Merge branch '065-simplify-localization' into 'master'
Resolve "Simplify localization via config.ts" Closes #65 See merge request dungeonslayers/ds4!67
This commit is contained in:
commit
a09d39fe23
22 changed files with 369 additions and 380 deletions
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@ -2,6 +2,9 @@
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"DS4.UserInteractionAddItem": "Neu",
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"DS4.UserInteractionAddItem": "Neu",
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"DS4.UserInteractionEditItem": "Bearbeiten",
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"DS4.UserInteractionEditItem": "Bearbeiten",
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"DS4.UserInteractionDeleteItem": "Löschen",
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"DS4.UserInteractionDeleteItem": "Löschen",
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"DS4.UserInteractionAddEffect": "Neuer Effekt",
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"DS4.UserInteractionEditEffect": "Effekt bearbeiten",
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"DS4.UserInteractionDeleteEffect": "Effekt löschen",
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"DS4.NotOwned": "Nicht besessen",
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"DS4.NotOwned": "Nicht besessen",
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"DS4.HeadingBiography": "Biografie",
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"DS4.HeadingBiography": "Biografie",
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"DS4.HeadingDetails": "Details",
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"DS4.HeadingDetails": "Details",
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@ -12,11 +15,11 @@
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"DS4.HeadingSpells": "Zaubersprüche",
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"DS4.HeadingSpells": "Zaubersprüche",
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"DS4.HeadingDescription": "Beschreibung",
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"DS4.HeadingDescription": "Beschreibung",
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"DS4.HeadingSpecialCreatureAbilites": "Besondere Fähigkeiten",
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"DS4.HeadingSpecialCreatureAbilites": "Besondere Fähigkeiten",
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"DS4.AttackType": "Angriffs Typ",
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"DS4.AttackType": "Angriffstyp",
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"DS4.AttackTypeAbbr": "AT",
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"DS4.AttackTypeAbbr": "AT",
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"DS4.WeaponBonus": "Waffen Bonus",
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"DS4.WeaponBonus": "Waffenbonus",
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"DS4.WeaponBonusAbbr": "WB",
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"DS4.WeaponBonusAbbr": "WB",
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"DS4.OpponentDefense": "Gegner Abwehr",
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"DS4.OpponentDefense": "Gegnerabwehr",
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"DS4.OpponentDefenseAbbr": "GA",
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"DS4.OpponentDefenseAbbr": "GA",
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"DS4.AttackTypeMelee": "Schlagen",
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"DS4.AttackTypeMelee": "Schlagen",
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"DS4.AttackTypeRanged": "Schießen",
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"DS4.AttackTypeRanged": "Schießen",
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@ -61,9 +64,9 @@
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
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"DS4.ArmorType": "Panzerungstyp",
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"DS4.ArmorType": "Panzerungstyp",
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"DS4.ArmorTypeAbbr": "PAT",
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"DS4.ArmorTypeAbbr": "PAT",
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"DS4.ArmorMaterialType": "Material Typ",
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"DS4.ArmorMaterialType": "Materialtyp",
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"DS4.ArmorMaterialTypeAbbr": "Mat.",
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"DS4.ArmorMaterialTypeAbbr": "Mat.",
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"DS4.ArmorValue": "Panzerungs Wert",
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"DS4.ArmorValue": "Panzerungswert",
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"DS4.ArmorValueAbbr": "PA",
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"DS4.ArmorValueAbbr": "PA",
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"DS4.ArmorTypeBody": "Körper",
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"DS4.ArmorTypeBody": "Körper",
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"DS4.ArmorTypeBodyAbbr": "Körper",
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"DS4.ArmorTypeBodyAbbr": "Körper",
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@ -125,7 +128,7 @@
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"DS4.CombatValuesTargetedSpellcasting": "Zielzaubern",
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"DS4.CombatValuesTargetedSpellcasting": "Zielzaubern",
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"DS4.CharacterBaseInfoRace": "Volk",
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"DS4.CharacterBaseInfoRace": "Volk",
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"DS4.CharacterBaseInfoClass": "Klasse",
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"DS4.CharacterBaseInfoClass": "Klasse",
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"DS4.CharacterBaseInfoHeroClass": "Helden Klasse",
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"DS4.CharacterBaseInfoHeroClass": "Heldenklasse",
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"DS4.CharacterBaseInfoCulture": "Kultur",
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"DS4.CharacterBaseInfoCulture": "Kultur",
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"DS4.CharacterProgressionLevel": "Stufe",
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"DS4.CharacterProgressionLevel": "Stufe",
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"DS4.CharacterProgressionExperiencePoints": "Erfahrungspunkte",
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"DS4.CharacterProgressionExperiencePoints": "Erfahrungspunkte",
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@ -193,7 +196,7 @@
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"DS4.UnitCustom": "individuell",
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"DS4.UnitCustom": "individuell",
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"DS4.UnitCustomAbbr": " ",
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"DS4.UnitCustomAbbr": " ",
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"DS4.RollDialogDefaultTitle": "Proben-Optionen",
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"DS4.RollDialogDefaultTitle": "Proben-Optionen",
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"DS4.RollDialogOkButton": "Ok",
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"DS4.RollDialogOkButton": "OK",
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"DS4.RollDialogCancelButton": "Abbrechen",
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"DS4.RollDialogCancelButton": "Abbrechen",
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"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde {exType}, tatsächlich erhalten wurde {realType}",
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"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde {exType}, tatsächlich erhalten wurde {realType}",
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"DS4.RollDialogTargetLabel": "Probenwert",
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"DS4.RollDialogTargetLabel": "Probenwert",
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@ -2,6 +2,9 @@
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"DS4.UserInteractionAddItem": "Add item",
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"DS4.UserInteractionAddItem": "Add item",
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"DS4.UserInteractionEditItem": "Edit item",
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"DS4.UserInteractionEditItem": "Edit item",
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"DS4.UserInteractionDeleteItem": "Delete item",
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"DS4.UserInteractionDeleteItem": "Delete item",
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"DS4.UserInteractionAddEffect": "Add Effect",
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"DS4.UserInteractionEditEffect": "Edit Effect",
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"DS4.UserInteractionDeleteEffect": "Delete Effect",
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"DS4.NotOwned": "No owner",
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"DS4.NotOwned": "No owner",
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"DS4.HeadingBiography": "Biography",
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"DS4.HeadingBiography": "Biography",
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"DS4.HeadingDetails": "Details",
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"DS4.HeadingDetails": "Details",
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@ -9,205 +9,310 @@ export const DS4 = {
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=============================================================================================`,
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=============================================================================================`,
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/**
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/**
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* Define the set of acttack types that can be performed with weapon items
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* A dictionary of dictionaries each mapping keys to localized strings
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* resp. their localization keys.
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* The localization is assumed to take place on each reload.
