This commit is contained in:
Johannes Loher 2021-02-08 03:38:50 +01:00
parent b74ee5ec7c
commit 433a374936

View file

@ -43,7 +43,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
/** /**
* Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate. * Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate.
* *
* @param predicate The predicate that ActiveEffectChanges need to satisfy in order to be applied * @param predicate - The predicate that ActiveEffectChanges need to satisfy in order to be applied
*/ */
applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void { applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void {
const overrides: Record<string, unknown> = {}; const overrides: Record<string, unknown> = {};
@ -213,7 +213,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
/** /**
* If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects * If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects
* contained in the item * contained in the item
* @param itemData The data of the item to be created * @param itemData - The data of the item to be created
*/ */
protected _preCreateOwnedItem(itemData: DeepPartial<DS4ItemData>): void { protected _preCreateOwnedItem(itemData: DeepPartial<DS4ItemData>): void {
if (itemData.data && "equipped" in itemData.data) { if (itemData.data && "equipped" in itemData.data) {
@ -240,7 +240,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
/** /**
* If the equipped flag of one or more items changed, update all ActiveEffects originating from those items * If the equipped flag of one or more items changed, update all ActiveEffects originating from those items
* accordingly. * accordingly.
* @param updateData The change that is going to be applied to the owned item(s) * @param updateData - The change that is going to be applied to the owned item(s)
*/ */
private _preUpdateOwnedItem(updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>): void { private _preUpdateOwnedItem(updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>): void {
const dataArray = updateData instanceof Array ? updateData : [updateData]; const dataArray = updateData instanceof Array ? updateData : [updateData];