Finished doc
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@ -7,11 +7,13 @@ Thing: A base class, providing the Canvas- and Color-Mechanisms and positioning.
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Creature: Creatures are everything tha may attack and move (that is, players and monsters)
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Additional to Thing, this class provides mechanisms for moving the element by mouse or arrow-keys,
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collision-control to prevent overlaps, and bindings.
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(*) Furthermore, every creture-object has a variable set to the associated game-object.
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(*) Furthermore, every creture-object has a variable set to the id of the associated game-object,
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such that one may call that one by "player[<id>]".
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The following additional functions and variables are defined in jsds_crafty.js:
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last_sel: contains a reference to the game-object associated to the last clicked object.
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cur_sel/last_sel: contain references to game-object associated to the last and previously clicked object.
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Needed for several functions like attacking, as well as for reset_bug (see below).
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end_init(): This function should be called as last after an adventure is loaded and initialized. Usually,
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when using arrow key control, crafty moves every EACH object where it is activated.
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end_init disables this control for each object of type "Creature", and sets a hook needed to work
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@ -20,3 +20,6 @@ If this happens, DON'T CLICK ANOTHER OBJECT! Open the JS-console and trigger the
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If you accidentily clicked ONE other object, it is still possible to get back to the old state:
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Manually reset_bug(), de- and refocus the window, and trigger reset_bug() once more.
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=== "Mobility " ===
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JSDSH does NOT work on mobile devices!
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