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*/
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*/
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attackTypes: {
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i18n: {
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melee: "DS4.AttackTypeMelee",
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/**
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ranged: "DS4.AttackTypeRanged",
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* Define the set of acttack types that can be performed with weapon items
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meleeRanged: "DS4.AttackTypeMeleeRanged",
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*/
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attackTypes: {
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melee: "DS4.AttackTypeMelee",
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ranged: "DS4.AttackTypeRanged",
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meleeRanged: "DS4.AttackTypeMeleeRanged",
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},
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/**
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* Define the set of item availabilties
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*/
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itemAvailabilities: {
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unset: "DS4.ItemAvailabilityUnset",
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hamlet: "DS4.ItemAvailabilityHamlet",
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village: "DS4.ItemAvailabilityVilage",
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city: "DS4.ItemAvailabilityCity",
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elves: "DS4.ItemAvailabilityElves",
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dwarves: "DS4.ItemAvailabilityDwarves",
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nowhere: "DS4.ItemAvailabilityNowhere",
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},
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/**
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* Define the set of item types
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*/
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itemTypes: {
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weapon: "DS4.ItemTypeWeapon",
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armor: "DS4.ItemTypeArmor",
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shield: "DS4.ItemTypeShield",
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spell: "DS4.ItemTypeSpell",
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trinket: "DS4.ItemTypeTrinket",
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equipment: "DS4.ItemTypeEquipment",
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talent: "DS4.ItemTypeTalent",
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racialAbility: "DS4.ItemTypeRacialAbility",
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language: "DS4.ItemTypeLanguage",
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alphabet: "DS4.ItemTypeAlphabet",
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specialCreatureAbility: "DS4.ItemTypeSpecialCreatureAbility",
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},
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/**
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* Define the set of armor types, a character may only wear one item of each at any given time
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*/
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armorTypes: {
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body: "DS4.ArmorTypeBody",
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helmet: "DS4.ArmorTypeHelmet",
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vambrace: "DS4.ArmorTypeVambrace",
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greaves: "DS4.ArmorTypeGreaves",
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vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
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},
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/**
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* Define abbreviations for the armor types
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*/
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armorTypesAbbr: {
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body: "DS4.ArmorTypeBodyAbbr",
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helmet: "DS4.ArmorTypeHelmetAbbr",
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vambrace: "DS4.ArmorTypeVambraceAbbr",
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greaves: "DS4.ArmorTypeGreavesAbbr",
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vambraceGreaves: "DS4.ArmorTypeVambraceGreavesAbbr",
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},
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/**
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* Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
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*/
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armorMaterialTypes: {
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cloth: "DS4.ArmorMaterialTypeCloth",
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leather: "DS4.ArmorMaterialTypeLeather",
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chain: "DS4.ArmorMaterialTypeChain",
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plate: "DS4.ArmorMaterialTypePlate",
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},
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/**
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* Define the abbreviations of armor materials
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*/
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armorMaterialTypesAbbr: {
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cloth: "DS4.ArmorMaterialTypeClothAbbr",
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leather: "DS4.ArmorMaterialTypeLeatherAbbr",
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chain: "DS4.ArmorMaterialTypeChainAbbr",
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plate: "DS4.ArmorMaterialTypePlateAbbr",
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},
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spellTypes: {
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spellcasting: "DS4.SpellTypeSpellcasting",
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targetedSpellcasting: "DS4.SpellTypeTargetedSpellcasting",
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},
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spellCategories: {
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healing: "DS4.SpellCategoryHealing",
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fire: "DS4.SpellCategoryFire",
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ice: "DS4.SpellCategoryIce",
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light: "DS4.SpellCategoryLight",
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darkness: "DS4.SpellCategoryDarkness",
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mindAffecting: "DS4.SpellCategoryMindAffecting",
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electricity: "DS4.SpellCategoryElectricity",
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none: "DS4.SpellCategoryNone",
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unset: "DS4.SpellCategoryUnset",
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},
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/**
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* Define the set of actor types
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*/
