refactor: replace libWrapper with mixins

This commit is contained in:
Johannes Loher 2022-04-18 03:09:05 +02:00
parent 5ab72d7a34
commit 5b2b29ae4c
6 changed files with 131 additions and 296 deletions

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@ -17,13 +17,6 @@ the Setup menu of the application.
https://git.f3l.de/ghost/darkness-dependent-vision/-/raw/latest/src/module.json?inline=false
### libWrapper
This module uses the [libWrapper] library for wrapping core methods. It is only
a soft dependency (a shim is provided) but it is highly recommended to install
libWrapper as a module for the best experience and compatibility with other
modules.
## Usage
In order to configure the darkness range in which a token has dim and bright
@ -116,7 +109,6 @@ specified either inside the source file or by an accompanying `.license` file,
but for some files, the licenses are specified in [.reuse/dep5].
[Foundry Virtual Tabletop]: http://foundryvtt.com
[libWrapper]: https://github.com/ruipin/fvtt-lib-wrapper
[LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT]: https://foundryvtt.com/article/license/
[REUSE]: https://reuse.software/
[.reuse/dep5]: .reuse/dep5

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@ -5,9 +5,8 @@
import { packageName } from '../config';
import registerHandlebarsPartials from '../handlebars-partials';
import logger from '../logger';
import { registerMixins } from '../mixins/index.js';
import registerSettings from '../setiings';
import { libWrapper } from '../shims/libWrapperShim';
import { getBrightRadius, getDimRadius, updateVisionSource } from '../wrappers/token';
export default function registerForInitHook() {
Hooks.on('init', onInit);
@ -16,27 +15,7 @@ export default function registerForInitHook() {
async function onInit() {
logger.info(`Initializing ${packageName}`);
const dimRadiusTarget = 'Token.prototype.dimRadius';
try {
libWrapper.register(packageName, dimRadiusTarget, getDimRadius, 'OVERRIDE');
} catch (e) {
logger.warn(`Failed to override ${dimRadiusTarget}, some things might not work correctly:`, e);
}
const brightRadiusTarget = 'Token.prototype.brightRadius';
try {
libWrapper.register(packageName, brightRadiusTarget, getBrightRadius, 'OVERRIDE');
} catch (e) {
logger.warn(`Failed to override ${brightRadiusTarget}, some things might not work correctly:`, e);
}
const updateVisionSourceTarget = 'Token.prototype.updateVisionSource';
try {
libWrapper.register(packageName, updateVisionSourceTarget, updateVisionSource, 'OVERRIDE');
} catch (e) {
logger.warn(`Failed to override ${updateVisionSourceTarget}, some things might not work correctly:`, e);
}
registerMixins();
registerSettings();
await registerHandlebarsPartials();
}

5
src/mixins/index.js Normal file
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@ -0,0 +1,5 @@
import { registerTokenMixin } from './token';
export function registerMixins() {
registerTokenMixin();
}

