Simplify
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5 changed files with 48 additions and 13 deletions
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@ -4,7 +4,8 @@ An implementation of risk dice as found for example in the Splittermond game
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system.
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system.
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This module provides a new dice type which represents a risk die. Rolling a risk
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This module provides a new dice type which represents a risk die. Rolling a risk
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die ist just rolling 4 10 sided dice. The total result is calculated by:
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die ist just rolling a number of dice combined with s special way of calculating
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the total:
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- If there are either two `1`s or a `1` and a `2` in the results, the total sum
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- If there are either two `1`s or a `1` and a `2` in the results, the total sum
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is `1 + 1` or `1 + 2` respectively.
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is `1 + 1` or `1 + 2` respectively.
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- Otherwise, the total result is the sum of the 2 highest results.
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- Otherwise, the total result is the sum of the 2 highest results.
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@ -1 +1,3 @@
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{}
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{
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"RiskDice.ErrorNumberMustBeAtLeast3": "Die Anzahl an Würfeln muss mindestens 3 sein."
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}
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@ -1 +1,3 @@
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{}
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{
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"RiskDice.ErrorNumberMustBeAtLeast3": "The number of dice must be at least 3."
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}
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@ -15,7 +15,7 @@
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},
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},
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{
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{
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"lang": "de",
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"lang": "de",
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"name": "German",
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"name": "Deutsch",
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"path": "lang/de.json"
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"path": "lang/de.json"
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}
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}
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],
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],
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@ -1,26 +1,56 @@
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class RiskDie extends DiceTerm {
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class RiskDie extends DiceTerm {
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constructor() {
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constructor({ modifiers, ...other }: Partial<DiceTerm.TermData>) {
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super({ number: 4, faces: 10 });
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const numberModifier = modifiers?.filter((m) => m[0] === 'n')[0];
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const numberRegex = new RegExp('n([0-9]+)?');
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const numberMatch = numberModifier?.match(numberRegex);
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const [numberString] = numberMatch?.slice(1) || [`${4}`];
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const number = parseInt(numberString);
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const facesModifier = modifiers?.filter((m) => m[0] === 'f')[0];
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const facesRegex = new RegExp('f([0-9]+)?');
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const facesMatch = facesModifier?.match(facesRegex);
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const [facesString] = facesMatch?.slice(1) || [`${10}`];
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const faces = parseInt(facesString);
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if (number < 3) {
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throw new Error(game.i18n.localize('RiskDice.ErrorNumberMustBeAtLeast3'));
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}
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super({ ...other, modifiers, number, faces });
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}
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}
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get total() {
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/**
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* Return the dice expression portion of the full term formula, excluding any flavor text.
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*/
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get expression() {
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return `dr${this.modifiers.join('')}`;
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}
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get total(): number | null {
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if (!this._evaluated) return null;
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if (!this._evaluated) return null;
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let total;
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if (this.values.includes(1) && this.values.includes(2)) {
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if (this.values.includes(1) && this.values.includes(2)) {
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total = 3;
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return 3;
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} else if (this.values.filter((res) => res === 1).length > 1) {
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} else if (this.values.filter((res) => res === 1).length > 1) {
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total = 2;
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return 2;
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} else {
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} else {
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total = this.values
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return this.values
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.sort((a, b) => b - a)
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.sort((a, b) => b - a)
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.slice(0, 2)
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.slice(0, 2)
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.reduce((acc, e) => acc + e, 0);
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.reduce((acc, e) => acc + e, 0);
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}
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}
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return total;
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}
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}
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noop(): void {
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return;
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}
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static MODIFIERS = {
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n: 'noop', // Modifier is consumed in constructor for number
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f: 'noop', // Modifier is consumed in constructor for faces
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};
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}
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}
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function registerRiskDie() {
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function registerRiskDie(): void {
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CONFIG.Dice.types.push(RiskDie);
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CONFIG.Dice.types.push(RiskDie);
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CONFIG.Dice.terms.r = RiskDie;
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CONFIG.Dice.terms.r = RiskDie;
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}
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}
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