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actorTypes: {
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character: "DS4.ActorTypeCharacter",
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creature: "DS4.ActorTypeCreature",
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},
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/**
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* Define the set of attributes an actor has
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*/
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attributes: {
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body: "DS4.AttributeBody",
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mobility: "DS4.AttributeMobility",
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mind: "DS4.AttributeMind",
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|
},
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|
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|
/**
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|
* Define the set of traits an actor has
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|
*/
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|
traits: {
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|
strength: "DS4.TraitStrength",
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agility: "DS4.TraitAgility",
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|
intellect: "DS4.TraitIntellect",
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|
constitution: "DS4.TraitConstitution",
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|
dexterity: "DS4.TraitDexterity",
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|
aura: "DS4.TraitAura",
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|
},
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|
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/**
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|
* Define the set of combat values an actor has
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*/
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combatValues: {
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|
hitPoints: "DS4.CombatValuesHitPoints",
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defense: "DS4.CombatValuesDefense",
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|
initiative: "DS4.CombatValuesInitiative",
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|
movement: "DS4.CombatValuesMovement",
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|
meleeAttack: "DS4.CombatValuesMeleeAttack",
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rangedAttack: "DS4.CombatValuesRangedAttack",
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|
spellcasting: "DS4.CombatValuesSpellcasting",
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|
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
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|
},
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|
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|
/**
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||||||
|
* Define the base info of a character
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|
*/
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characterBaseInfo: {
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race: "DS4.CharacterBaseInfoRace",
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|
class: "DS4.CharacterBaseInfoClass",
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|
heroClass: "DS4.CharacterBaseInfoHeroClass",
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|
culture: "DS4.CharacterBaseInfoCulture",
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|
},
|
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|
|
||||||
|
/**
|
||||||
|
* Define the progression info of a character
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|
*/
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|
characterProgression: {
|
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|
level: "DS4.CharacterProgressionLevel",
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|
experiencePoints: "DS4.CharacterProgressionExperiencePoints",
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|
talentPoints: "DS4.CharacterProgressionTalentPoints",
|
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|
progressPoints: "DS4.CharacterProgressionProgressPoints",
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|
},
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|
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|
/**
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||||||
|
* Define the language info of a character
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|
*/
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|
characterLanguage: {
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|
languages: "DS4.CharacterLanguageLanguages",
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|
alphabets: "DS4.CharacterLanguageAlphabets",
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|
},
|
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|
|
||||||
|
/**
|
||||||
|
* Define the profile info of a character
|
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|
*/
|
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|
characterProfile: {
|
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|
biography: "DS4.CharacterProfileBiography",
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|
gender: "DS4.CharacterProfileGender",
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|
birthday: "DS4.CharacterProfileBirthday",
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|
birthplace: "DS4.CharacterProfileBirthplace",
|
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|
age: "DS4.CharacterProfileAge",
|
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|
height: "DS4.CharacterProfileHeight",
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|
hairColor: "DS4.CharacterProfileHairColor",
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|
weight: "DS4.CharacterProfileWeight",
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|
eyeColor: "DS4.CharacterProfileEyeColor",
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|
specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
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|
},
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|
/**
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|
* Define currency elements of a character
|
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|
*/
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|
characterCurrency: {
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|
gold: "DS4.CharacterCurrencyGold",
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|
silver: "DS4.CharacterCurrencySilver",
|
||||||
|
copper: "DS4.CharacterCurrencyCopper",
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|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define the different creature types a creature can be
|
||||||
|
*/
|
||||||
|
creatureTypes: {
|
||||||
|
animal: "DS4.CreatureTypeAnimal",
|
||||||
|
construct: "DS4.CreatureTypeConstruct",
|
||||||
|
humanoid: "DS4.CreatureTypeHumanoid",
|
||||||
|
magicalEntity: "DS4.CreatureTypeMagicalEntity",
|
||||||
|
plantBeing: "DS4.CreatureTypePlantBeing",
|
||||||
|
undead: "DS4.CreatureTypeUndead",
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||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define the different size categories creatures fall into
|
||||||
|
*/
|
||||||
|
creatureSizeCategories: {
|
||||||
|
tiny: "DS4.CreatureSizeCategoryTiny",
|
||||||
|
small: "DS4.CreatureSizeCategorySmall",
|
||||||
|
normal: "DS4.CreatureSizeCategoryNormal",
|
||||||
|
large: "DS4.CreatureSizeCategoryLarge",
|
||||||
|
huge: "DS4.CreatureSizeCategoryHuge",
|
||||||
|
