Merge branch '083-track-minimum-levels-of-spells' into 'master'
Add functionality to track the minimum levels of spells for each mage class Closes #83 See merge request dungeonslayers/ds4!105
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commit
2bf3caac99
8 changed files with 43 additions and 6 deletions
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@ -113,6 +113,12 @@
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"DS4.SpellEffectRadius": "Effektradius",
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"DS4.SpellEffectRadius": "Effektradius",
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"DS4.SpellDuration": "Wirkdauer",
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"DS4.SpellDuration": "Wirkdauer",
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"DS4.SpellCooldownDuration": "Abklingzeit",
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"DS4.SpellCooldownDuration": "Abklingzeit",
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"DS4.SpellMinimumLevelsHealer": "Zugangsstufe für Heiler",
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"DS4.SpellMinimumLevelsHealerAbbr": "Zugangsstufe Hei",
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"DS4.SpellMinimumLevelsWizard": "Zugangsstufe für Zauberer",
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"DS4.SpellMinimumLevelsWizardAbbr": "Zugangsstufe Zau",
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"DS4.SpellMinimumLevelsSorcerer": "Zugangsstufe für Schwarzmagier",
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"DS4.SpellMinimumLevelsSorcererAbbr": "Zugangsstufe Sch",
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"DS4.SpellScrollPriceGold": "Schriftrollenpreis (Gold)",
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"DS4.SpellScrollPriceGold": "Schriftrollenpreis (Gold)",
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"DS4.ActorTypeCharacter": "Charakter",
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"DS4.ActorTypeCharacter": "Charakter",
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"DS4.ActorTypeCreature": "Kreatur",
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"DS4.ActorTypeCreature": "Kreatur",
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@ -113,6 +113,12 @@
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"DS4.SpellEffectRadius": "Radius",
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"DS4.SpellEffectRadius": "Radius",
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"DS4.SpellDuration": "Duration",
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"DS4.SpellDuration": "Duration",
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"DS4.SpellCooldownDuration": "Cooldown",
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"DS4.SpellCooldownDuration": "Cooldown",
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"DS4.SpellMinimumLevelsHealer": "Minimum level for Healers",
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"DS4.SpellMinimumLevelsHealerAbbr": "Min lvl HEA",
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"DS4.SpellMinimumLevelsWizard": "Minimum level for Wizards",
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"DS4.SpellMinimumLevelsWizardAbbr": "Min lvl WIZ",
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"DS4.SpellMinimumLevelsSorcerer": "Minimum level for Sorcerers",
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"DS4.SpellMinimumLevelsSorcererAbbr": "Min lvl SRC",
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"DS4.SpellScrollPriceGold": "Scroll Price (Gold)",
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"DS4.SpellScrollPriceGold": "Scroll Price (Gold)",
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"DS4.ActorTypeCharacter": "Character",
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"DS4.ActorTypeCharacter": "Character",
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"DS4.ActorTypeCreature": "Creature",
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"DS4.ActorTypeCreature": "Creature",
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@ -107,6 +107,11 @@ export interface DS4SpellDataData extends DS4ItemDataDataBase, DS4ItemDataDataEq
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effectRadius: UnitData<DistanceUnit>;
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effectRadius: UnitData<DistanceUnit>;
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duration: UnitData<TemporalUnit>;
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duration: UnitData<TemporalUnit>;
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cooldownDuration: UnitData<TemporalUnit>;
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cooldownDuration: UnitData<TemporalUnit>;
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minimumLevels: {
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healer: number | null;
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wizard: number | null;
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sorcerer: number | null;
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};
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scrollPrice: number;
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scrollPrice: number;
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}
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}
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@ -5,7 +5,7 @@
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"version": "0.6.0",
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"version": "0.6.0",
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"minimumCoreVersion": "0.7.9",
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"minimumCoreVersion": "0.7.9",
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"compatibleCoreVersion": "0.7.9",
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"compatibleCoreVersion": "0.7.9",
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"templateVersion": 4,
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"templateVersion": 5,
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"author": "Johannes Loher, Gesina Schwalbe, Oliver Rümpelein, Siegfried Krug",
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"author": "Johannes Loher, Gesina Schwalbe, Oliver Rümpelein, Siegfried Krug",
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"authors": [
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"authors": [
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{
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{
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@ -214,6 +214,11 @@
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"value": "",
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"value": "",
