Merge branch 'add-analyze-magic-checks' into 'master'
Add checks for analyzing magic See merge request dungeonslayers/ds4!100
This commit is contained in:
commit
99eb9d3fa2
4 changed files with 11 additions and 3 deletions
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@ -238,7 +238,7 @@
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slayende Würfel",
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slayende Würfel",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Benutze Slayende Würfel bei automatisierten Proben.",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Benutze Slayende Würfel bei automatisierten Proben.",
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"DS4.ChecksAppraise": "Schätzen",
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"DS4.ChecksAppraise": "Schätzen",
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"DS4.ChangeSpell": "Zauber Wechseln",
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"DS4.ChecksChangeSpell": "Zauber Wechseln",
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"DS4.ChecksClimb": "Klettern",
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"DS4.ChecksClimb": "Klettern",
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"DS4.ChecksCommunicate": "Verständigen",
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"DS4.ChecksCommunicate": "Verständigen",
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"DS4.ChecksDecipherScript": "Inschrift Entziffern",
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"DS4.ChecksDecipherScript": "Inschrift Entziffern",
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@ -249,6 +249,7 @@
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"DS4.ChecksFlirt": "Flirten",
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"DS4.ChecksFlirt": "Flirten",
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"DS4.ChecksHaggle": "Feilschen",
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"DS4.ChecksHaggle": "Feilschen",
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"DS4.ChecksHide": "Verbergen",
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"DS4.ChecksHide": "Verbergen",
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"DS4.ChecksIdentifyMagic": "Magie Erkennen",
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"DS4.ChecksJump": "Springen",
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"DS4.ChecksJump": "Springen",
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"DS4.ChecksKnowledge": "Wissen",
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"DS4.ChecksKnowledge": "Wissen",
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"DS4.ChecksOpenLock": "Schlösser Öffnen",
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"DS4.ChecksOpenLock": "Schlösser Öffnen",
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@ -258,6 +259,7 @@
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"DS4.ChecksResistDisease": "Krankheit Trotzen",
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"DS4.ChecksResistDisease": "Krankheit Trotzen",
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"DS4.ChecksRide": "Reiten",
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"DS4.ChecksRide": "Reiten",
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"DS4.ChecksSearch": "Suchen",
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"DS4.ChecksSearch": "Suchen",
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"DS4.ChecksSenseMagic": "Magie Erspüren",
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"DS4.ChecksSneak": "Sneak",
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"DS4.ChecksSneak": "Sneak",
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"DS4.ChecksStartFire": "Feuer Machen",
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"DS4.ChecksStartFire": "Feuer Machen",
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"DS4.ChecksSwim": "Schwimmen",
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"DS4.ChecksSwim": "Schwimmen",
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@ -238,7 +238,7 @@
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slaying Dice",
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slaying Dice",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks.",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks.",
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"DS4.ChecksAppraise": "Appraise",
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"DS4.ChecksAppraise": "Appraise",
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"DS4.ChangeSpell": "Change Spell",
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"DS4.ChecksChangeSpell": "Change Spell",
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"DS4.ChecksClimb": "Climb",
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"DS4.ChecksClimb": "Climb",
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"DS4.ChecksCommunicate": "Communicate",
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"DS4.ChecksCommunicate": "Communicate",
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"DS4.ChecksDecipherScript": "Decipher Script",
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"DS4.ChecksDecipherScript": "Decipher Script",
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@ -249,6 +249,7 @@
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"DS4.ChecksFlirt": "Flirt",
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"DS4.ChecksFlirt": "Flirt",
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"DS4.ChecksHaggle": "Haggle",
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"DS4.ChecksHaggle": "Haggle",
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"DS4.ChecksHide": "Hide",
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"DS4.ChecksHide": "Hide",
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"DS4.ChecksIdentifyMagic": "Identify Magic",
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"DS4.ChecksJump": "Jump",
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"DS4.ChecksJump": "Jump",
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"DS4.ChecksKnowledge": "Knowledge",
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"DS4.ChecksKnowledge": "Knowledge",
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"DS4.ChecksOpenLock": "Open Lock",
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"DS4.ChecksOpenLock": "Open Lock",
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@ -258,6 +259,7 @@
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"DS4.ChecksResistDisease": "Resist Disease",
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"DS4.ChecksResistDisease": "Resist Disease",
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"DS4.ChecksRide": "Ride",
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"DS4.ChecksRide": "Ride",
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"DS4.ChecksSearch": "Search",
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"DS4.ChecksSearch": "Search",
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"DS4.ChecksSenseMagic": "Sense Magic",
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"DS4.ChecksSneak": "Sneak",
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"DS4.ChecksSneak": "Sneak",
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"DS4.ChecksStartFire": "Start Fire",