colossal: "DS4.CreatureSizeCategoryColossal",
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define the base info of a creature
|
||||||
|
*/
|
||||||
|
creatureBaseInfo: {
|
||||||
|
loot: "DS4.CreatureBaseInfoLoot",
|
||||||
|
foeFactor: "DS4.CreatureBaseInfoFoeFactor",
|
||||||
|
creatureType: "DS4.CreatureBaseInfoCreatureType",
|
||||||
|
sizeCategory: "DS4.CreatureBaseInfoSizeCategory",
|
||||||
|
experiencePoints: "DS4.CreatureBaseInfoExperiencePoints",
|
||||||
|
description: "DS4.CreatureBaseInfoDescription",
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define translations for available distance units
|
||||||
|
*/
|
||||||
|
distanceUnits: {
|
||||||
|
meter: "DS4.UnitMeters",
|
||||||
|
kilometer: "DS4.UnitKilometers",
|
||||||
|
custom: "DS4.UnitCustom",
|
||||||
|
},
|
||||||
|
/**
|
||||||
|
* Define abbreviations for available distance units
|
||||||
|
*/
|
||||||
|
distanceUnitsAbbr: {
|
||||||
|
meter: "DS4.UnitMetersAbbr",
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||||||
|
kilometer: "DS4.UnitKilometersAbbr",
|
||||||
|
custom: "DS4.UnitCustomAbbr",
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define translations for available distance units
|
||||||
|
*/
|
||||||
|
temporalUnits: {
|
||||||
|
rounds: "DS4.UnitRounds",
|
||||||
|
minutes: "DS4.UnitMinutes",
|
||||||
|
hours: "DS4.UnitHours",
|
||||||
|
days: "DS4.UnitDays",
|
||||||
|
custom: "DS4.UnitCustom",
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define abbreviations for available units
|
||||||
|
*/
|
||||||
|
temporalUnitsAbbr: {
|
||||||
|
rounds: "DS4.UnitRoundsAbbr",
|
||||||
|
minutes: "DS4.UnitMinutesAbbr",
|
||||||
|
hours: "DS4.UnitHoursAbbr",
|
||||||
|
days: "DS4.UnitDaysAbbr",
|
||||||
|
custom: "DS4.UnitCustomAbbr",
|
||||||
|
},
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Define localization strings for Chat Visibility
|
||||||
|
*/
|
||||||
|
chatVisibilities: {
|
||||||
|
roll: "DS4.ChatVisibilityRoll",
|
||||||
|
gmroll: "DS4.ChatVisibilityGmRoll",
|
||||||
|
blindroll: "DS4.ChatVisibilityBlindRoll",
|
||||||
|
selfroll: "DS4.ChatVisibilitySelfRoll",
|
||||||
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Define the file paths to icon images
|
* A dictionary of dictionaries mapping keys to icon file paths.
|
||||||
*/
|
*/
|
||||||
attackTypesIcons: {
|
icons: {
|
||||||
melee: "systems/ds4/assets/icons/official/combat-values/melee-attack.png",
|
/**
|
||||||
meleeRanged: "systems/ds4/assets/icons/official/combat-values/melee-ranged-attack.png",
|
* Define the file paths to icon images
|
||||||
ranged: "systems/ds4/assets/icons/official/combat-values/ranged-attack.png",
|
*/
|
||||||
},
|
attackTypes: {
|
||||||
|
melee: "systems/ds4/assets/icons/official/combat-values/melee-attack.png",
|
||||||
|
meleeRanged: "systems/ds4/assets/icons/official/combat-values/melee-ranged-attack.png",
|
||||||
|
ranged: "systems/ds4/assets/icons/official/combat-values/ranged-attack.png",
|
||||||
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Define the file paths to icon images
|
* Define the file paths to icon images
|
||||||
*/
|
*/
|
||||||
spellTypesIcons: {
|
spellTypes: {
|
||||||
spellcasting: "systems/ds4/assets/icons/official/combat-values/spellcasting.png",
|
spellcasting: "systems/ds4/assets/icons/official/combat-values/spellcasting.png",
|
||||||
targetedSpellcasting: "systems/ds4/assets/icons/official/combat-values/targeted-spellcasting.png",
|
targetedSpellcasting: "systems/ds4/assets/icons/official/combat-values/targeted-spellcasting.png",
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of item availabilties
|
|
||||||
*/
|
|
||||||
itemAvailabilities: {
|
|
||||||
unset: "DS4.ItemAvailabilityUnset",
|
|
||||||
hamlet: "DS4.ItemAvailabilityHamlet",
|
|
||||||
village: "DS4.ItemAvailabilityVilage",
|
|
||||||
city: "DS4.ItemAvailabilityCity",
|
|
||||||
elves: "DS4.ItemAvailabilityElves",
|
|
||||||
dwarves: "DS4.ItemAvailabilityDwarves",
|
|
||||||
nowhere: "DS4.ItemAvailabilityNowhere",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of item types
|
|
||||||
*/
|
|
||||||
itemTypes: {
|
|
||||||
weapon: "DS4.ItemTypeWeapon",
|
|
||||||
armor: "DS4.ItemTypeArmor",
|
|
||||||
shield: "DS4.ItemTypeShield",
|
|
||||||
spell: "DS4.ItemTypeSpell",
|
|
||||||
trinket: "DS4.ItemTypeTrinket",
|
|
||||||
equipment: "DS4.ItemTypeEquipment",
|
|
||||||
talent: "DS4.ItemTypeTalent",
|
|
||||||
racialAbility: "DS4.ItemTypeRacialAbility",
|
|
||||||
language: "DS4.ItemTypeLanguage",
|
|
||||||
alphabet: "DS4.ItemTypeAlphabet",
|
|
||||||
specialCreatureAbility: "DS4.ItemTypeSpecialCreatureAbility",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of armor types, a character may only wear one item of each at any given time
|
|
||||||
*/
|
|
||||||
armorTypes: {
|
|
||||||
body: "DS4.ArmorTypeBody",
|
|
||||||
helmet: "DS4.ArmorTypeHelmet",
|
|
||||||
vambrace: "DS4.ArmorTypeVambrace",
|
|
||||||
greaves: "DS4.ArmorTypeGreaves",
|
|
||||||
vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define abbreviations for the armor types
|
|
||||||
*/
|
|
||||||
armorTypesAbbr: {
|
|
||||||
body: "DS4.ArmorTypeBodyAbbr",
|
|
||||||
helmet: "DS4.ArmorTypeHelmetAbbr",
|
|
||||||
vambrace: "DS4.ArmorTypeVambraceAbbr",
|
|
||||||
greaves: "DS4.ArmorTypeGreavesAbbr",
|
|
||||||
vambraceGreaves: "DS4.ArmorTypeVambraceGreavesAbbr",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
|
|
||||||
*/
|
|
||||||
armorMaterialTypes: {
|
|
||||||
cloth: "DS4.ArmorMaterialTypeCloth",
|
|
||||||
leather: "DS4.ArmorMaterialTypeLeather",
|
|
||||||
chain: "DS4.ArmorMaterialTypeChain",
|
|
||||||
plate: "DS4.ArmorMaterialTypePlate",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the abbreviations of armor materials
|
|
||||||
*/
|
|
||||||
armorMaterialTypesAbbr: {
|
|
||||||
cloth: "DS4.ArmorMaterialTypeClothAbbr",
|
|
||||||
leather: "DS4.ArmorMaterialTypeLeatherAbbr",
|
|
||||||
chain: "DS4.ArmorMaterialTypeChainAbbr",
|
|
||||||
plate: "DS4.ArmorMaterialTypePlateAbbr",
|
|
||||||
},
|
|
||||||
|
|
||||||
spellTypes: {
|
|
||||||
spellcasting: "DS4.SpellTypeSpellcasting",
|
|
||||||
targetedSpellcasting: "DS4.SpellTypeTargetedSpellcasting",
|
|
||||||
},
|
|
||||||
|
|
||||||
spellCategories: {
|
|
||||||
healing: "DS4.SpellCategoryHealing",
|
|
||||||
fire: "DS4.SpellCategoryFire",
|
|
||||||
ice: "DS4.SpellCategoryIce",
|
|
||||||
light: "DS4.SpellCategoryLight",
|
|
||||||
darkness: "DS4.SpellCategoryDarkness",
|
|
||||||
mindAffecting: "DS4.SpellCategoryMindAffecting",
|
|
||||||
electricity: "DS4.SpellCategoryElectricity",
|
|
||||||
none: "DS4.SpellCategoryNone",
|
|
||||||
unset: "DS4.SpellCategoryUnset",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of actor types
|
|
||||||
*/
|
|
||||||
actorTypes: {
|
|
||||||
character: "DS4.ActorTypeCharacter",
|
|
||||||
creature: "DS4.ActorTypeCreature",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of attributes an actor has
|
|
||||||
*/
|
|
||||||
attributes: {
|
|
||||||
body: "DS4.AttributeBody",
|
|
||||||
mobility: "DS4.AttributeMobility",
|
|
||||||
mind: "DS4.AttributeMind",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of traits an actor has
|
|
||||||
*/
|
|
||||||
traits: {
|
|
||||||
strength: "DS4.TraitStrength",
|
|
||||||
agility: "DS4.TraitAgility",
|
|
||||||
intellect: "DS4.TraitIntellect",
|
|
||||||
constitution: "DS4.TraitConstitution",
|
|
||||||
dexterity: "DS4.TraitDexterity",
|
|
||||||
aura: "DS4.TraitAura",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the set of combat values an actor has
|
|
||||||
*/
|
|
||||||
combatValues: {
|
|
||||||
hitPoints: "DS4.CombatValuesHitPoints",
|
|
||||||
defense: "DS4.CombatValuesDefense",
|
|
||||||
initiative: "DS4.CombatValuesInitiative",
|
|
||||||
movement: "DS4.CombatValuesMovement",
|
|
||||||
meleeAttack: "DS4.CombatValuesMeleeAttack",
|
|
||||||
rangedAttack: "DS4.CombatValuesRangedAttack",
|
|
||||||
spellcasting: "DS4.CombatValuesSpellcasting",
