (" + this.battle["melee"] + ")</option>";
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@ -202,6 +206,7 @@
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outstr += "<select id='defendible'>";
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outstr += "<option value=true selected=true>Ja</option>";
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outstr += "<option value=false>Nein</option>";
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outstr += "</p>";
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$('#ui').html(outstr);
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$('#att').bind("change", function() {cur_sel.att=this.value;});
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@ -231,12 +236,13 @@
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this.battle.shoot_chant = this.battle.chant + this.extern.chant - this.extern.armor;
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},
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printoutput: function() {
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outstr = "";
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outstr = "<p>";
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outstr += this.info.cname + " (gespielt von "+this.info.pname +")<br>";
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outstr += "Greift derzeit durch " + this.att + " mit einer Stärke von "
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+ this.battle[this.att] + " an.<br>";
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outstr += "Verteidigungsstärke: " + this.battle.defense + "<br>";
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outstr += "Kraftpunkte: " + this.life;
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outstr += "</p>";
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$('#output').html(outstr);
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}
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});
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@ -255,13 +261,14 @@
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this.enem = true;
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},
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printoutput: function() {
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clearui();
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outstr = "";
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clearoutput();
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outstr = "<p>";
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outstr += "Ein "+ this.info.race + "<br>";
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outstr += "Greift derzeit durch " + this.att + " mit einer Stärke von "
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+ this.battle[this.att] + " an.<br>";
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outstr += "Verteidigungsstärke: " + this.battle.defense + "<br>";
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outstr += "Kraftpunkte: " + this.life;
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outstr += "</p>";
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$('#output').html(outstr);
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}
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});
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