refactor: replace libWrapper with mixins
This commit is contained in:
parent
5ab72d7a34
commit
5b2b29ae4c
6 changed files with 131 additions and 296 deletions
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@ -17,13 +17,6 @@ the Setup menu of the application.
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https://git.f3l.de/ghost/darkness-dependent-vision/-/raw/latest/src/module.json?inline=false
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### libWrapper
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This module uses the [libWrapper] library for wrapping core methods. It is only
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a soft dependency (a shim is provided) but it is highly recommended to install
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libWrapper as a module for the best experience and compatibility with other
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modules.
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## Usage
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In order to configure the darkness range in which a token has dim and bright
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@ -116,7 +109,6 @@ specified either inside the source file or by an accompanying `.license` file,
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but for some files, the licenses are specified in [.reuse/dep5].
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[Foundry Virtual Tabletop]: http://foundryvtt.com
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[libWrapper]: https://github.com/ruipin/fvtt-lib-wrapper
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[LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT]: https://foundryvtt.com/article/license/
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[REUSE]: https://reuse.software/
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[.reuse/dep5]: .reuse/dep5
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@ -5,9 +5,8 @@
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import { packageName } from '../config';
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import registerHandlebarsPartials from '../handlebars-partials';
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import logger from '../logger';
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import { registerMixins } from '../mixins/index.js';
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import registerSettings from '../setiings';
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import { libWrapper } from '../shims/libWrapperShim';
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import { getBrightRadius, getDimRadius, updateVisionSource } from '../wrappers/token';
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export default function registerForInitHook() {
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Hooks.on('init', onInit);
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@ -16,27 +15,7 @@ export default function registerForInitHook() {
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async function onInit() {
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logger.info(`Initializing ${packageName}`);
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const dimRadiusTarget = 'Token.prototype.dimRadius';
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try {
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libWrapper.register(packageName, dimRadiusTarget, getDimRadius, 'OVERRIDE');
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} catch (e) {
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logger.warn(`Failed to override ${dimRadiusTarget}, some things might not work correctly:`, e);
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}
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const brightRadiusTarget = 'Token.prototype.brightRadius';
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try {
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libWrapper.register(packageName, brightRadiusTarget, getBrightRadius, 'OVERRIDE');
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} catch (e) {
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logger.warn(`Failed to override ${brightRadiusTarget}, some things might not work correctly:`, e);
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}
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const updateVisionSourceTarget = 'Token.prototype.updateVisionSource';
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try {
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libWrapper.register(packageName, updateVisionSourceTarget, updateVisionSource, 'OVERRIDE');
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} catch (e) {
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logger.warn(`Failed to override ${updateVisionSourceTarget}, some things might not work correctly:`, e);
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}
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registerMixins();
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registerSettings();
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await registerHandlebarsPartials();
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}
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5
src/mixins/index.js
Normal file
5
src/mixins/index.js
Normal file
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@ -0,0 +1,5 @@
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import { registerTokenMixin } from './token';
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export function registerMixins() {
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registerTokenMixin();
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}
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124
src/mixins/token.js
Normal file
124
src/mixins/token.js
Normal file
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@ -0,0 +1,124 @@
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import { packageName } from '../config';
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export function registerTokenMixin() {
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CONFIG.Token.objectClass = TokenMixin(CONFIG.Token.objectClass);
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}
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function TokenMixin(BaseToken) {
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return class extends BaseToken {
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/**
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* Translate the token's sight distance in units into a radius in pixels.
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* @return {number} The sight radius in pixels
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* @override
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*/
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get dimRadius() {
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const dimSight = this._dimVision;
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let r = Math.abs(this.data.dimLight) > Math.abs(dimSight) ? this.data.dimLight : dimSight;
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return this.getLightRadius(r);
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}
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/**
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* Does this {@link Token} have dim vision, considering the darkness level of
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* its containing {@link Scene}?
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* @private
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*/
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get _hasDimVision() {
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const dimVisionDarknessMin = this.document.getFlag(packageName, 'dimVisionDarknessMin') ?? 0;
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const dimVisionDarknessMax = this.document.getFlag(packageName, 'dimVisionDarknessMax') ?? 1;
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const darkness = this.document.parent.data.darkness;
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return dimVisionDarknessMin <= darkness && darkness <= dimVisionDarknessMax;
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}
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/**
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* Get this {@link Token}'s dim vision distance of in grid units, considering
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* the darkness level of its containing {@link Scene}.