|
|
||||||
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the base info of a character
|
|
||||||
*/
|
|
||||||
characterBaseInfo: {
|
|
||||||
race: "DS4.CharacterBaseInfoRace",
|
|
||||||
class: "DS4.CharacterBaseInfoClass",
|
|
||||||
heroClass: "DS4.CharacterBaseInfoHeroClass",
|
|
||||||
culture: "DS4.CharacterBaseInfoCulture",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the progression info of a character
|
|
||||||
*/
|
|
||||||
characterProgression: {
|
|
||||||
level: "DS4.CharacterProgressionLevel",
|
|
||||||
experiencePoints: "DS4.CharacterProgressionExperiencePoints",
|
|
||||||
talentPoints: "DS4.CharacterProgressionTalentPoints",
|
|
||||||
progressPoints: "DS4.CharacterProgressionProgressPoints",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the language info of a character
|
|
||||||
*/
|
|
||||||
characterLanguage: {
|
|
||||||
languages: "DS4.CharacterLanguageLanguages",
|
|
||||||
alphabets: "DS4.CharacterLanguageAlphabets",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the profile info of a character
|
|
||||||
*/
|
|
||||||
characterProfile: {
|
|
||||||
biography: "DS4.CharacterProfileBiography",
|
|
||||||
gender: "DS4.CharacterProfileGender",
|
|
||||||
birthday: "DS4.CharacterProfileBirthday",
|
|
||||||
birthplace: "DS4.CharacterProfileBirthplace",
|
|
||||||
age: "DS4.CharacterProfileAge",
|
|
||||||
height: "DS4.CharacterProfileHeight",
|
|
||||||
hairColor: "DS4.CharacterProfileHairColor",
|
|
||||||
weight: "DS4.CharacterProfileWeight",
|
|
||||||
eyeColor: "DS4.CharacterProfileEyeColor",
|
|
||||||
specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
|
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -225,98 +330,4 @@ export const DS4 = {
|
||||||
eyeColor: "String",
|
eyeColor: "String",
|
||||||
specialCharacteristics: "String",
|
specialCharacteristics: "String",
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
|
||||||
* Define currency elements of a character
|
|
||||||
*/
|
|
||||||
characterCurrency: {
|
|
||||||
gold: "DS4.CharacterCurrencyGold",
|
|
||||||
silver: "DS4.CharacterCurrencySilver",
|
|
||||||
copper: "DS4.CharacterCurrencyCopper",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the different creature types a creature can be
|
|
||||||
*/
|
|
||||||
creatureTypes: {
|
|
||||||
animal: "DS4.CreatureTypeAnimal",
|
|
||||||
construct: "DS4.CreatureTypeConstruct",
|
|
||||||
humanoid: "DS4.CreatureTypeHumanoid",
|
|
||||||
magicalEntity: "DS4.CreatureTypeMagicalEntity",
|
|
||||||
plantBeing: "DS4.CreatureTypePlantBeing",
|
|
||||||
undead: "DS4.CreatureTypeUndead",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the different size categories creatures fall into
|
|
||||||
*/
|
|
||||||
creatureSizeCategories: {
|
|
||||||
tiny: "DS4.CreatureSizeCategoryTiny",
|
|
||||||
small: "DS4.CreatureSizeCategorySmall",
|
|
||||||
normal: "DS4.CreatureSizeCategoryNormal",
|
|
||||||
large: "DS4.CreatureSizeCategoryLarge",
|
|
||||||
huge: "DS4.CreatureSizeCategoryHuge",
|
|
||||||
colossal: "DS4.CreatureSizeCategoryColossal",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define the base info of a creature
|
|
||||||
*/
|
|
||||||
creatureBaseInfo: {
|
|
||||||
loot: "DS4.CreatureBaseInfoLoot",
|
|
||||||
foeFactor: "DS4.CreatureBaseInfoFoeFactor",
|
|
||||||
creatureType: "DS4.CreatureBaseInfoCreatureType",
|
|
||||||
sizeCategory: "DS4.CreatureBaseInfoSizeCategory",
|
|
||||||
experiencePoints: "DS4.CreatureBaseInfoExperiencePoints",
|
|
||||||
description: "DS4.CreatureBaseInfoDescription",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define translations for available distance units
|
|
||||||
*/
|
|
||||||
distanceUnits: {
|
|
||||||
meter: "DS4.UnitMeters",
|
|
||||||
kilometer: "DS4.UnitKilometers",
|
|
||||||
custom: "DS4.UnitCustom",
|
|
||||||
},
|
|
||||||
/**
|
|
||||||
* Define abbreviations for available distance units
|
|
||||||
*/
|
|
||||||
distanceUnitsAbbr: {
|
|
||||||
meter: "DS4.UnitMetersAbbr",
|
|
||||||
kilometer: "DS4.UnitKilometersAbbr",
|
|
||||||
custom: "DS4.UnitCustomAbbr",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define translations for available distance units
|
|
||||||
*/
|
|
||||||
temporalUnits: {
|
|
||||||
rounds: "DS4.UnitRounds",
|
|
||||||
minutes: "DS4.UnitMinutes",
|
|
||||||
hours: "DS4.UnitHours",
|
|
||||||
days: "DS4.UnitDays",
|
|
||||||
custom: "DS4.UnitCustom",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define abbreviations for available units
|
|
||||||
*/
|
|
||||||
temporalUnitsAbbr: {
|
|
||||||
rounds: "DS4.UnitRoundsAbbr",
|
|
||||||
minutes: "DS4.UnitMinutesAbbr",
|
|
||||||
hours: "DS4.UnitHoursAbbr",
|
|
||||||
days: "DS4.UnitDaysAbbr",
|
|
||||||
custom: "DS4.UnitCustomAbbr",
|
|
||||||
},
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Define localization strings for Chat Visibility
|
|
||||||
*/
|
|
||||||
chatVisibilities: {
|
|
||||||
roll: "DS4.ChatVisibilityRoll",
|
|
||||||
gmroll: "DS4.ChatVisibilityGmRoll",
|
|
||||||
blindroll: "DS4.ChatVisibilityBlindRoll",
|
|
||||||
selfroll: "DS4.ChatVisibilitySelfRoll",
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -29,8 +29,8 @@ Hooks.once("init", async function () {
|
||||||
CONFIG.Item.entityClass = DS4Item as typeof Item;
|
CONFIG.Item.entityClass = DS4Item as typeof Item;
|
||||||
|
|
||||||
// Define localized type labels
|
// Define localized type labels
|
||||||
CONFIG.Actor.typeLabels = DS4.actorTypes;
|
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
|
||||||
CONFIG.Item.typeLabels = DS4.itemTypes;
|
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
|
||||||
|
|
||||||
// Configure Dice
|
// Configure Dice
|
||||||
CONFIG.Dice.types = [Die, DS4Check];
|
CONFIG.Dice.types = [Die, DS4Check];
|
||||||
|
@ -84,46 +84,16 @@ async function registerHandlebarsPartials() {
|
||||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||||
*/
|
*/
|
||||||
Hooks.once("setup", function () {
|
Hooks.once("setup", function () {
|
||||||
// Localize CONFIG objects once up-front
|
|
||||||
const toLocalize = [
|
|
||||||
"attackTypes",
|
|
||||||
"itemAvailabilities",
|
|
||||||
"itemTypes",
|
|
||||||
"armorTypes",
|
|
||||||
"armorTypesAbbr",
|
|
||||||
"armorMaterialTypes",
|
|
||||||
"armorMaterialTypesAbbr",
|
|
||||||
"armorMaterialTypes",
|
|
||||||
"spellTypes",
|
|
||||||
"spellCategories",
|
|
||||||
"attributes",
|
|
||||||
"traits",
|
|
||||||
"combatValues",
|
|
||||||
"characterBaseInfo",
|
|
||||||
"characterProgression",
|
|
||||||
"characterLanguage",
|
|
||||||
"characterProfile",
|
|
||||||
"characterCurrency",
|
|
||||||
"creatureTypes",
|
|
||||||
"creatureSizeCategories",
|
|
||||||
"creatureBaseInfo",
|
|
||||||
"temporalUnits",
|
|
||||||
"temporalUnitsAbbr",
|
|
||||||
"distanceUnits",
|
|
||||||
"distanceUnitsAbbr",
|
|
||||||
"chatVisibilities",
|
|
||||||
];
|
|
||||||
|
|
||||||
// Exclude some from sorting where the default order matters
|
// Exclude some from sorting where the default order matters
|
||||||
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
|
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
|
||||||
|
|
||||||
// Localize and sort CONFIG objects
|
// Localize and sort CONFIG objects
|
||||||
for (const o of toLocalize) {
|
for (const o of Object.keys(CONFIG.DS4.i18n)) {
|
||||||
const localized = Object.entries(CONFIG.DS4[o]).map((e) => {
|
const localized = Object.entries(CONFIG.DS4.i18n[o]).map((e) => {
|
||||||
return [e[0], game.i18n.localize(e[1] as string)];
|
return [e[0], game.i18n.localize(e[1] as string)];
|
||||||
});
|
});
|
||||||
if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||||
CONFIG.DS4[o] = localized.reduce((obj, e) => {
|
CONFIG.DS4.i18n[o] = localized.reduce((obj, e) => {
|
||||||
obj[e[0]] = e[1];
|
obj[e[0]] = e[1];
|
||||||
return obj;
|
return obj;
|
||||||
}, {});
|
}, {});
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
