After-Load of adventures now possible.

This commit is contained in:
Oliver Rümpelein 2014-09-23 17:22:20 +02:00
parent 2f8f71eee7
commit fad7b3670e
5 changed files with 19 additions and 4 deletions

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@ -6,9 +6,13 @@
</head>
<body>
<h1>JSDSH - Javascript Dungeonslayers Helper</h1>
<div id="game"></div>
<button id="load">Load</button>
<script type="text/javascript" src="lib/crafty.js"></script>
<script type="text/javascript" src="lib/jquery-1.11.1.min.js"></script>
<script type="text/javascript" src="src/jsds_crafty.js"></script>
<script type="text/javascript" src="src/adventure_01.js"></script>
<script type="text/javascript" src="src/base_ui.js"></script>
<!-- <script type="text/javascript" src="" id="adv"></script>-->
</body>
</html>

4
lib/jquery-1.11.1.min.js vendored Normal file

File diff suppressed because one or more lines are too long

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@ -1,4 +1,6 @@
{
start_init();
var wall = [];
wall.push(Crafty.e("Wall").wall(240,0,10,250));

3
src/base_ui.js Normal file
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@ -0,0 +1,3 @@
$(document).ready( function() {
$('#load').click(function() { $.getScript("src/adventure_01.js");});
});

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@ -1,6 +1,4 @@
{
Crafty.init(500,250, document.getElementById('game'));
Crafty.c(
"Wall", {
init: function() {
@ -95,7 +93,11 @@
});*/
var end_init= function() {
var start_init = function() {
Crafty.init(500,250, document.getElementById('game'));
};
var end_init = function() {
Crafty("Creature").each( function() {
this.disableControl();
});