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*
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* @returns {number} The the number of grid units that this {@link Token} has
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* dim vision
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* @private
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*/
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get _dimVision() {
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return this._hasDimVision ? this.data.dimSight : 0;
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}
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/**
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* Translate the token's bright light distance in units into a radius in pixels.
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* @return {number} The bright radius in pixels
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* @override
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*/
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get brightRadius() {
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const brightSight = this._brightVision;
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let r = Math.abs(this.data.brightLight) > Math.abs(brightSight) ? this.data.brightLight : brightSight;
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return this.getLightRadius(r);
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}
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/**
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* Does this {@link Token} have bright vision, considering the darkness level of
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* its containing {@link Scene}?
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* @override
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*/
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get _hasBrightVision() {
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const brightVisionDarknessMin = this.document.getFlag(packageName, 'brightVisionDarknessMin') ?? 0;
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const brightVisionDarknessMax = this.document.getFlag(packageName, 'brightVisionDarknessMax') ?? 1;
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const darkness = this.document.parent.data.darkness;
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return brightVisionDarknessMin <= darkness && darkness <= brightVisionDarknessMax;
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}
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/**
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* Get this {@link Token}'s bright vision distance in grid units, considering
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* the darkness level of its containing {@link Scene}.
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*
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* @returns {number} The the number of grid units that this {@link Token} has
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* bright vision
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* @private
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*/
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get _brightVision() {
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return this._hasBrightVision ? this.data.brightSight : 0;
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}
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/**
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* Update an Token vision source associated for this token.
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* @param {boolean} [defer] Defer refreshing the LightingLayer to manually call that refresh later.
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* @param {boolean} [deleted] Indicate that this vision source has been deleted.
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* @param {boolean} [skipUpdateFog] Never update the Fog exploration progress for this update.
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* @override
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*/
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updateVisionSource({ defer = false, deleted = false, skipUpdateFog = false } = {}) {
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// Prepare data
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const origin = this.getSightOrigin();
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const sourceId = this.sourceId;
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const d = canvas.dimensions;
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const isVisionSource = this._isVisionSource();
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// Initialize vision source
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if (isVisionSource && !deleted) {
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const dimSight = this._dimVision;
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const brightSight = this._brightVision;
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let dim = Math.min(this.getLightRadius(dimSight), d.maxR);
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const bright = Math.min(this.getLightRadius(brightSight), d.maxR);
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this.vision.initialize({
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x: origin.x,
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y: origin.y,
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dim: dim,
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bright: bright,
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angle: this.data.sightAngle,
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rotation: this.data.rotation,
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});
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canvas.sight.sources.set(sourceId, this.vision);
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}
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// Remove vision source
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else canvas.sight.sources.delete(sourceId);
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// Schedule a perception update
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if (!defer && (isVisionSource || deleted))
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canvas.perception.schedule({
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sight: { refresh: true, skipUpdateFog },
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});
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}
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};
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}
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@ -1,156 +0,0 @@
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// SPDX-License-Identifier: MIT
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// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
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'use strict';
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// A shim for the libWrapper library
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export let libWrapper = undefined;
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export const VERSIONS = [1, 12, 1];
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export const TGT_SPLIT_RE = new RegExp('([^.[]+|\\[(\'([^\'\\\\]|\\\\.)+?\'|"([^"\\\\]|\\\\.)+?")\\])', 'g');
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export const TGT_CLEANUP_RE = new RegExp('(^\\[\'|\'\\]$|^\\["|"\\]$)', 'g');
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// Main shim code
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Hooks.once('init', () => {
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// Check if the real module is already loaded - if so, use it
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if (globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
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libWrapper = globalThis.libWrapper;
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return;
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}
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// Fallback implementation
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libWrapper = class {
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static get is_fallback() {
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return true;
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}
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static get WRAPPER() {
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return 'WRAPPER';
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}
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static get MIXED() {
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return 'MIXED';
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}
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static get OVERRIDE() {
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return 'OVERRIDE';
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}
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static register(package_id, target, fn, type = 'MIXED', { chain = undefined, bind = [] } = {}) {
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const is_setter = target.endsWith('#set');
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target = !is_setter ? target : target.slice(0, -4);
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const split = target.match(TGT_SPLIT_RE).map((x) => x.replace(/\\(.)/g, '$1').replace(TGT_CLEANUP_RE, ''));
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const root_nm = split.splice(0, 1)[0];
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let obj, fn_name;