import { ModifiableData } from "../common/common-data";
|
import { ModifiableData } from "../common/common-data";
|
||||||
import { DS4 } from "../config";
|
import { DS4 } from "../config";
|
||||||
|
|
||||||
export type ItemType = keyof typeof DS4.itemTypes;
|
export type ItemType = keyof typeof DS4.i18n.itemTypes;
|
||||||
|
|
||||||
export type DS4ItemDataType =
|
export type DS4ItemDataType =
|
||||||
| DS4Weapon
|
| DS4Weapon
|
||||||
|
|
|
@ -13,20 +13,20 @@
|
||||||
<div class="flexrow basic-properties">
|
<div class="flexrow basic-properties">
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.race">{{config.characterBaseInfo.race}}</label>
|
for="data.baseInfo.race">{{config.i18n.characterBaseInfo.race}}</label>
|
||||||
<input type="text" name="data.baseInfo.race" id="data.baseInfo.race" value="{{data.baseInfo.race}}"
|
<input type="text" name="data.baseInfo.race" id="data.baseInfo.race" value="{{data.baseInfo.race}}"
|
||||||
data-dtype="String" />
|
data-dtype="String" />
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.culture">{{config.characterBaseInfo.culture}}</label>
|
for="data.baseInfo.culture">{{config.i18n.characterBaseInfo.culture}}</label>
|
||||||
<input id="data.baseInfo.culture" type="text" name="data.baseInfo.culture"
|
<input id="data.baseInfo.culture" type="text" name="data.baseInfo.culture"
|
||||||
value="{{data.baseInfo.culture}}"
|
value="{{data.baseInfo.culture}}"
|
||||||
data-dtype="String" />
|
data-dtype="String" />
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property flex125">
|
<div class="basic-property flex125">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.progression.progressPoints.used">{{config.characterProgression.progressPoints}}</label>
|
for="data.progression.progressPoints.used">{{config.i18n.characterProgression.progressPoints}}</label>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<input id="data.progression.progressPoints.used" type="number"
|
<input id="data.progression.progressPoints.used" type="number"
|
||||||
name="data.progression.progressPoints.used"
|
name="data.progression.progressPoints.used"
|
||||||
|
@ -43,7 +43,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property flex125">
|
<div class="basic-property flex125">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.progression.talentPoints.used">{{config.characterProgression.talentPoints}}</label>
|
for="data.progression.talentPoints.used">{{config.i18n.characterProgression.talentPoints}}</label>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<input type="number" name="data.progression.talentPoints.used"
|
<input type="number" name="data.progression.talentPoints.used"
|
||||||
id="data.progression.talentPoints.used"
|
id="data.progression.talentPoints.used"
|
||||||
|
@ -56,13 +56,13 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.class">{{config.characterBaseInfo.class}}</label>
|
for="data.baseInfo.class">{{config.i18n.characterBaseInfo.class}}</label>
|
||||||
<input type="text" id="data.baseInfo.class" name="data.baseInfo.class"
|
<input type="text" id="data.baseInfo.class" name="data.baseInfo.class"
|
||||||
value="{{data.baseInfo.class}}" data-dtype="String" />
|
value="{{data.baseInfo.class}}" data-dtype="String" />
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.heroClass">{{config.characterBaseInfo.heroClass}}</label>
|
for="data.baseInfo.heroClass">{{config.i18n.characterBaseInfo.heroClass}}</label>
|
||||||
<input type="text" id="data.baseInfo.heroClass" name="data.baseInfo.heroClass"
|
<input type="text" id="data.baseInfo.heroClass" name="data.baseInfo.heroClass"
|
||||||
value="{{data.baseInfo.heroClass}}"
|
value="{{data.baseInfo.heroClass}}"
|
||||||
data-dtype="String" />
|
data-dtype="String" />
|
||||||
|
|
|
@ -6,10 +6,10 @@
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
||||||
<div class="flexrow basic-properties">
|
<div class="flexrow basic-properties">
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label>{{config.creatureBaseInfo.creatureType}}</label>
|
<label>{{config.i18n.creatureBaseInfo.creatureType}}</label>
|
||||||
<select name="data.baseInfo.creatureType" data-type="String">
|
<select name="data.baseInfo.creatureType" data-type="String">
|
||||||
{{#select data.baseInfo.creatureType}}
|
{{#select data.baseInfo.creatureType}}
|
||||||
{{#each config.creatureTypes as |value key|}}
|
{{#each config.i18n.creatureTypes as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
@ -17,20 +17,20 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.loot">{{config.creatureBaseInfo.loot}}</label>
|
for="data.baseInfo.loot">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||||
<input type="text" name="data.baseInfo.loot" value="{{data.baseInfo.loot}}" data-dtype="String" />
|
<input type="text" name="data.baseInfo.loot" value="{{data.baseInfo.loot}}" data-dtype="String" />
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.foeFactor">{{config.creatureBaseInfo.foeFactor}}</label>
|
for="data.baseInfo.foeFactor">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||||
<input type="text" name="data.baseInfo.foeFactor" value="{{data.baseInfo.foeFactor}}"
|
<input type="text" name="data.baseInfo.foeFactor" value="{{data.baseInfo.foeFactor}}"
|
||||||
data-dtype="Number" />
|
data-dtype="Number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label>{{config.creatureBaseInfo.sizeCategory}}</label>
|
<label>{{config.i18n.creatureBaseInfo.sizeCategory}}</label>
|
||||||
<select name="data.baseInfo.sizeCategory" data-type="String">
|
<select name="data.baseInfo.sizeCategory" data-type="String">
|
||||||
{{#select data.baseInfo.sizeCategory}}
|
{{#select data.baseInfo.sizeCategory}}
|
||||||
{{#each config.creatureSizeCategories as |value key|}}
|
{{#each config.i18n.creatureSizeCategories as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
@ -38,7 +38,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="basic-property">
|
<div class="basic-property">
|
||||||
<label class="basic-property-label"
|
<label class="basic-property-label"
|
||||||
for="data.baseInfo.experiencePoints">{{config.creatureBaseInfo.experiencePoints}}</label>
|
for="data.baseInfo.experiencePoints">{{config.i18n.creatureBaseInfo.experiencePoints}}</label>
|
||||||
<input type="text" name="data.baseInfo.experiencePoints" value="{{data.baseInfo.experiencePoints}}"
|
<input type="text" name="data.baseInfo.experiencePoints" value="{{data.baseInfo.experiencePoints}}"
|
||||||
data-dtype="Number" />
|
data-dtype="Number" />
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -42,11 +42,11 @@
|
||||||
{{!-- ======================================================================== --}}
|
{{!-- ======================================================================== --}}
|
||||||
|
|
||||||
<div class="attributes-traits grid grid-3col">
|
<div class="attributes-traits grid grid-3col">
|
||||||
{{#each config.attributes as |attribute-label attribute-key|}}
|
{{#each config.i18n.attributes as |attribute-label attribute-key|}}
|
||||||
{{> attribute attribute-label=attribute-label attribute-key=attribute-key attribute-data=(lookup ../data.attributes
|
{{> attribute attribute-label=attribute-label attribute-key=attribute-key attribute-data=(lookup ../data.attributes
|
||||||
attribute-key)}}
|
attribute-key)}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each config.traits as |trait-label trait-key|}}
|
{{#each config.i18n.traits as |trait-label trait-key|}}
|
||||||
{{> trait trait-label=trait-label trait-key=trait-key trait-data=(lookup ../data.traits trait-key)}}
|
{{> trait trait-label=trait-label trait-key=trait-key trait-data=(lookup ../data.traits trait-key)}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -4,13 +4,13 @@
|
||||||
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
|
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
|
||||||
<ol class="items-list">
|
<ol class="items-list">
|
||||||