124
src/mixins/token.js Normal file
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@ -0,0 +1,124 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { packageName } from '../config';
export function registerTokenMixin() {
CONFIG.Token.objectClass = TokenMixin(CONFIG.Token.objectClass);
}
function TokenMixin(BaseToken) {
return class extends BaseToken {
/**
* Translate the token's sight distance in units into a radius in pixels.
* @return {number} The sight radius in pixels
* @override
*/
get dimRadius() {
const dimSight = this._dimVision;
let r = Math.abs(this.data.dimLight) > Math.abs(dimSight) ? this.data.dimLight : dimSight;
return this.getLightRadius(r);
}
/**
* Does this {@link Token} have dim vision, considering the darkness level of
* its containing {@link Scene}?
* @private
*/
get _hasDimVision() {
const dimVisionDarknessMin = this.document.getFlag(packageName, 'dimVisionDarknessMin') ?? 0;
const dimVisionDarknessMax = this.document.getFlag(packageName, 'dimVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return dimVisionDarknessMin <= darkness && darkness <= dimVisionDarknessMax;
}
/**
* Get this {@link Token}'s dim vision distance of in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* dim vision
* @private
*/
get _dimVision() {
return this._hasDimVision ? this.data.dimSight : 0;
}
/**
* Translate the token's bright light distance in units into a radius in pixels.
* @return {number} The bright radius in pixels
* @override
*/
get brightRadius() {
const brightSight = this._brightVision;
let r = Math.abs(this.data.brightLight) > Math.abs(brightSight) ? this.data.brightLight : brightSight;
return this.getLightRadius(r);
}
/**
* Does this {@link Token} have bright vision, considering the darkness level of
* its containing {@link Scene}?
* @override
*/
get _hasBrightVision() {
const brightVisionDarknessMin = this.document.getFlag(packageName, 'brightVisionDarknessMin') ?? 0;
const brightVisionDarknessMax = this.document.getFlag(packageName, 'brightVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return brightVisionDarknessMin <= darkness && darkness <= brightVisionDarknessMax;
}
/**
* Get this {@link Token}'s bright vision distance in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* bright vision
* @private
*/
get _brightVision() {
return this._hasBrightVision ? this.data.brightSight : 0;
}
/**
* Update an Token vision source associated for this token.
* @param {boolean} [defer] Defer refreshing the LightingLayer to manually call that refresh later.
* @param {boolean} [deleted] Indicate that this vision source has been deleted.
* @param {boolean} [skipUpdateFog] Never update the Fog exploration progress for this update.
* @override
*/
updateVisionSource({ defer = false, deleted = false, skipUpdateFog = false } = {}) {
// Prepare data
const origin = this.getSightOrigin();
const sourceId = this.sourceId;
const d = canvas.dimensions;
const isVisionSource = this._isVisionSource();
// Initialize vision source
if (isVisionSource && !deleted) {
const dimSight = this._dimVision;
const brightSight = this._brightVision;
let dim = Math.min(this.getLightRadius(dimSight), d.maxR);
const bright = Math.min(this.getLightRadius(brightSight), d.maxR);
this.vision.initialize({
x: origin.x,
y: origin.y,
dim: dim,
bright: bright,
angle: this.data.sightAngle,
rotation: this.data.rotation,
});
canvas.sight.sources.set(sourceId, this.vision);
}
// Remove vision source
else canvas.sight.sources.delete(sourceId);
// Schedule a perception update
if (!defer && (isVisionSource || deleted))
canvas.perception.schedule({
sight: { refresh: true, skipUpdateFog },
});
}
};
}