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if (split.length == 0) {
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obj = globalThis;
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fn_name = root_nm;
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} else {
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const _eval = eval;
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fn_name = split.pop();
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obj = split.reduce((x, y) => x[y], globalThis[root_nm] ?? _eval(root_nm));
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}
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let iObj = obj;
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let descriptor = null;
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while (iObj) {
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descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
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if (descriptor) break;
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iObj = Object.getPrototypeOf(iObj);
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}
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if (!descriptor || descriptor?.configurable === false)
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throw new Error(
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`libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`,
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);
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let original = null;
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const wrapper =
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chain ?? (type.toUpperCase?.() != 'OVERRIDE' && type != 3)
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? function (...args) {
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return fn.call(this, original.bind(this), ...bind, ...args);
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}
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: function (...args) {
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return fn.call(this, ...bind, ...args);
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};
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if (!is_setter) {
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if (descriptor.value) {
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original = descriptor.value;
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descriptor.value = wrapper;
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} else {
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original = descriptor.get;
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descriptor.get = wrapper;
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}
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} else {
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if (!descriptor.set) throw new Error(`libWrapper Shim: '${target}' does not have a setter`);
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original = descriptor.set;
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descriptor.set = wrapper;
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}
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descriptor.configurable = true;
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Object.defineProperty(obj, fn_name, descriptor);
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}
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};
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//************** USER CUSTOMIZABLE:
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// Set up the ready hook that shows the "libWrapper not installed" warning dialog. Remove if undesired.
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{
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//************** USER CUSTOMIZABLE:
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// Package ID & Package Title - by default attempts to auto-detect, but you might want to hardcode your package ID and title here to avoid potential auto-detect issues
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const [PACKAGE_ID, PACKAGE_TITLE] = (() => {
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const match = (import.meta?.url ?? Error().stack)?.match(/\/(worlds|systems|modules)\/(.+)(?=\/)/i);
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if (match?.length !== 3) return [null, null];
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const dirs = match[2].split('/');
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if (match[1] === 'worlds')
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return dirs.find((n) => n && game.world.id === n) ? [game.world.id, game.world.title] : [null, null];
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if (match[1] === 'systems')
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return dirs.find((n) => n && game.system.id === n) ? [game.system.id, game.system.data.title] : [null, null];
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const id = dirs.find((n) => n && game.modules.has(n));
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return [id, game.modules.get(id)?.data?.title];
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})();
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if (!PACKAGE_ID || !PACKAGE_TITLE) {
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console.error(
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'libWrapper Shim: Could not auto-detect package ID and/or title. The libWrapper fallback warning dialog will be disabled.',
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);
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return;
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}
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Hooks.once('ready', () => {
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//************** USER CUSTOMIZABLE:
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// Title and message for the dialog shown when the real libWrapper is not installed.
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const FALLBACK_MESSAGE_TITLE = PACKAGE_TITLE;
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const FALLBACK_MESSAGE = `
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<p><b>'${PACKAGE_TITLE}' depends on the 'libWrapper' module, which is not present.</b></p>
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<p>A fallback implementation will be used, which increases the chance of compatibility issues with other modules.</p>
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<small><p>'libWrapper' is a library which provides package developers with a simple way to modify core Foundry VTT code, while reducing the likelihood of conflict with other packages.</p>
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<p>You can install it from the "Add-on Modules" tab in the <a href="javascript:game.shutDown()">Foundry VTT Setup</a>, from the <a href="https://foundryvtt.com/packages/lib-wrapper">Foundry VTT package repository</a>, or from <a href="https://github.com/ruipin/fvtt-lib-wrapper/">libWrapper's Github page</a>.</p></small>
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`;
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// Settings key used for the "Don't remind me again" setting
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const DONT_REMIND_AGAIN_KEY = 'libwrapper-dont-remind-again';
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// Dialog code
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console.warn(`${PACKAGE_TITLE}: libWrapper not present, using fallback implementation.`);
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game.settings.register(PACKAGE_ID, DONT_REMIND_AGAIN_KEY, {
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name: '',
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default: false,
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type: Boolean,
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scope: 'world',
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config: false,
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});
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if (game.user.isGM && !game.settings.get(PACKAGE_ID, DONT_REMIND_AGAIN_KEY)) {
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new Dialog({
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title: FALLBACK_MESSAGE_TITLE,
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content: FALLBACK_MESSAGE,
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buttons: {
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ok: { icon: '<i class="fas fa-check"></i>', label: 'Understood' },
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dont_remind: {
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icon: '<i class="fas fa-times"></i>',
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label: "Don't remind me again",
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callback: () => game.settings.set(PACKAGE_ID, DONT_REMIND_AGAIN_KEY, true),
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},
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},
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}).render(true);
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}
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});
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}
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});
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@ -1,109 +0,0 @@
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import { packageName } from '../config';
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/**
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* Translate the token's sight distance in units into a radius in pixels.
