Merge branch '068-enable-strict-mode' into 'master'
Enable strict mode Closes #68 See merge request dungeonslayers/ds4!72
This commit is contained in:
commit
33dcbab6d5
14 changed files with 1752 additions and 1466 deletions
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@ -1,4 +1,4 @@
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image: node:latest
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image: node:lts
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stages:
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- prepare
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2954
package-lock.json
generated
2954
package-lock.json
generated
File diff suppressed because it is too large
Load diff
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@ -198,7 +198,11 @@
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"DS4.RollDialogDefaultTitle": "Proben-Optionen",
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"DS4.RollDialogOkButton": "OK",
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"DS4.RollDialogCancelButton": "Abbrechen",
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"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde {exType}, tatsächlich erhalten wurde {realType}",
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"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde '{exType}', tatsächlich erhalten wurde '{realType}'.",
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"DS4.ErrorCouldNotFindForm": "Konnte HTML Element '{htmlElement}' nicht finden.",
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"DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der ID '{id}'.",
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"DS4.ErrorUnexpectedError": "Es gab einen unerwarteten Fehler im Dungeonslayers 4 System. Für mehr Details schauen Sie bitte in die Konsole (F12).",
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"DS4.ErrorItemDoesNotHaveEffect": "Das Item '{item}' hat keinen Effekt mit der ID '{id}'.",
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"DS4.RollDialogTargetLabel": "Probenwert",
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"DS4.RollDialogModifierLabel": "SL-Modifikator",
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"DS4.RollDialogCoupLabel": "Immersieg bis",
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@ -198,7 +198,11 @@
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"DS4.RollDialogDefaultTitle": "Roll Options",
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"DS4.RollDialogOkButton": "Ok",
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"DS4.RollDialogCancelButton": "Cancel",
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"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected {exType}, got {realType}",
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"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected '{exType}' but got '{realType}'.",
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"DS4.ErrorCouldNotFindForm": "Could not find HTML element '{htmlElement}'.",
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"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.",
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"DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).",
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"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.",
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"DS4.RollDialogTargetLabel": "Check Target Number",
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"DS4.RollDialogModifierLabel": "Game Master Modifier",
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"DS4.RollDialogCoupLabel": "Coup to",
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@ -6,7 +6,7 @@ import { DS4Actor } from "../actor";
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/**
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* The base Sheet class for all DS4 Actors
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*/
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export class DS4ActorSheet extends ActorSheet<DS4Actor> {
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export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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// TODO(types): Improve mergeObject in upstream so that it isn't necessary to provide all parameters (see https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/272)
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/** @override */
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static get defaultOptions(): BaseEntitySheet.Options {
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@ -48,9 +48,9 @@ export class DS4ActorSheet extends ActorSheet<DS4Actor> {
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* object itemsByType.
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* @returns The data fed to the template of the actor sheet
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*/
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getData(): ActorSheet.Data<DS4Actor> | Promise<ActorSheet.Data<DS4Actor>> {
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async getData(): Promise<ActorSheet.Data<DS4Actor>> {
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const data = {
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...super.getData(),
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...(await super.getData()),
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// Add the localization config to the data:
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config: DS4,
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// Add the items explicitly sorted by type to the data:
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@ -72,7 +72,14 @@ export class DS4ActorSheet extends ActorSheet<DS4Actor> {
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// Update Inventory Item
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html.find(".item-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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const id = li.data("itemId");
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const item = this.actor.getOwnedItem(id);
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if (!item) {
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throw new Error(game.i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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}
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if (!item.sheet) {
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throw new Error(game.i18n.localize("DS4.ErrorUnexpectedError"));
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}
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item.sheet.render(true);
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});
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@ -221,7 +228,7 @@ export class DS4ActorSheet extends ActorSheet<DS4Actor> {
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): Promise<boolean | undefined | ActorSheet.OwnedItemData<DS4Actor>> {
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const item = ((await Item.fromDropData(data)) as unknown) as DS4Item;
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if (item && !this.actor.canOwnItemType(item.data.type)) {
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ui.notifications.warn(
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ui.notifications?.warn(
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game.i18n.format("DS4.WarningActorCannotOwnItem", {
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actorName: this.actor.name,
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actorType: this.actor.data.type,
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@ -9,7 +9,7 @@ import { createCheckRoll } from "./rolls/check-factory";
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import { registerSystemSettings } from "./settings";
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import { migration } from "./migrations";
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Hooks.once("init", async function () {
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Hooks.once("init", async () => {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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game.ds4 = {
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@ -68,23 +68,11 @@ async function registerHandlebarsPartials() {
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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// Localize and sort CONFIG objects
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for (const o of Object.keys(DS4.i18n)) {
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const localized = Object.entries(DS4.i18n[o]).map((e) => {
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return [e[0], game.i18n.localize(e[1] as string)];
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});
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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DS4.i18n[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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Hooks.once("setup", () => {
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localizeAndSortConfigObjects();
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});
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Hooks.once("ready", function () {
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Hooks.once("ready", () => {
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migration.migrate();
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});
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@ -105,3 +93,24 @@ Hooks.once("ready", function () {
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});
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});
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});
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/**
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* Localizes all objects in {@link DS4.i18n} and sorts them unless they are explicitly excluded.