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@ -1,156 +0,0 @@
// SPDX-License-Identifier: MIT
// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
'use strict';
// A shim for the libWrapper library
export let libWrapper = undefined;
export const VERSIONS = [1, 12, 1];
export const TGT_SPLIT_RE = new RegExp('([^.[]+|\\[(\'([^\'\\\\]|\\\\.)+?\'|"([^"\\\\]|\\\\.)+?")\\])', 'g');
export const TGT_CLEANUP_RE = new RegExp('(^\\[\'|\'\\]$|^\\["|"\\]$)', 'g');
// Main shim code
Hooks.once('init', () => {
// Check if the real module is already loaded - if so, use it
if (globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
libWrapper = globalThis.libWrapper;
return;
}
// Fallback implementation
libWrapper = class {
static get is_fallback() {
return true;
}
static get WRAPPER() {
return 'WRAPPER';
}
static get MIXED() {
return 'MIXED';
}
static get OVERRIDE() {
return 'OVERRIDE';
}
static register(package_id, target, fn, type = 'MIXED', { chain = undefined, bind = [] } = {}) {
const is_setter = target.endsWith('#set');
target = !is_setter ? target : target.slice(0, -4);
const split = target.match(TGT_SPLIT_RE).map((x) => x.replace(/\\(.)/g, '$1').replace(TGT_CLEANUP_RE, ''));
const root_nm = split.splice(0, 1)[0];
let obj, fn_name;
if (split.length == 0) {
obj = globalThis;
fn_name = root_nm;
} else {
const _eval = eval;
fn_name = split.pop();
obj = split.reduce((x, y) => x[y], globalThis[root_nm] ?? _eval(root_nm));
}
let iObj = obj;
let descriptor = null;
while (iObj) {
descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
if (descriptor) break;
iObj = Object.getPrototypeOf(iObj);
}
if (!descriptor || descriptor?.configurable === false)
throw new Error(
`libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`,
);
let original = null;
const wrapper =
chain ?? (type.toUpperCase?.() != 'OVERRIDE' && type != 3)
? function (...args) {
return fn.call(this, original.bind(this), ...bind, ...args);
}
: function (...args) {
return fn.call(this, ...bind, ...args);
};
if (!is_setter) {
if (descriptor.value) {
original = descriptor.value;
descriptor.value = wrapper;
} else {
original = descriptor.get;
descriptor.get = wrapper;
}
} else {
if (!descriptor.set) throw new Error(`libWrapper Shim: '${target}' does not have a setter`);
original = descriptor.set;
descriptor.set = wrapper;
}
descriptor.configurable = true;
Object.defineProperty(obj, fn_name, descriptor);
}
};
//************** USER CUSTOMIZABLE:
// Set up the ready hook that shows the "libWrapper not installed" warning dialog. Remove if undesired.
{
//************** USER CUSTOMIZABLE:
// Package ID & Package Title - by default attempts to auto-detect, but you might want to hardcode your package ID and title here to avoid potential auto-detect issues
const [PACKAGE_ID, PACKAGE_TITLE] = (() => {
const match = (import.meta?.url ?? Error().stack)?.match(/\/(worlds|systems|modules)\/(.+)(?=\/)/i);
if (match?.length !== 3) return [null, null];
const dirs = match[2].split('/');
if (match[1] === 'worlds')
return dirs.find((n) => n && game.world.id === n) ? [game.world.id, game.world.title] : [null, null];
if (match[1] === 'systems')
return dirs.find((n) => n && game.system.id === n) ? [game.system.id, game.system.data.title] : [null, null];
const id = dirs.find((n) => n && game.modules.has(n));
return [id, game.modules.get(id)?.data?.title];
})();
if (!PACKAGE_ID || !PACKAGE_TITLE) {
console.error(
'libWrapper Shim: Could not auto-detect package ID and/or title. The libWrapper fallback warning dialog will be disabled.',
);
return;
}
Hooks.once('ready', () => {
//************** USER CUSTOMIZABLE:
// Title and message for the dialog shown when the real libWrapper is not installed.
const FALLBACK_MESSAGE_TITLE = PACKAGE_TITLE;
const FALLBACK_MESSAGE = `
<p><b>'${PACKAGE_TITLE}' depends on the 'libWrapper' module, which is not present.</b></p>
<p>A fallback implementation will be used, which increases the chance of compatibility issues with other modules.</p>
<small><p>'libWrapper' is a library which provides package developers with a simple way to modify core Foundry VTT code, while reducing the likelihood of conflict with other packages.</p>
<p>You can install it from the "Add-on Modules" tab in the <a href="javascript:game.shutDown()">Foundry VTT Setup</a>, from the <a href="https://foundryvtt.com/packages/lib-wrapper">Foundry VTT package repository</a>, or from <a href="https://github.com/ruipin/fvtt-lib-wrapper/">libWrapper's Github page</a>.</p></small>
`;
// Settings key used for the "Don't remind me again" setting
const DONT_REMIND_AGAIN_KEY = 'libwrapper-dont-remind-again';
// Dialog code
console.warn(`${PACKAGE_TITLE}: libWrapper not present, using fallback implementation.`);
game.settings.register(PACKAGE_ID, DONT_REMIND_AGAIN_KEY, {
name: '',
default: false,
type: Boolean,
scope: 'world',
config: false,
});
if (game.user.isGM && !game.settings.get(PACKAGE_ID, DONT_REMIND_AGAIN_KEY)) {
new Dialog({
title: FALLBACK_MESSAGE_TITLE,
content: FALLBACK_MESSAGE,
buttons: {
ok: { icon: '<i class="fas fa-check"></i>', label: 'Understood' },
dont_remind: {
icon: '<i class="fas fa-times"></i>',
label: "Don't remind me again",
callback: () => game.settings.set(PACKAGE_ID, DONT_REMIND_AGAIN_KEY, true),
},
},
}).render(true);
}
});
}
});

