2021-06-26 22:02:00 +02:00
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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//
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// SPDX-License-Identifier: MIT
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2021-01-09 23:21:57 +01:00
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/**
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* Provides default values for all arguments the `CheckFactory` expects.
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*/
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class DefaultCheckOptions implements DS4CheckFactoryOptions {
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readonly maximumCoupResult = 1;
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readonly minimumFumbleResult = 20;
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readonly useSlayingDice = false;
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readonly rollMode: Const.DiceRollMode = "roll";
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readonly flavor: undefined;
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mergeWith(other: Partial<DS4CheckFactoryOptions>): DS4CheckFactoryOptions {
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return { ...this, ...other };
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}
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}
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2021-01-13 18:56:19 +01:00
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/**
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* Singleton reference for default value extraction.
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*/
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const defaultCheckOptions = new DefaultCheckOptions();
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2021-01-09 23:21:57 +01:00
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/**
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* Most basic class responsible for generating the chat formula and passing it to the chat as roll.
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*/
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class CheckFactory {
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constructor(
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private checkTargetNumber: number,
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private gmModifier: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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) {
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this.options = defaultCheckOptions.mergeWith(options);
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}
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private options: DS4CheckFactoryOptions;
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async execute(): Promise<ChatMessage> {
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const innerFormula = ["ds", this.createCheckTargetNumberModifier(), this.createCoupFumbleModifier()].filterJoin(
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"",
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);
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const formula = this.options.useSlayingDice ? `{${innerFormula}}x` : innerFormula;
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const roll = Roll.create(formula);
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return roll.toMessage(
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{ speaker: ChatMessage.getSpeaker(), flavor: this.options.flavor },
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{ rollMode: this.options.rollMode, create: true },
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);
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}
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createCheckTargetNumberModifier(): string {
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const totalCheckTargetNumber = Math.max(this.checkTargetNumber + this.gmModifier, 0);
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return `v${totalCheckTargetNumber}`;
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}
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createCoupFumbleModifier(): string | null {
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const isMinimumFumbleResultRequired =
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this.options.minimumFumbleResult !== defaultCheckOptions.minimumFumbleResult;
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const isMaximumCoupResultRequired = this.options.maximumCoupResult !== defaultCheckOptions.maximumCoupResult;
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if (isMinimumFumbleResultRequired || isMaximumCoupResultRequired) {
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return `c${this.options.maximumCoupResult ?? ""}:${this.options.minimumFumbleResult ?? ""}`;
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} else {
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return null;
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}
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}
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}
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/**
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* Asks the user for all unknown/necessary information and passes them on to perform a roll.
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* @param checkTargetNumber - The Check Target Number ("CTN")
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* @param options - Options changing the behavior of the roll and message.
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*/
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export async function createCheckRoll(
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checkTargetNumber: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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): Promise<ChatMessage | unknown> {
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// Ask for additional required data;
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const gmModifierData = await askGmModifier(checkTargetNumber, options);
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const newTargetValue = gmModifierData.checkTargetNumber ?? checkTargetNumber;
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const gmModifier = gmModifierData.gmModifier ?? 0;
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const newOptions: Partial<DS4CheckFactoryOptions> = {
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maximumCoupResult: gmModifierData.maximumCoupResult ?? options.maximumCoupResult,
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minimumFumbleResult: gmModifierData.minimumFumbleResult ?? options.minimumFumbleResult,
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useSlayingDice: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
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rollMode: gmModifierData.rollMode ?? options.rollMode,
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flavor: options.flavor,
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};
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// Create Factory
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const cf = new CheckFactory(newTargetValue, gmModifier, newOptions);
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// Possibly additional processing
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// Execute roll
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return cf.execute();
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}
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/**
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* Responsible for rendering the modal interface asking for the modifier specified by GM and (currently) additional data.
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*
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* @notes
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* At the moment, this asks for more data than it will do after some iterations.
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*
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* @returns The data given by the user.