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*/
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function localizeAndSortConfigObjects() {
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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const localizeObject = <T extends { [s: string]: string }>(obj: T, sort = true): T => {
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const localized = Object.entries(obj).map(([key, value]) => {
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return [key, game.i18n.localize(value)];
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});
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if (sort) localized.sort((a, b) => a[1].localeCompare(b[1]));
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return Object.fromEntries(localized);
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};
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DS4.i18n = Object.fromEntries(
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Object.entries(DS4.i18n).map(([key, value]) => {
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return [key, localizeObject(value, !noSort.includes(key))];
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}),
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) as typeof DS4.i18n;
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}
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@ -5,7 +5,7 @@ import { isDS4ItemDataTypePhysical } from "./item-data";
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/**
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* The Sheet class for DS4 Items
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*/
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export class DS4ItemSheet extends ItemSheet<DS4Item> {
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export class DS4ItemSheet extends ItemSheet<ItemSheet.Data<DS4Item>> {
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/** @override */
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static get defaultOptions(): BaseEntitySheet.Options {
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const superDefaultOptions = super.defaultOptions;
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}
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/** @override */
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getData(): ItemSheet.Data<DS4Item> | Promise<ItemSheet.Data<DS4Item>> {
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async getData(): Promise<ItemSheet.Data<DS4Item>> {
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const data = {
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...super.getData(),
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...(await super.getData()),
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config: DS4,
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isOwned: this.item.isOwned,
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actor: this.item.actor,
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@ -83,7 +83,7 @@ export class DS4ItemSheet extends ItemSheet<DS4Item> {
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event.preventDefault();
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if (this.item.isOwned) {
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return ui.notifications.warn(game.i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem"));
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return ui.notifications?.warn(game.i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem"));
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}
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const a = event.currentTarget;
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const li = $(a).parents(".effect");
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case "create":
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return this._createActiveEffect();
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case "edit":
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const effect = this.item.effects.get(li.data("effectId"));
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const id = li.data("effectId");
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const effect = this.item.effects.get(id);
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if (!effect) {
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throw new Error(game.i18n.format("DS4.ErrorItemDoesNotHaveEffect", { id, item: this.item.name }));
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}
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return effect.sheet.render(true);
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case "delete": {
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return this.item.deleteEmbeddedEntity("ActiveEffect", li.data("effectId"));
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@ -1,7 +1,7 @@
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import { migrate as migrate001 } from "./migrations/001";
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async function migrate(): Promise<void> {
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if (!game.user.isGM) {
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if (!game.user?.isGM) {
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return;
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}
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@ -18,14 +18,14 @@ async function migrate(): Promise<void> {
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}
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async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion: number): Promise<void> {
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if (!game.user.isGM) {
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if (!game.user?.isGM) {
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return;
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}
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const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
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if (migrationsToExecute.length > 0) {
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ui.notifications.info(
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ui.notifications?.info(
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game.i18n.format("DS4.InfoSystemUpdateStart", {
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currentVersion: oldMigrationVersion,
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targetVersion: targetMigrationVersion,
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await migration();
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game.settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
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} catch (err) {
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ui.notifications.error(
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ui.notifications?.error(
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game.i18n.format("DS4.ErrorDuringMigration", {
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currentVersion: oldMigrationVersion,
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targetVersion: targetMigrationVersion,
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}
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}
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ui.notifications.info(
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ui.notifications?.info(
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game.i18n.format("DS4.InfoSystemUpdateCompleted", {
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currentVersion: oldMigrationVersion,
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targetVersion: targetMigrationVersion,
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@ -1,5 +1,5 @@
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export async function migrate(): Promise<void> {
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for (const a of game.actors.entities) {
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for (const a of game.actors?.entities ?? []) {
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const updateData = getActorUpdateData();
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console.log(`Migrating actor ${a.name}`);
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await a.update(updateData, { enforceTypes: false });
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@ -18,7 +18,7 @@ function getActorUpdateData(): Record<string, unknown> {
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"rangedAttack",
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"spellcasting",
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"targetedSpellcasting",
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].reduce((acc, curr) => {
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].reduce((acc: Partial<Record<string, { "-=base": null }>>, curr) => {
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acc[curr] = { "-=base": null };
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return acc;
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}, {}),
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@ -131,7 +131,8 @@ async function askGmModifier(
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
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new Dialog({
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new Dialog(
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{
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title: usedTitle,
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content: renderedHtml,
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buttons: {
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@ -148,6 +149,11 @@ async function askGmModifier(
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);
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} else {
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const innerForm = html[0].querySelector("form");
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if (!innerForm) {
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throw new Error(
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game.i18n.format("DS4.ErrorCouldNotFindHtmlElement", { htmlElement: "form" }),
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);
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}
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resolve(innerForm);
