ds4/src/templates/actor/partials/items-overview.hbs

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{{!-- TODO: Refactor to avoid code duplication with special-creature-abilites-overview and talents-overview --}}
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
{{!-- ======================================================================== --}}
{{!--
!-- Render the given partial block only if the given itemsArray has length > 0,
!-- else only an add button.
!--
!-- @param itemsArray: the array with the items to check the length of
!-- @param dataType: the string type of the item
--}}
{{#*inline "ifHasItemOfType"}}
{{#if (and (ne itemsArray undefined) (gt itemsArray.length 0))}}
{{> @partial-block}}
{{/if}}
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{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
{{/inline}}
{{!--
!-- Render a header row for a given data type.
!-- It is a flexbox with a child for each column head.
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!-- An "equipped" heading is rendered except for the case dataType==='loot'.
!-- The partial assumes a variable dataType to be given in the context.
!-- If the partial is called with a partial block, the partial block
!-- content is inserted before the description heading.
!-- @param datType: hand over the dataType to the partial as hash parameter
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "itemListHeader" }}
<li class="item flexrow item-header">
{{!-- equipped --}}
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{{#if (ne dataType 'loot')}}
<div class="flex05" title="{{localize 'DS4.ItemEquipped'}}">{{localize 'DS4.ItemEquippedAbbr'}}</div>
{{/if}}
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- amount --}}
<div class="flex05 item-num-val" title="{{localize 'DS4.Quantity'}}">#</div>
{{!-- name --}}
<div class="flex3 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- item type specifics --}}
{{> @partial-block }}
{{!-- description --}}
<div class="flex4">{{localize 'DS4.Description'}}</div>
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{{!-- control buttons placeholder --}}
<div></div>
</li>
{{/inline}}
{{!--
!-- Render a list row from a given item.
!-- It is a flexbox with a child for each item value of interest.
!-- An equipped checkbox is rendered except for the case item.data.type==='loot'.
!-- The partial assumes a variable item to be given in the context.
!-- If the partial is called with a partial block, the partial block
!-- content is inserted before the description.
!-- @param item: hand over the item to the partial as hash parameter
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "itemListEntry"}}
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- equipped --}}
{{#if (ne item.data.type 'loot')}}
<input class="flex05 item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
{{/if}}
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- amount --}}
<input class="flex05 item-num-val item-change" type="number" min="0" step="1" value="{{item.data.data.quantity}}"
data-dtype="Number" data-property="data.quantity" title="{{localize 'DS4.Quantity'}}" />
{{!-- name --}}
<input class="flex3 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{htmlToPlainText item.data.data.description}}" />
{{!-- item type specifics --}}
{{> @partial-block}}
{{!-- description --}}
<div class="flex4 item-description" title="{{htmlToPlainText item.data.data.description}}">
{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
{{/inline}}
{{!-- ======================================================================== --}}
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{{!-- WEAPONS --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
{{!-- {{#if (and (ne itemsByType.weapon undefined) (gt itemsByType.weapon.length 0)) }} --}}
{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
<ol class="items-list">
{{#> itemListHeader dataType='weapon'}}
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
{{localize 'DS4.WeaponBonusAbbr'}}
</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.OpponentDefense'}}">
{{localize 'DS4.OpponentDefenseAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.weapon as |item id|}}
{{#> itemListEntry item=item}}
<div class="flex05 item-image">
<img src="{{lookup ../../config.icons.attackTypes item.data.data.attackType}}"
title="{{lookup ../../config.i18n.attackTypes item.data.data.attackType}}" width="24" height="24" />
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</div>
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
{{/itemListEntry}}
{{/each}}
</ol>
{{!-- {{else}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='weapon' }} --}}
{{/ifHasItemOfType}}
{{!-- ARMOR --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
<ol class="items-list">
{{#> itemListHeader dataType='armor'}}
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.armor as |item id|}}
{{#> itemListEntry item=item }}
<div title="{{lookup ../../config.i18n.armorMaterialTypes item.data.data.armorMaterialType}}">
{{lookup ../../config.i18n.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
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</div>
<div title="{{lookup ../../config.i18n.armorTypes item.data.data.armorType}}">
{{lookup ../../config.i18n.armorTypesAbbr item.data.data.armorType}}
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</div>
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
{{!-- SHIELD --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
<ol class="items-list">
{{#> itemListHeader dataType='shield' }}
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.shield as |item id|}}
{{#> itemListEntry item=item }}
<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
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{{!-- EQUIPMENT --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='equipment'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
{{/itemListHeader}}
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{{#each itemsByType.equipment as |item id|}}
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{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
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{{!-- LOOT --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeLootPlural'}}</h4>
{{#> ifHasItemOfType itemsArray=itemsByType.loot dataType='loot' }}
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<ol class="items-list">
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{{#> itemListHeader dataType='loot'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
{{/itemListHeader}}
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{{#each itemsByType.loot as |item id|}}
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{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}