69 lines
2.4 KiB
TypeScript
69 lines
2.4 KiB
TypeScript
|
export const DS4 = {
|
||
|
// ASCII Artwork
|
||
|
ASCII: `_____________________________________________________________________________________________
|
||
|
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
|
||
|
| _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| | / \\\\ \\ / / ____| _ \\/ ___| | || |
|
||
|
| | | | | | | \\| | | _| _|| | | | \\| \\___ \\| | / _ \\\\ V /| _| | |_) \\___ \\ | || |_
|
||
|
| |_| | |_| | |\\ | |_| | |__| |_| | |\\ |___) | |___ / ___ \\| | | |___| _ < ___) | |__ _|
|
||
|
|____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/ \\_\\_| |_____|_| \\_\\____/ |_|
|
||
|
=============================================================================================`,
|
||
|
|
||
|
/**
|
||
|
* Define the set of acttack types that can be performed with weapon items
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
attackTypes: {
|
||
|
melee: "DS4.AttackTypeMelee",
|
||
|
ranged: "DS4.AttackTypeRanged",
|
||
|
meleeRanged: "DS4.AttackTypeMeleeRanged",
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* Define the set of item availabilties
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
itemAvailabilities: {
|
||
|
hamlet: "DS4.ItemAvailabilityHamlet",
|
||
|
village: "DS4.ItemAvailabilityVilage",
|
||
|
city: "DS4.ItemAvailabilityCity",
|
||
|
elves: "DS4.ItemAvailabilityElves",
|
||
|
dwarves: "DS4.ItemAvailabilityDwarves",
|
||
|
none: "DS4.ItemAvailabilityNone",
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* * Define the set of item types
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
itemTypes: {
|
||
|
weapon: "DS4.ItemTypeWeapon",
|
||
|
armor: "DS4.ItemTypeArmor",
|
||
|
shield: "DS4.ItemTypeShield",
|
||
|
trinket: "DS4.ItemTypeTrinket",
|
||
|
equipment: "DS4.ItemTypeEquipment",
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* * Define the set of armor types, a character may only wear one item of each at any given time
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
armorTypes: {
|
||
|
body: "DS4.ArmorTypeBody",
|
||
|
helment: "DS4.ArmorTypeHelmet",
|
||
|
vambrace: "DS4.ArmorTypeVambrace",
|
||
|
greaves: "DS4.ArmorTypeGreaves",
|
||
|
vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
|
||
|
},
|
||
|
|
||
|
/**
|
||
|
* * Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
|
||
|
* @type {Object}
|
||
|
*/
|
||
|
armorMaterialTypes: {
|
||
|
cloth: "DS4.ArmorMaterialTypeCloth",
|
||
|
leather: "DS4.ArmorMaterialTypeLeather",
|
||
|
chain: "DS4.ArmorMaterialTypeChain",
|
||
|
plate: "DS4.ArmorMaterialTypePlate",
|
||
|
},
|
||
|
};
|