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*/
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async function askGmModifier(
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checkTargetNumber: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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{ template, title }: { template?: string; title?: string } = {},
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): Promise<Partial<IntermediateGmModifierData>> {
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const usedTemplate = template ?? "systems/ds4/templates/dialogs/roll-options.hbs";
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const usedTitle = title ?? game.i18n.localize("DS4.DialogRollOptionsDefaultTitle");
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const templateData = {
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title: usedTitle,
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checkTargetNumber: checkTargetNumber,
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maximumCoupResult: options.maximumCoupResult ?? defaultCheckOptions.maximumCoupResult,
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minimumFumbleResult: options.minimumFumbleResult ?? defaultCheckOptions.minimumFumbleResult,
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rollMode: options.rollMode ?? game.settings.get("core", "rollMode"),
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rollModes: CONFIG.Dice.rollModes,
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};
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
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new Dialog({
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title: usedTitle,
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content: renderedHtml,
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buttons: {
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ok: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize("DS4.GenericOkButton"),
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callback: (html) => {
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if (!("jquery" in html)) {
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throw new Error(
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game.i18n.format("DS4.ErrorUnexpectedHtmlType", {
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exType: "JQuery",
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realType: "HTMLElement",
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}),
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);
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} else {
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const innerForm = html[0].querySelector("form");
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if (!innerForm) {
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throw new Error(
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game.i18n.format("DS4.ErrorCouldNotFindHtmlElement", { htmlElement: "form" }),
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);
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}
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resolve(innerForm);
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}
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},
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize("DS4.GenericCancelButton"),
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},
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},
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default: "ok",
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}).render(true);
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});
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const dialogForm = await dialogPromise;
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return parseDialogFormData(dialogForm);
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}
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2021-01-13 18:56:19 +01:00
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/**
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* Extracts Dialog data from the returned DOM element.
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* @param formData - The filed dialog
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*/
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function parseDialogFormData(formData: HTMLFormElement): Partial<IntermediateGmModifierData> {
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const chosenCheckTargetNumber = parseInt(formData["check-target-number"]?.value);
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const chosenGMModifier = parseInt(formData["gm-modifier"]?.value);
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const chosenMaximumCoupResult = parseInt(formData["maximum-coup-result"]?.value);
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const chosenMinimumFumbleResult = parseInt(formData["minimum-fumble-result"]?.value);
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const chosenRollMode = formData["roll-mode"]?.value;
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const invalidNumbers = [NaN, Infinity, -Infinity];
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return {
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checkTargetNumber: invalidNumbers.includes(chosenCheckTargetNumber) ? undefined : chosenCheckTargetNumber,
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gmModifier: invalidNumbers.includes(chosenGMModifier) ? undefined : chosenGMModifier,
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maximumCoupResult: invalidNumbers.includes(chosenMaximumCoupResult) ? undefined : chosenMaximumCoupResult,
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minimumFumbleResult: invalidNumbers.includes(chosenMinimumFumbleResult) ? undefined : chosenMinimumFumbleResult,
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rollMode: Object.values(CONST.DICE_ROLL_MODES).includes(chosenRollMode) ? chosenRollMode : undefined,
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};
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}
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/**
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* Contains data that needs retrieval from an interactive Dialog.
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*/
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interface GmModifierData {
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gmModifier: number;
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rollMode: Const.DiceRollMode;
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}
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/**
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* Contains *CURRENTLY* necessary Data for drafting a roll.
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*
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* @deprecated
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* Quite a lot of this information is requested due to a lack of automation:
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* - maximumCoupResult
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* - minimumFumbleResult
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* - useSlayingDice
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* - checkTargetNumber
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*
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* They will and should be removed once effects and data retrieval is in place.
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* If a "raw" roll dialog is necessary, create another pre-processing Dialog
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* class asking for the required information.
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* This interface should then be replaced with the `GmModifierData`.
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*/
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interface IntermediateGmModifierData extends GmModifierData {
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checkTargetNumber: number;
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maximumCoupResult: number;
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minimumFumbleResult: number;
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}
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/**
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* The minimum behavioral options that need to be passed to the factory.
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*/
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export interface DS4CheckFactoryOptions {
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maximumCoupResult: number;
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minimumFumbleResult: number;
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useSlayingDice: boolean;
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rollMode: Const.DiceRollMode;
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flavor?: string;
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}
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