Typos
This commit is contained in:
parent
dd90929b14
commit
a0390d5fca
1 changed files with 4 additions and 4 deletions
|
@ -6,7 +6,7 @@ A simple buzzer implementation using web technologies.
|
|||
|
||||
Until artifact storage is provided, start the service using `gradlew run` from within the project directory.
|
||||
|
||||
After it succesfully launched, you have access to two clients.
|
||||
After it successfully launched, you have access to two clients.
|
||||
|
||||
### Player-Client
|
||||
|
||||
|
@ -14,7 +14,7 @@ All participants should call `http://<yourHost>:8888/` or `http://<yourHost>:888
|
|||
|
||||
Now, they only need to enter their name on top, and they're set.
|
||||
|
||||
To trigger the buzzer, they just need to push the large surface. After a short amount of time they will be notified whether they we're the fastest players (button turns green) or not (it turns red).
|
||||
To trigger the buzzer, they just need to push the large surface. After a short amount of time they will be notified whether they were the fastest players (button turns green) or not (it turns red).
|
||||
|
||||
### Game-Master-Client
|
||||
|
||||
|
@ -22,7 +22,7 @@ You can access this client from `http://<yourhost>:8888/clients/master/`.
|
|||
|
||||
Your surface consists of three parts. After a game has started, and some player decided they want to do the turn, these have the following functions:
|
||||
* On top, there's a large surface showing you the fastest player if any.
|
||||
* Below, you will see the order of players who pushed the button within *500ms* after the fastest player (including the initial push). This information is included solely for transparency reasons and might be used to resolve obvious "Whoops, my beer tipped and I accidentally activated the button!"-like situations to some extent.
|
||||
* Below, you will see the order of players who pushed the button within *500ms* after the fastest player (including the initial push). This information is included solely for transparency reasons and might be used to resolve obvious "Whoops, my beer tipped, and I accidentally activated the button!"-like situations to some extent.
|
||||
* A "reset"-button is located at the bottom. Clicking this will prepare the app for the next round. It will forget about all buttons pushed, and re-enable the buttons on the player's clients.
|
||||
|
||||
## Troubleshooting & Tips
|
||||
|
@ -44,7 +44,7 @@ This project contains a weird mixture of technologies that I wanted to play arou
|
|||
|
||||
* Configure startup (IP and port)
|
||||
* Keep history of previous rounds.
|
||||
* Ship utility JS libs as asset, don't rely on CDN and internet connectiviy.
|
||||
* Ship utility JS libs as asset, don't rely on CDN and internet connectivity.
|
||||
|
||||
[kotlinxhtml]: https://github.com/Kotlin/kotlinx.html
|
||||
[alpinejs]: https://alpinejs.dev
|
||||
|
|
Loading…
Reference in a new issue