fix: automate "Scharfschütze" and remove duplicate "Panzerung zerschmettern"
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ed06d91069
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1 changed files with 29 additions and 22 deletions
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@ -1430,7 +1430,35 @@
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"mod": 0
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}
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},
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"effects": [],
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"effects": [
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{
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"_id": "jJ2oSM9Bs4dDApiH",
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"changes": [
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{
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"key": "data.opponentDefenseForAttackType.ranged",
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"mode": 2,
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"value": "-1"
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null
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},
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"icon": "icons/svg/aura.svg",
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"label": "Gegnerabwehr bei Fernkampfangriffen",
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"transfer": true,
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"flags": {
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"ds4": {
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"itemEffectConfig": {
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"applyToItems": true,
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"itemName": "",
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"condition": "'@item.type' === 'weapon' && ('@item.data.attackType' === 'ranged' || '@item.data.attackType' === 'meleeRanged')"
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}
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}
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},
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"tint": null
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}
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],
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"folder": null,
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"sort": 0,
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"permission": {
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@ -1480,27 +1508,6 @@
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},
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"flags": {}
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},
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{
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"_id": "QAxxIGpwledNp0n1",
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"name": "Panzerung zerschmettern",
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
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"data": {
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"description": "<p>Jedesmal, wenn ein Charakter mit einem Nahkampfangriff bei einem Gegner Schaden verursacht, sinkt der PA-Wert eines zufällig zu ermittelnden Rüstungsteils des Opfers um 1 Punkt pro Talentrang.</p>\n<p>Welches einzelne Rüstungsteil der getragenen Panzerung betroffen ist, wird zufällig ermittelt.</p>",
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"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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}
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},
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"effects": [],
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"folder": null,
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"sort": 0,
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"permission": {
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"default": 0
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},
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"flags": {}
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},
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{
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"_id": "RJauLusDDQWo77JU",
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"name": "Schwimmen",
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