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@ -1,109 +0,0 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { packageName } from '../config';
/**
* Translate the token's sight distance in units into a radius in pixels.
* @return {number} The sight radius in pixels
*/
export function getDimRadius() {
const dimSight = getDimVision.call(this);
let r = Math.abs(this.data.dimLight) > Math.abs(dimSight) ? this.data.dimLight : dimSight;
return this.getLightRadius(r);
}
/**
* Translate the token's bright light distance in units into a radius in pixels.
* @return {number} The bright radius in pixels
*/
export function getBrightRadius() {
const brightSight = getBrightVision.call(this);
let r = Math.abs(this.data.brightLight) > Math.abs(brightSight) ? this.data.brightLight : brightSight;
return this.getLightRadius(r);
}
/**
* Update an Token vision source associated for this token.
* @param {boolean} [defer] Defer refreshing the LightingLayer to manually call that refresh later.
* @param {boolean} [deleted] Indicate that this vision source has been deleted.
* @param {boolean} [skipUpdateFog] Never update the Fog exploration progress for this update.
*/
export function updateVisionSource({ defer = false, deleted = false, skipUpdateFog = false } = {}) {
// Prepare data
const origin = this.getSightOrigin();
const sourceId = this.sourceId;
const d = canvas.dimensions;
const isVisionSource = this._isVisionSource();
// Initialize vision source
if (isVisionSource && !deleted) {
const dimSight = getDimVision.call(this);
const brightSight = getBrightVision.call(this);
let dim = Math.min(this.getLightRadius(dimSight), d.maxR);
const bright = Math.min(this.getLightRadius(brightSight), d.maxR);
this.vision.initialize({
x: origin.x,
y: origin.y,
dim: dim,
bright: bright,
angle: this.data.sightAngle,
rotation: this.data.rotation,
});
canvas.sight.sources.set(sourceId, this.vision);
}
// Remove vision source
else canvas.sight.sources.delete(sourceId);
// Schedule a perception update
if (!defer && (isVisionSource || deleted))
canvas.perception.schedule({
sight: { refresh: true, skipUpdateFog },
});
}
/**
* Does this {@link Token} have dim vision, considering the darkness level of
* its containing {@link Scene}?
*/
function hasDimVision() {
const dimVisionDarknessMin = this.document.getFlag(packageName, 'dimVisionDarknessMin') ?? 0;
const dimVisionDarknessMax = this.document.getFlag(packageName, 'dimVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return dimVisionDarknessMin <= darkness && darkness <= dimVisionDarknessMax;
}
/**
* Does this {@link Token} have bright vision, considering the darkness level of
* its containing {@link Scene}?
*/
function hasBrightVision() {
const brightVisionDarknessMin = this.document.getFlag(packageName, 'brightVisionDarknessMin') ?? 0;
const brightVisionDarknessMax = this.document.getFlag(packageName, 'brightVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return brightVisionDarknessMin <= darkness && darkness <= brightVisionDarknessMax;
}
/**
* Get this {@link Token}'s dim vision distance of in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* dim vision
*/
function getDimVision() {
return hasDimVision.call(this) ? this.data.dimSight : 0;
}
/**
* Get this {@link Token}'s bright vision distance in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* bright vision
*/
function getBrightVision() {
return hasBrightVision.call(this) ? this.data.brightSight : 0;
}