ds4/src/module/rolls/check-evaluation.ts

116 lines
3.7 KiB
TypeScript
Raw Normal View History

export default function evaluateCheck(
dice: number[],
checkTargetNumber: number,
{
maximumCoupResult = 1,
minimumFumbleResult = 20,
canFumble = true,
}: { maximumCoupResult?: number; minimumFumbleResult?: number; canFumble?: boolean } = {},
): DS4SubCheckResult[] {
const diceWithSubChecks = assignSubChecksToDice(dice, checkTargetNumber, {
maximumCoupResult: maximumCoupResult,
});
return evaluateDiceWithSubChecks(diceWithSubChecks, {
maximumCoupResult: maximumCoupResult,
minimumFumbleResult: minimumFumbleResult,
canFumble: canFumble,
});
}
export function assignSubChecksToDice(
dice: number[],
checkTargetNumber: number,
{
maximumCoupResult = 1,
}: {
maximumCoupResult?: number;
} = {},
): DieWithSubCheck[] {
const requiredNumberOfDice = getRequiredNumberOfDice(checkTargetNumber);
if (dice.length !== requiredNumberOfDice || requiredNumberOfDice < 1) {
throw new Error(game.i18n.localize("DS4.ErrorInvalidNumberOfDice")); // TODO: add i18n
}
const checkTargetNumberForLastSubCheck = checkTargetNumber - 20 * (requiredNumberOfDice - 1);
const indexOfSmallestNonCoup = findIndexOfSmallestNonCoup(dice, maximumCoupResult);
const indexOfFirstCoup = dice.findIndex((die) => die <= maximumCoupResult);
const indexForLastSubCheck = shouldUseCoupForLastSubCheck(
indexOfSmallestNonCoup,
indexOfFirstCoup,
dice,
checkTargetNumberForLastSubCheck,
)
? indexOfFirstCoup
: indexOfSmallestNonCoup;
return dice.map((die, index) => ({
result: die,
checkTargetNumber: index === indexForLastSubCheck ? checkTargetNumberForLastSubCheck : 20,
}));
}
function findIndexOfSmallestNonCoup(dice: number[], maximumCoupResult: number): number {
return dice
.map((die, index) => [die, index])
.filter((indexedDie) => indexedDie[0] > maximumCoupResult)
.reduce(
(smallestIndexedDie, indexedDie) =>
indexedDie[0] < smallestIndexedDie[0] ? indexedDie : smallestIndexedDie,
[Infinity, -1],
)[1];
}
function shouldUseCoupForLastSubCheck(
indexOfSmallestNonCoup: number,
indexOfFirstCoup: number,
dice: number[],
checkTargetNumberForLastSubCheck: number,
) {
return (
indexOfFirstCoup !== -1 &&
(indexOfSmallestNonCoup === -1 ||
(dice[indexOfSmallestNonCoup] > checkTargetNumberForLastSubCheck &&
dice[indexOfSmallestNonCoup] + checkTargetNumberForLastSubCheck > 20))
);
}
interface DieWithSubCheck {
result: number;
checkTargetNumber: number;
}
interface DS4SubCheckResult extends DieWithSubCheck, DiceTerm.Result {
success?: boolean;
failure?: boolean;
count?: number;
}
function evaluateDiceWithSubChecks(
results: DieWithSubCheck[],
{
maximumCoupResult,
minimumFumbleResult,
canFumble,
}: { maximumCoupResult: number; minimumFumbleResult: number; canFumble: boolean },
): DS4SubCheckResult[] {
return results.map((dieWithSubCheck, index) => {
const result: DS4SubCheckResult = {
...dieWithSubCheck,
active: dieWithSubCheck.result <= dieWithSubCheck.checkTargetNumber,
discarded: dieWithSubCheck.result > dieWithSubCheck.checkTargetNumber,
};
if (result.result <= maximumCoupResult) {
result.success = true;
result.count = result.checkTargetNumber;
}
if (index === 0 && canFumble && result.result >= minimumFumbleResult) result.failure = true;
return result;
});
}
export function getRequiredNumberOfDice(checkTargetNumber: number): number {
return Math.ceil(checkTargetNumber / 20);
}