Dice-function is complete, this includes:
- Test-values larger than 20 - "1" is an ever-success - "20" in first roll is an ultimate failure
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1 changed files with 30 additions and 16 deletions
46
src/jsds.js
46
src/jsds.js
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@ -82,26 +82,40 @@
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// Probe-Function: checks, whether a given "effort" is succesfull, according to the rules of DS
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// Not yet implemented: Tests for values larger than 20
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var dice = function(probe) {
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console.log(probe);
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var diceval = Math.floor(Math.random() * (21 - 1)) + 1;
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if ( diceval <= probe ) {
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if (diceval == 1) {
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alert ("Immersieg!");
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return probe;
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}
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else {
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return diceval;
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};
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}
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else {
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if (diceval === 20) {
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alert ("Patzer!"); // We need alert here, because most "Patzer"
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// affect gameplay (dropping equipement and so on)
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};
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var diceval=new Array();
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var rolls=Math.floor(probe/20)+1; // Player may be allowed to roll the dice several times.
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var tvalues=new Array();
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var result=0;
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var tmpval;
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for(var i=0; i<rolls; ++i) {
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diceval.push(Math.floor(Math.random() * (21 - 1)) + 1);
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tvalues.push(20);
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};
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console.log(diceval);
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tvalues[rolls-1]=probe%20; //the last value is the lowest
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if (diceval[0]===20) {
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alert ("Patzer!");
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return 0;
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};
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diceval.sort(function(a,b){
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if(a===1) return -1;
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if(b===1) return 1;
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return b-a;}
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);
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console.log(diceval);
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for(var i=0; i<rolls-1; ++i) { //First, evaluate the testvalues "20", that is each except the last one
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tmpval=diceval[i];
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result+= (tmpval == 1)?20:tmpval; //If result of dice is "1", return maximum.
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};
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tmpval=diceval[rolls-1];
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testval=tvalues[rolls-1];
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if(tmpval <= testval){
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result+= (tmpval ==1)?tvalues[rolls-1]:tmpval;
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}
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return result;
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};
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// Own Classes for Creatures, derived from the Basic Object class from above
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// Creature is the base class for every "living" (or dead) "being"
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