darkness-dependent-vision/src/wrappers/token.js

110 lines
3.8 KiB
JavaScript

// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { packageName } from '../config';
/**
* Translate the token's sight distance in units into a radius in pixels.
* @return {number} The sight radius in pixels
*/
export function getDimRadius() {
const dimSight = getDimVision.call(this);
let r = Math.abs(this.data.dimLight) > Math.abs(dimSight) ? this.data.dimLight : dimSight;
return this.getLightRadius(r);
}
/**
* Translate the token's bright light distance in units into a radius in pixels.
* @return {number} The bright radius in pixels
*/
export function getBrightRadius() {
const brightSight = getBrightVision.call(this);
let r = Math.abs(this.data.brightLight) > Math.abs(brightSight) ? this.data.brightLight : brightSight;
return this.getLightRadius(r);
}
/**
* Update an Token vision source associated for this token.
* @param {boolean} [defer] Defer refreshing the LightingLayer to manually call that refresh later.
* @param {boolean} [deleted] Indicate that this vision source has been deleted.
* @param {boolean} [skipUpdateFog] Never update the Fog exploration progress for this update.
*/
export function updateVisionSource({ defer = false, deleted = false, skipUpdateFog = false } = {}) {
// Prepare data
const origin = this.getSightOrigin();
const sourceId = this.sourceId;
const d = canvas.dimensions;
const isVisionSource = this._isVisionSource();
// Initialize vision source
if (isVisionSource && !deleted) {
const dimSight = getDimVision.call(this);
const brightSight = getBrightVision.call(this);
let dim = Math.min(this.getLightRadius(dimSight), d.maxR);
const bright = Math.min(this.getLightRadius(brightSight), d.maxR);
this.vision.initialize({
x: origin.x,
y: origin.y,
dim: dim,
bright: bright,
angle: this.data.sightAngle,
rotation: this.data.rotation,
});
canvas.sight.sources.set(sourceId, this.vision);
}
// Remove vision source
else canvas.sight.sources.delete(sourceId);
// Schedule a perception update
if (!defer && (isVisionSource || deleted))
canvas.perception.schedule({
sight: { refresh: true, skipUpdateFog },
});
}
/**
* Does this {@link Token} have dim vision, considering the darkness level of
* its containing {@link Scene}?
*/
function hasDimVision() {
const dimVisionDarknessMin = this.document.getFlag(packageName, 'dimVisionDarknessMin') ?? 0;
const dimVisionDarknessMax = this.document.getFlag(packageName, 'dimVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return dimVisionDarknessMin <= darkness && darkness <= dimVisionDarknessMax;
}
/**
* Does this {@link Token} have bright vision, considering the darkness level of
* its containing {@link Scene}?
*/
function hasBrightVision() {
const brightVisionDarknessMin = this.document.getFlag(packageName, 'brightVisionDarknessMin') ?? 0;
const brightVisionDarknessMax = this.document.getFlag(packageName, 'brightVisionDarknessMax') ?? 1;
const darkness = this.document.parent.data.darkness;
return brightVisionDarknessMin <= darkness && darkness <= brightVisionDarknessMax;
}
/**
* Get this {@link Token}'s dim vision distance of in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* dim vision
*/
function getDimVision() {
return hasDimVision.call(this) ? this.data.dimSight : 0;
}
/**
* Get this {@link Token}'s bright vision distance in grid units, considering
* the darkness level of its containing {@link Scene}.
*
* @returns {number} The the number of grid units that this {@link Token} has
* bright vision
*/
function getBrightVision() {
return hasBrightVision.call(this) ? this.data.brightSight : 0;
}