<li class="item flexrow item-header">
|
<li class="item flexrow item-header">
|
||||||
<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
|
<label for="data.currency.gold" class="flex05">{{config.i18n.characterCurrency.gold}}</label>
|
||||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
|
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
|
||||||
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
|
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
|
||||||
<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
|
<label for="data.currency.silver" class="flex05">{{config.i18n.characterCurrency.silver}}</label>
|
||||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
|
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
|
||||||
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
|
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
|
||||||
<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
|
<label for="data.currency.copper" class="flex05">{{config.i18n.characterCurrency.copper}}</label>
|
||||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
|
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
|
||||||
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
|
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
|
||||||
</li>
|
</li>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<div class="progression flexrow">
|
<div class="progression flexrow">
|
||||||
<div class="progression-entry">
|
<div class="progression-entry">
|
||||||
<h2 class="progression-label"><label for="data.progression.level">{{config.characterProgression.level}}</label>
|
<h2 class="progression-label"><label for="data.progression.level">{{config.i18n.characterProgression.level}}</label>
|
||||||
</h2>
|
</h2>
|
||||||
<label for="data.progression.level" class="hidden">Progression Level</label>
|
<label for="data.progression.level" class="hidden">Progression Level</label>
|
||||||
<input class="progression-value" type="number" name="data.progression.level" id="data.progression.level" value="{{data.progression.level}}"
|
<input class="progression-value" type="number" name="data.progression.level" id="data.progression.level" value="{{data.progression.level}}"
|
||||||
|
@ -8,7 +8,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="progression-entry">
|
<div class="progression-entry">
|
||||||
<h2 class="progression-label"><label
|
<h2 class="progression-label"><label
|
||||||
for="data.progression.experiencePoints">{{config.characterProgression.experiencePoints}}</label>
|
for="data.progression.experiencePoints">{{config.i18n.characterProgression.experiencePoints}}</label>
|
||||||
</h2>
|
</h2>
|
||||||
<label for="data.progression.experiencePoints" class="hidden">Experience Points</label>
|
<label for="data.progression.experiencePoints" class="hidden">Experience Points</label>
|
||||||
<input class="progression-value" type="number" name="data.progression.experiencePoints" id="data.progression.experiencePoints"
|
<input class="progression-value" type="number" name="data.progression.experiencePoints" id="data.progression.experiencePoints"
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
{{!-- ======================================================================== --}}
|
{{!-- ======================================================================== --}}
|
||||||
|
|
||||||
<div class="combat-values flexrow flex-between">
|
<div class="combat-values flexrow flex-between">
|
||||||
{{#each config.combatValues as |combat-value-label combat-value-key|}}
|
{{#each config.i18n.combatValues as |combat-value-label combat-value-key|}}
|
||||||
{{> combat-value combat-value-key=combat-value-key combat-value-data=(lookup ../data.combatValues
|
{{> combat-value combat-value-key=combat-value-key combat-value-data=(lookup ../data.combatValues
|
||||||
combat-value-key)}}
|
combat-value-key)}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
|
@ -109,8 +109,8 @@
|
||||||
{{#each itemsByType.weapon as |item id|}}
|
{{#each itemsByType.weapon as |item id|}}
|
||||||
{{#> itemListEntry item=item}}
|
{{#> itemListEntry item=item}}
|
||||||
<div class="flex05 item-image">
|
<div class="flex05 item-image">
|
||||||
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
|
<img src="{{lookup ../../config.icons.attackTypes item.data.data.attackType}}"
|
||||||
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
title="{{lookup ../../config.i18n.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
|
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
|
||||||
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
|
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
|
||||||
|
@ -134,11 +134,11 @@
|
||||||
{{/itemListHeader}}
|
{{/itemListHeader}}
|
||||||
{{#each itemsByType.armor as |item id|}}
|
{{#each itemsByType.armor as |item id|}}
|
||||||
{{#> itemListEntry item=item }}
|
{{#> itemListEntry item=item }}
|
||||||
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
|
<div title="{{lookup ../../config.i18n.armorMaterialTypes item.data.data.armorMaterialType}}">
|
||||||
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
{{lookup ../../config.i18n.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
||||||
</div>
|
</div>
|
||||||
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
|
<div title="{{lookup ../../config.i18n.armorTypes item.data.data.armorType}}">
|
||||||
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
|
{{lookup ../../config.i18n.armorTypesAbbr item.data.data.armorType}}
|
||||||
</div>
|
</div>
|
||||||
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
|
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
|
||||||
{{/itemListEntry}}
|
{{/itemListEntry}}
|
||||||
|
|
|
@ -3,6 +3,6 @@
|
||||||
!-- The current item is defined by the data-item-id HTML property of the parent li element.
|
!-- The current item is defined by the data-item-id HTML property of the parent li element.
|
||||||
--}}
|
--}}
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-control item-edit" title="{{localize 'DS4.UserInteractionEditItem'}}"><i class="fas fa-edit"></i></a>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize 'DS4.UserInteractionDeleteItem'}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -4,16 +4,16 @@
|
||||||
{{#if (and (ne profile-data-key 'biography') (ne profile-data-key 'specialCharacteristics'))}}
|
{{#if (and (ne profile-data-key 'biography') (ne profile-data-key 'specialCharacteristics'))}}
|
||||||
<div class="profile-entry">
|
<div class="profile-entry">
|
||||||
<label for="data.profile.{{profile-data-key}}">
|
<label for="data.profile.{{profile-data-key}}">
|
||||||
{{lookup ../config.characterProfile profile-data-key}}
|
{{lookup ../config.i18n.characterProfile profile-data-key}}
|
||||||
</label>
|
</label>
|
||||||
<input type="text" name="data.profile.{{profile-data-key}}" value="{{profile-data-value}}"
|
<input type="text" name="data.profile.{{profile-data-key}}" value="{{profile-data-value}}"
|
||||||
data-dtype="{{lookup ../config/characterProfileDTypes profile-data-key}}" />
|
data-dtype="{{lookup ../config.i18n.characterProfileDTypes profile-data-key}}" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
<div>
|
<div>
|
||||||
<label for="data.profile.specialCharacteristics">
|
<label for="data.profile.specialCharacteristics">
|
||||||
{{lookup config.characterProfile 'specialCharacteristics'}}
|
{{lookup config.i18n.characterProfile 'specialCharacteristics'}}
|
||||||
</label>
|
</label>
|
||||||
<textarea name="data.profile.specialCharacteristics" data-dtype="String" rows="4">{{data.profile.specialCharacteristics}}</textarea>
|
<textarea name="data.profile.specialCharacteristics" data-dtype="String" rows="4">{{data.profile.specialCharacteristics}}</textarea>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -23,11 +23,11 @@
|
||||||
!-- directly handing over the latter two.
|
!-- directly handing over the latter two.