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* @return {number} The sight radius in pixels
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*/
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export function getDimRadius() {
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const dimSight = getDimVision.call(this);
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let r = Math.abs(this.data.dimLight) > Math.abs(dimSight) ? this.data.dimLight : dimSight;
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return this.getLightRadius(r);
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}
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/**
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* Translate the token's bright light distance in units into a radius in pixels.
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* @return {number} The bright radius in pixels
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*/
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export function getBrightRadius() {
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const brightSight = getBrightVision.call(this);
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let r = Math.abs(this.data.brightLight) > Math.abs(brightSight) ? this.data.brightLight : brightSight;
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return this.getLightRadius(r);
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}
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/**
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* Update an Token vision source associated for this token.
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* @param {boolean} [defer] Defer refreshing the LightingLayer to manually call that refresh later.
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* @param {boolean} [deleted] Indicate that this vision source has been deleted.
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* @param {boolean} [skipUpdateFog] Never update the Fog exploration progress for this update.
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*/
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export function updateVisionSource({ defer = false, deleted = false, skipUpdateFog = false } = {}) {
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// Prepare data
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const origin = this.getSightOrigin();
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const sourceId = this.sourceId;
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const d = canvas.dimensions;
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const isVisionSource = this._isVisionSource();
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// Initialize vision source
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if (isVisionSource && !deleted) {
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const dimSight = getDimVision.call(this);
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const brightSight = getBrightVision.call(this);
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let dim = Math.min(this.getLightRadius(dimSight), d.maxR);
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const bright = Math.min(this.getLightRadius(brightSight), d.maxR);
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this.vision.initialize({
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x: origin.x,
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y: origin.y,
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dim: dim,
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bright: bright,
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angle: this.data.sightAngle,
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rotation: this.data.rotation,
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});
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canvas.sight.sources.set(sourceId, this.vision);
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}
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// Remove vision source
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else canvas.sight.sources.delete(sourceId);
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// Schedule a perception update
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if (!defer && (isVisionSource || deleted))
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canvas.perception.schedule({
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sight: { refresh: true, skipUpdateFog },
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});
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}
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/**
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* Does this {@link Token} have dim vision, considering the darkness level of
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* its containing {@link Scene}?
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*/
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function hasDimVision() {
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const dimVisionDarknessMin = this.document.getFlag(packageName, 'dimVisionDarknessMin') ?? 0;
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const dimVisionDarknessMax = this.document.getFlag(packageName, 'dimVisionDarknessMax') ?? 1;
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const darkness = this.document.parent.data.darkness;
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return dimVisionDarknessMin <= darkness && darkness <= dimVisionDarknessMax;
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}
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/**
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* Does this {@link Token} have bright vision, considering the darkness level of
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* its containing {@link Scene}?
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*/
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function hasBrightVision() {
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const brightVisionDarknessMin = this.document.getFlag(packageName, 'brightVisionDarknessMin') ?? 0;
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const brightVisionDarknessMax = this.document.getFlag(packageName, 'brightVisionDarknessMax') ?? 1;
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const darkness = this.document.parent.data.darkness;
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return brightVisionDarknessMin <= darkness && darkness <= brightVisionDarknessMax;
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}
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/**
|
||||
* Get this {@link Token}'s dim vision distance of in grid units, considering
|
||||
* the darkness level of its containing {@link Scene}.
|
||||
*
|
||||
* @returns {number} The the number of grid units that this {@link Token} has
|
||||
* dim vision
|
||||
*/
|
||||
function getDimVision() {
|
||||
return hasDimVision.call(this) ? this.data.dimSight : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get this {@link Token}'s bright vision distance in grid units, considering
|
||||
* the darkness level of its containing {@link Scene}.
|
||||
*
|
||||
* @returns {number} The the number of grid units that this {@link Token} has
|
||||
* bright vision
|
||||
*/
|
||||
function getBrightVision() {
|
||||
return hasBrightVision.call(this) ? this.data.brightSight : 0;
|
||||
}
|
Loading…
Reference in a new issue