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}
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},
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@ -158,7 +164,9 @@ async function askGmModifier(
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},
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},
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default: "ok",
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}).render(true);
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},
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{ jQuery: true },
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).render(true);
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});
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const dialogForm = await dialogPromise;
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return parseDialogFormData(dialogForm);
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@ -56,8 +56,8 @@ export class DS4Check extends DiceTerm {
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}
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}
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success = null;
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failure = null;
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success: boolean | null = null;
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failure: boolean | null = null;
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targetValue = DS4Check.DEFAULT_TARGET_VALUE;
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minCritFailure = DS4Check.DEFAULT_MIN_CRIT_FAILURE;
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maxCritSuccess = DS4Check.DEFAULT_MAX_CRIT_SUCCESS;
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@ -93,16 +93,11 @@ export class DS4Check extends DiceTerm {
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}
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}
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/** Term Modifiers */
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noop(): this {
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return this;
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}
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// DS4 only allows recursive explosions
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explode(modifier: string): this {
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explode(modifier: string): void {
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const rgx = /[xX]/;
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const match = modifier.match(rgx);
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if (!match) return this;
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if (!match) return;
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this.results = (this.results as Array<RollResult>)
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.map((r) => {
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@ -135,7 +130,7 @@ export class DS4Check extends DiceTerm {
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static DENOMINATION = "s";
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static MODIFIERS = {
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x: "explode",
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c: "noop", // Modifier is consumed in constructor for target value
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v: "noop", // Modifier is consumed in constructor for target value
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c: (): void => undefined, // Modifier is consumed in constructor for crit
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v: (): void => undefined, // Modifier is consumed in constructor for target value
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};
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}
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@ -11,7 +11,7 @@ import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, sepa
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export function ds4roll(
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checkTargetValue: number,
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rollOptions: Partial<RollOptions> = {},
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dice: Array<number> = null,
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dice: Array<number> = [],
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): RollResult {
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if (checkTargetValue <= 20) {
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return rollCheckSingleDie(checkTargetValue, rollOptions, dice);
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@ -36,11 +36,11 @@ export function ds4roll(
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export function rollCheckSingleDie(
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checkTargetValue: number,
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rollOptions: Partial<RollOptions>,
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dice: Array<number> = null,
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dice: Array<number> = [],
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): RollResult {
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const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
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if (dice?.length != 1) {
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if (dice.length != 1) {
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dice = [new DS4RollProvider().getNextRoll()];
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}
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const usedDice = dice;
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@ -75,13 +75,13 @@ export function rollCheckSingleDie(
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export function rollCheckMultipleDice(
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targetValue: number,
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rollOptions: Partial<RollOptions>,
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dice: Array<number> = null,
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dice: Array<number> = [],
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): RollResult {
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const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
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const remainderTargetValue = targetValue % 20;
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const numberOfDice = Math.ceil(targetValue / 20);
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if (!dice || dice.length != numberOfDice) {
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if (dice.length != numberOfDice) {
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dice = new DS4RollProvider().getNextRolls(numberOfDice);
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}
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const usedDice = dice;
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|
|
37
src/module/ui/notifications.ts
Normal file
37
src/module/ui/notifications.ts
Normal file
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@ -0,0 +1,37 @@
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const notifications = {
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info: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
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if (ui.notifications) {
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ui.notifications.info(message, { permanent });
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} else {
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console.info(message);
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}
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},
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warn: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
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if (ui.notifications) {
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ui.notifications.warn(message, { permanent });
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} else {
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console.log(message);
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}
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},
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error: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
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if (ui.notifications) {
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ui.notifications.error(message, { permanent });
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} else {
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console.warn(message);
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}
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},
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notify: (
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message: string,
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type: "info" | "warning" | "error" = "info",
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{ permanent = false }: { permanent?: boolean } = {},
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): void => {
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if (ui.notifications) {
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ui.notifications.notify(message, type, { permanent });
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} else {
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const log = { info: console.info, warning: console.warn, error: console.error }[type];
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log(message);
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||||
}
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},
|
||||
};
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export default notifications;
|
|
@ -6,7 +6,7 @@
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|||
"esModuleInterop": true,
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"moduleResolution": "node",
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"forceConsistentCasingInFileNames": true,
|
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"strict": false
|
||||
"strict": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
|
|
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