|
||||||
--}}
|
--}}
|
||||||
{{#*inline "temporalUnit"}}
|
{{#*inline "temporalUnit"}}
|
||||||
{{> unit unitNames=config.temporalUnits unitAbbrs=config.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
{{> unit unitNames=config.i18n.temporalUnits unitAbbrs=config.i18n.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||||
{{/inline}}
|
{{/inline}}
|
||||||
|
|
||||||
{{#*inline "distanceUnit"}}
|
{{#*inline "distanceUnit"}}
|
||||||
{{> unit unitNames=config.distanceUnits unitAbbrs=config.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
{{> unit unitNames=config.i18n.distanceUnits unitAbbrs=config.i18n.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||||
{{/inline}}
|
{{/inline}}
|
||||||
|
|
||||||
|
|
||||||
|
@ -71,8 +71,8 @@
|
||||||
data-property="name" title="{{localize 'DS4.ItemName'}}" />
|
data-property="name" title="{{localize 'DS4.ItemName'}}" />
|
||||||
{{!-- spell type --}}
|
{{!-- spell type --}}
|
||||||
<div class="flex05 item-image">
|
<div class="flex05 item-image">
|
||||||
<img src="{{lookup ../config.spellTypesIcons item.data.data.spellType}}"
|
<img src="{{lookup ../config.icons.spellTypes item.data.data.spellType}}"
|
||||||
title="{{lookup ../config.spellTypes item.data.data.spellType}}" width="24" height="24" />
|
title="{{lookup ../config.i18n.spellTypes item.data.data.spellType}}" width="24" height="24" />
|
||||||
</div>
|
</div>
|
||||||
{{!-- spell bonus --}}
|
{{!-- spell bonus --}}
|
||||||
<input class="item-num-val item-change" type="text" data-dtype="String"
|
<input class="item-num-val item-change" type="text" data-dtype="String"
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<label>{{localize "DS4.ArmorType"}}</label>
|
<label>{{localize "DS4.ArmorType"}}</label>
|
||||||
<select name="data.armorType" data-type="String">
|
<select name="data.armorType" data-type="String">
|
||||||
{{#select data.armorType}}
|
{{#select data.armorType}}
|
||||||
{{#each config.armorTypes as |value key|}}
|
{{#each config.i18n.armorTypes as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
@ -15,7 +15,7 @@
|
||||||
<label for="data.armorMaterialType">{{localize "DS4.ArmorMaterialType"}}</label>
|
<label for="data.armorMaterialType">{{localize "DS4.ArmorMaterialType"}}</label>
|
||||||
<select name="data.armorMaterialType" data-type="String">
|
<select name="data.armorMaterialType" data-type="String">
|
||||||
{{#select data.armorMaterialType}}
|
{{#select data.armorMaterialType}}
|
||||||
{{#each config.armorMaterialTypes as |value key|}}
|
{{#each config.i18n.armorMaterialTypes as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
<label for="data.availability">{{localize "DS4.ItemAvailability"}}</label>
|
<label for="data.availability">{{localize "DS4.ItemAvailability"}}</label>
|
||||||
<select name="data.availability" data-type="String">
|
<select name="data.availability" data-type="String">
|
||||||
{{#select data.availability}}
|
{{#select data.availability}}
|
||||||
{{#each config.itemAvailabilities as |value key|}}
|
{{#each config.i18n.itemAvailabilities as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
|
|
@ -5,16 +5,18 @@
|
||||||
<div class="effect-image"></div>
|
<div class="effect-image"></div>
|
||||||
<div class="effect-name">Name</div>
|
<div class="effect-name">Name</div>
|
||||||
<div class="effect-controls">
|
<div class="effect-controls">
|
||||||
<a class="effect-control" data-action="create" title="Create Effect"><i class="fas fa-plus"></i> Add
|
<a class="effect-control" data-action="create" title="{{localize 'DS4.UserInteractionAddEffect'}}">
|
||||||
effect</a>
|
<i class="fas fa-plus"></i> {{localize 'DS4.UserInteractionAddEffect'}}</a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{#each item.effects as |effect id|}}
|
{{#each item.effects as |effect id|}}
|
||||||
<li class="effect flexrow" data-effect-id="{{effect._id}}">
|
<li class="effect flexrow" data-effect-id="{{effect._id}}">
|
||||||
<h4 class="effect-name">{{effect.label}}</h4>
|
<h4 class="effect-name">{{effect.label}}</h4>
|
||||||
<div class="effect-controls">
|
<div class="effect-controls">
|
||||||
<a class="effect-control" data-action="edit" title="Edit Effect"><i class="fas fa-edit"></i></a>
|
<a class="effect-control" data-action="edit" title="{{localize 'DS4.UserInteractionEditEffect'}}">
|
||||||
<a class="effect-control" data-action="delete" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
<i class="fas fa-edit"></i></a>
|
||||||
|
<a class="effect-control" data-action="delete" title="{{localize 'DS4.UserInteractionDeleteEffect'}}">
|
||||||
|
<i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||||
<div class="header-fields flexrow">
|
<div class="header-fields flexrow">
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
|
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
|
||||||
<h2 class="item-type">{{localize (lookup config.itemTypes item.type)}}</h2>
|
<h2 class="item-type">{{lookup config.i18n.itemTypes item.type}}</h2>
|
||||||
{{> @partial-block}}
|
{{> @partial-block}}
|
||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
|
@ -12,9 +12,9 @@
|
||||||
<select name="data.{{property}}.unit" data-type="String">
|
<select name="data.{{property}}.unit" data-type="String">
|
||||||
{{#select (lookup (lookup data property) 'unit')}}
|
{{#select (lookup (lookup data property) 'unit')}}
|
||||||
{{#if (eq unitType 'temporal')}}
|
{{#if (eq unitType 'temporal')}}
|
||||||
{{#each (lookup config 'temporalUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
{{#each (lookup config.i18n 'temporalUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#each (lookup config 'distanceUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
{{#each (lookup config.i18n 'distanceUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
|
@ -33,7 +33,7 @@
|
||||||
<label for="data.spellType">{{localize "DS4.SpellType"}}</label>
|
<label for="data.spellType">{{localize "DS4.SpellType"}}</label>
|
||||||
<select id="data.spellType" name="data.spellType" data-type="String">
|
<select id="data.spellType" name="data.spellType" data-type="String">
|
||||||
{{#select data.spellType}}
|
{{#select data.spellType}}
|
||||||
{{#each config.spellTypes as |value key|}}
|
{{#each config.i18n.spellTypes as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
@ -52,7 +52,7 @@
|
||||||
<label for="data.spellCategory">{{localize "DS4.SpellCategory"}}</label>
|
<label for="data.spellCategory">{{localize "DS4.SpellCategory"}}</label>
|
||||||
<select id="data.spellCategory" name="data.spellCategory" data-type="String">
|
<select id="data.spellCategory" name="data.spellCategory" data-type="String">
|
||||||
{{#select data.spellCategory}}
|
{{#select data.spellCategory}}
|
||||||
{{#each config.spellCategories as |value key|}}
|
{{#each config.i18n.spellCategories as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
<label>{{localize "DS4.AttackType"}}</label>
|
<label>{{localize "DS4.AttackType"}}</label>
|
||||||
<select name="data.attackType" data-type="String">
|
<select name="data.attackType" data-type="String">
|
||||||
{{#select data.attackType}}
|
{{#select data.attackType}}
|
||||||
{{#each config.attackTypes as |value key|}}
|
{{#each config.i18n.attackTypes as |value key|}}
|
||||||
<option value="{{key}}">{{value}}</option>
|
<option value="{{key}}">{{value}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
|
<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
|
||||||
<select id="visibility" data-type="String">
|
<select id="visibility" data-type="String">
|
||||||
{{#each rollModes as |rollMode|}}
|
{{#each rollModes as |rollMode|}}
|
||||||
<option value="{{rollMode}}">{{lookup ../config.chatVisibilities rollMode}}</option>
|
<option value="{{rollMode}}">{{lookup ../config.i18n.chatVisibilities rollMode}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</select>
|
</select>
|
||||||
</form>
|
</form>
|
||||||
|
|
Loading…
Reference in a new issue