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"DS4.ChecksStartFire": "Start Fire",
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"DS4.ChecksSwim": "Swim",
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"DS4.ChecksSwim": "Swim",
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@ -231,6 +231,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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flirt: data.attributes.mind.total + data.traits.aura.total,
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flirt: data.attributes.mind.total + data.traits.aura.total,
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haggle: data.attributes.mind.total + Math.max(data.traits.intellect.total, data.traits.intellect.total),
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haggle: data.attributes.mind.total + Math.max(data.traits.intellect.total, data.traits.intellect.total),
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hide: data.attributes.mobility.total + data.traits.agility.total,
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hide: data.attributes.mobility.total + data.traits.agility.total,
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identifyMagic: data.attributes.mind.total + data.traits.intellect.total,
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jump: data.attributes.mobility.total + data.traits.agility.total,
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jump: data.attributes.mobility.total + data.traits.agility.total,
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knowledge: data.attributes.mind.total + data.traits.intellect.total,
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knowledge: data.attributes.mind.total + data.traits.intellect.total,
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openLock: data.attributes.mind.total + data.traits.dexterity.total,
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openLock: data.attributes.mind.total + data.traits.dexterity.total,
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@ -240,6 +241,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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resistDisease: data.attributes.body.total + data.traits.constitution.total,
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resistDisease: data.attributes.body.total + data.traits.constitution.total,
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ride: data.attributes.mobility.total + Math.max(data.traits.agility.total, data.traits.aura.total),
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ride: data.attributes.mobility.total + Math.max(data.traits.agility.total, data.traits.aura.total),
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search: Math.max(data.attributes.mind.total + data.traits.intellect.total, 8),
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search: Math.max(data.attributes.mind.total + data.traits.intellect.total, 8),
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senseMagic: data.attributes.mind.total + data.traits.aura.total,
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sneak: data.attributes.mobility.total + data.traits.agility.total,
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sneak: data.attributes.mobility.total + data.traits.agility.total,
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startFire: data.attributes.mind.total + data.traits.dexterity.total,
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startFire: data.attributes.mind.total + data.traits.dexterity.total,
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swim: data.attributes.mobility.total + data.traits.strength.total,
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swim: data.attributes.mobility.total + data.traits.strength.total,
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@ -284,7 +284,7 @@ export const DS4 = {
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checks: {
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checks: {
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appraise: "DS4.ChecksAppraise",
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appraise: "DS4.ChecksAppraise",
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changeSpell: "DS4.ChangeSpell",
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changeSpell: "DS4.ChecksChangeSpell",
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climb: "DS4.ChecksClimb",
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climb: "DS4.ChecksClimb",
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communicate: "DS4.ChecksCommunicate",
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communicate: "DS4.ChecksCommunicate",
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decipherScript: "DS4.ChecksDecipherScript",
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decipherScript: "DS4.ChecksDecipherScript",
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@ -295,6 +295,7 @@ export const DS4 = {
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flirt: "DS4.ChecksFlirt",
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flirt: "DS4.ChecksFlirt",
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haggle: "DS4.ChecksHaggle",
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haggle: "DS4.ChecksHaggle",
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hide: "DS4.ChecksHide",
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hide: "DS4.ChecksHide",
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identifyMagic: "DS4.ChecksIdentifyMagic",
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jump: "DS4.ChecksJump",
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jump: "DS4.ChecksJump",
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knowledge: "DS4.ChecksKnowledge",
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knowledge: "DS4.ChecksKnowledge",
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openLock: "DS4.ChecksOpenLock",
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openLock: "DS4.ChecksOpenLock",
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@ -304,6 +305,7 @@ export const DS4 = {
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resistDisease: "DS4.ChecksResistDisease",
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resistDisease: "DS4.ChecksResistDisease",
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ride: "DS4.ChecksRide",
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ride: "DS4.ChecksRide",
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search: "DS4.ChecksSearch",
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search: "DS4.ChecksSearch",
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senseMagic: "DS4.ChecksSenseMagic",
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sneak: "DS4.ChecksSneak",
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sneak: "DS4.ChecksSneak",
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startFire: "DS4.ChecksStartFire",
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startFire: "DS4.ChecksStartFire",
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swim: "DS4.ChecksSwim",
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swim: "DS4.ChecksSwim",
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