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"unit": "custom"
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"unit": "custom"
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},
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},
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"minimumLevels": {
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"healer": null,
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"wizard": null,
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"sorcerer": null
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},
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"scrollPrice": 0
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"scrollPrice": 0
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},
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},
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"specialCreatureAbility": {
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"specialCreatureAbility": {
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@ -65,6 +65,21 @@
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{{> unitDatum data=data property='duration' localizeString='DS4.SpellDuration' unitType='temporal' }}
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{{> unitDatum data=data property='duration' localizeString='DS4.SpellDuration' unitType='temporal' }}
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{{> unitDatum data=data property='cooldownDuration' localizeString='DS4.SpellCooldownDuration' unitType='temporal'
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{{> unitDatum data=data property='cooldownDuration' localizeString='DS4.SpellCooldownDuration' unitType='temporal'
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}}
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}}
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<div class="side-property" title="{{localize 'DS4.SpellMinimumLevelsHealer'}}">
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<label for="data.minimumLevels.healer">{{localize "DS4.SpellMinimumLevelsHealerAbbr"}}</label>
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<input type="number" min="0" step="1" data-dtype="Number" name="data.minimumLevels.healer"
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id="data.minimumLevels.healer" value="{{data.minimumLevels.healer}}" />
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</div>
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<div class="side-property" title="{{localize 'DS4.SpellMinimumLevelsWizard'}}">
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<label for="data.minimumLevels.wizard">{{localize "DS4.SpellMinimumLevelsWizardAbbr"}}</label>
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<input type="number" min="0" step="1" data-dtype="Number" name="data.minimumLevels.wizard"
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id="data.minimumLevels.wizard" value="{{data.minimumLevels.wizard}}" />
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</div>
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<div class="side-property" title="{{localize 'DS4.SpellMinimumLevelsSorcerer'}}">
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<label for="data.minimumLevels.sorcerer">{{localize "DS4.SpellMinimumLevelsSorcererAbbr"}}</label>
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<input type="number" min="0" step="1" data-dtype="Number" name="data.minimumLevels.sorcerer"
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id="data.minimumLevels.sorcerer" value="{{data.minimumLevels.sorcerer}}" />
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</div>
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<div class="side-property">
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<div class="side-property">
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<label for="data.scrollPrice">{{localize "DS4.SpellScrollPriceGold"}}</label>
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<label for="data.scrollPrice">{{localize "DS4.SpellScrollPriceGold"}}</label>
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<input type="number" min="0" max="9999" step="0.01" data-dtype="Number" name="data.scrollPrice"
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<input type="number" min="0" max="9999" step="0.01" data-dtype="Number" name="data.scrollPrice"
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@ -3,7 +3,7 @@ Render a description tab.
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Additional elements of the side-properties div can be handed over via the @partial-block.
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Additional elements of the side-properties div can be handed over via the @partial-block.
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--}}
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--}}
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<div class="tab flexrow" data-group="primary" data-tab="description">
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<div class="tab flexrow description" data-group="primary" data-tab="description">
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<div class="side-properties">
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<div class="side-properties">
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{{#if isOwned}}
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{{#if isOwned}}
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{{#if (ne data.equipped undefined)}}<div class="side-property">
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{{#if (ne data.equipped undefined)}}<div class="side-property">
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@ -1,5 +1,5 @@
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{{!-- Tab for the items view to manage effects --}}
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{{!-- Tab for the items view to manage effects --}}
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<div class="tab details" data-group="primary" data-tab="effects">
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<div class="tab effects" data-group="primary" data-tab="effects">
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<ol class="effects-list">
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<ol class="effects-list">
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<li class="effect flexrow effect-header">
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<li class="effect flexrow effect-header">
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<div class="effect-image"></div>
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<div class="effect-image"></div>
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