Merge branch 'cleanup-data-migration' into 'master'
Remove equipped flag from all loot items See merge request dungeonslayers/ds4!85
This commit is contained in:
commit
30fe1158bc
3 changed files with 146 additions and 3 deletions
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@ -1,5 +1,7 @@
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import { migrate as migrate001 } from "./migrations/001";
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import { migrate as migrate002 } from "./migrations/002";
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import { migrate as migrate003 } from "./migrations/003";
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import notifications from "./ui/notifications";
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async function migrate(): Promise<void> {
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@ -70,7 +72,7 @@ function getTargetMigrationVersion(): number {
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return migrations.length;
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}
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const migrations: Array<() => Promise<void>> = [migrate001, migrate002];
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const migrations: Array<() => Promise<void>> = [migrate001, migrate002, migrate003];
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function isFirstWorldStart(migrationVersion: number): boolean {
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return migrationVersion < 0;
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141
src/module/migrations/003.ts
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141
src/module/migrations/003.ts
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@ -0,0 +1,141 @@
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export async function migrate(): Promise<void> {
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await migrateItems();
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await migrateActors();
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await migrateScenes();
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await migrateCompendiums();
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}
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async function migrateItems() {
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for (const item of game.items?.entities ?? []) {
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try {
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const updateData = getItemUpdateData(item._data);
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if (updateData) {
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console.log(`Migrating Item entity ${item.name} (${item.id})`);
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await item.update(updateData), { enforceTypes: false };
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}
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} catch (err) {
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err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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console.error(err);
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}
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}
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}
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function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
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if (!["loot"].includes(itemData.type ?? "")) return undefined;
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return {
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data: {
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"-=equipped": null,
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},
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};
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}
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async function migrateActors() {
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for (const actor of game.actors?.entities ?? []) {
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try {
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const updateData = getActorUpdateData(actor._data);
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if (updateData) {
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console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
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await actor.update(updateData, { enforceTypes: false });
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}
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} catch (err) {
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err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
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console.error(err);
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}
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}
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}
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function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
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let hasItemUpdates = false;
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const items = actorData.items?.map((itemData) => {
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const update = itemData ? getItemUpdateData(itemData) : undefined;
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if (update) {
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hasItemUpdates = true;
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return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
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} else {
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return itemData;
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}
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});
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return hasItemUpdates ? { items } : undefined;
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}
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async function migrateScenes() {
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for (const scene of game.scenes?.entities ?? []) {
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try {
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const updateData = getSceneUpdateData(scene._data);
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if (updateData) {
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console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
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await scene.update(updateData, { enforceTypes: false });
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}
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} catch (err) {
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err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
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console.error(err);
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}
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}
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}
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function getSceneUpdateData(sceneData: Scene.Data) {
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let hasTokenUpdates = false;
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const tokens = sceneData.tokens.map((tokenData) => {
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if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
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tokenData.actorData = {};
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hasTokenUpdates = true;
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return tokenData;
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}
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const token = new Token(tokenData);
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if (!token.actor) {
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tokenData.actorId = (null as unknown) as string;
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tokenData.actorData = {};
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hasTokenUpdates = true;
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} else if (!tokenData.actorLink) {
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const actorUpdateData = getActorUpdateData(token.data.actorData);
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tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
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hasTokenUpdates = true;
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}
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return tokenData;
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});
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if (!hasTokenUpdates) return undefined;
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return hasTokenUpdates ? { tokens } : undefined;
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}
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async function migrateCompendiums() {
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for (const compendium of game.packs ?? []) {
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if (compendium.metadata.package !== "world") continue;
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if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
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await migrateCompendium(compendium);
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}
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}
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async function migrateCompendium(compendium: Compendium) {
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const entityName = compendium.metadata.entity;
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if (!["Actor", "Item", "Scene"].includes(entityName)) return;
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const wasLocked = compendium.locked;
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await compendium.configure({ locked: false });
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const content = await compendium.getContent();
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for (const entity of content) {
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try {
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const getUpdateData = (entity: Entity) => {
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switch (entityName) {
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case "Item":
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return getItemUpdateData(entity._data);
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case "Actor":
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return getActorUpdateData(entity._data);
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case "Scene":
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return getSceneUpdateData(entity._data as Scene.Data);
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}
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};
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const updateData = getUpdateData(entity);
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if (updateData) {
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console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
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await compendium.updateEntity({ ...updateData, _id: entity._id });
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}
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} catch (err) {
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err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
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console.error(err);
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}
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}
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await compendium.migrate({});
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await compendium.configure({ locked: wasLocked });
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}
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@ -55,7 +55,7 @@
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{{!--
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!-- Render a list row from a given item.
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!-- It is a flexbox with a child for each item value of interest.
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!-- An equipped checkbox is rendered if item.data.data.equipped is defined.
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!-- An equipped checkbox is rendered except for the case item.data.type==='loot'.
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!-- The partial assumes a variable item to be given in the context.
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!-- If the partial is called with a partial block, the partial block
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!-- content is inserted before the description.
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@ -66,7 +66,7 @@
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{{#*inline "itemListEntry"}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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{{!-- equipped --}}
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{{#if (ne item.data.data.equipped undefined)}}
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{{#if (ne item.data.type 'loot')}}
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<input class="flex05 item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
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data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
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{{/if}}
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