Merge branch '036-automatic-calculation-of-combat-base-values' into 'master'
automatically calculate base combat values Closes #36 See merge request dungeonslayers/ds4!57
This commit is contained in:
commit
fbfd9dea20
15 changed files with 199 additions and 26 deletions
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@ -175,6 +175,9 @@
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"DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.",
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"DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.",
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"DS4.ErrorDiceCritOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
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"DS4.ErrorDiceCritOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.",
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"DS4.ErrorDuringMigration": "Fehler während der Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion}. Der Fehler trat während der Ausführung des Migrationsskripts mit der Version {migrationVersion} auf. Spätere Migrationsskripte wurden nicht ausgeführt. Mehr Details finden Sie in der Entwicklerkonsole (F12).",
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"DS4.InfoSystemUpdateStart": "Aktualisiere DS4 System von Migrationsversion {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.",
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"DS4.InfoSystemUpdateCompleted": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!",
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"DS4.UnitRounds": "Runden",
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"DS4.UnitRounds": "Runden",
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"DS4.UnitRoundsAbbr": "Rnd",
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"DS4.UnitRoundsAbbr": "Rnd",
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"DS4.UnitMinutes": "Minuten",
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"DS4.UnitMinutes": "Minuten",
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@ -175,6 +175,9 @@
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"DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.",
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"DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded",
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"DS4.ErrorDuringMigration": "Error while migrating DS4 system from migration version {currentVersion} to {targetVersion}. The error occurred during execution of migration script with version {migrationVersion}. Later migrations have not been executed. For more details, please look at the development console (F12).",
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"DS4.InfoSystemUpdateStart": "Migrating DS4 system from migration version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.",
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"DS4.InfoSystemUpdateCompleted": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} successful!",
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"DS4.UnitRounds": "Rounds",
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"DS4.UnitRounds": "Rounds",
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"DS4.UnitRoundsAbbr": "rnd",
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"DS4.UnitRoundsAbbr": "rnd",
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"DS4.UnitMinutes": "Minutes",
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"DS4.UnitMinutes": "Minutes",
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@ -1,6 +1,6 @@
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import { ModifiableData } from "../common/common-data";
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import { ModifiableData } from "../common/common-data";
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import { DS4Item } from "../item/item";
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import { DS4Item } from "../item/item";
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import { DS4ItemDataType, ItemType } from "../item/item-data";
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import { DS4Armor, DS4ItemDataType, DS4Shield, ItemType } from "../item/item-data";
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import { DS4ActorDataType } from "./actor-data";
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import { DS4ActorDataType } from "./actor-data";
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export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
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export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
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@ -15,12 +15,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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const traits = data.data.traits;
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const traits = data.data.traits;
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Object.values(traits).forEach((trait: ModifiableData<number>) => (trait.total = trait.base + trait.mod));
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Object.values(traits).forEach((trait: ModifiableData<number>) => (trait.total = trait.base + trait.mod));
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const combatValues = data.data.combatValues;
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this._prepareCombatValues();
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Object.values(combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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combatValues.hitPoints.max = combatValues.hitPoints.total;
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}
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}
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/**
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/**
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@ -55,4 +50,44 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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canOwnItemType(itemType: ItemType): boolean {
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canOwnItemType(itemType: ItemType): boolean {
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return this.ownableItemTypes.includes(itemType);
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return this.ownableItemTypes.includes(itemType);
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}
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}
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/**
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* Prepares the combat values of the actor.
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*/
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private _prepareCombatValues(): void {
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const data = this.data.data;
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const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
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data.combatValues.hitPoints.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + 10;
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data.combatValues.defense.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + armorValueOfEquippedItems;
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data.combatValues.initiative.base = (data.attributes.mobility.total ?? 0) + (data.traits.agility.total ?? 0);
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data.combatValues.movement.base = (data.attributes.mobility.total ?? 0) / 2 + 1;
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data.combatValues.meleeAttack.base = (data.attributes.body.total ?? 0) + (data.traits.strength.total ?? 0);
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data.combatValues.rangedAttack.base =
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(data.attributes.mobility.total ?? 0) + (data.traits.dexterity.total ?? 0);
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data.combatValues.spellcasting.base =
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(data.attributes.mind.total ?? 0) + (data.traits.aura.total ?? 0) - armorValueOfEquippedItems;
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data.combatValues.targetedSpellcasting.base =
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(data.attributes.mind.total ?? 0) + (data.traits.dexterity.total ?? 0) - armorValueOfEquippedItems;
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Object.values(data.combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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data.combatValues.hitPoints.max = data.combatValues.hitPoints.total;
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}
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/**
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* Calculates the total armor value of all equipped items.
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*/
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private _calculateArmorValueOfEquippedItems(): number {
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return this.items
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.filter((item) => ["armor", "shield"].includes(item.type))
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.map((item) => item.data.data as DS4Armor | DS4Shield)
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.filter((itemData) => itemData.equipped)
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.map((itemData) => itemData.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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}
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}
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@ -14,6 +14,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
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classes: ["ds4", "sheet", "actor"],
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classes: ["ds4", "sheet", "actor"],
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width: 745,
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width: 745,
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height: 600,
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height: 600,
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scrollY: [".sheet-body"],
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});
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});
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}
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}
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@ -4,7 +4,13 @@ export interface ModifiableData<T> {
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total?: T;
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total?: T;
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}
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}
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export interface ResourceData<T> extends ModifiableData<T> {
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export interface ModifiableMaybeData<T> {
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base?: T;
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mod: T;
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total?: T;
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}
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export interface ResourceData<T> extends ModifiableMaybeData<T> {
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value: T;
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value: T;
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max?: T;
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max?: T;
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}
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}
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@ -7,6 +7,8 @@ import { DS4Check } from "./rolls/check";
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import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { createCheckRoll } from "./rolls/check-factory";
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import { createCheckRoll } from "./rolls/check-factory";
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import { registerSystemSettings } from "./settings";
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import { migration } from "./migrations";
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Hooks.once("init", async function () {
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Hooks.once("init", async function () {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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@ -16,6 +18,7 @@ Hooks.once("init", async function () {
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DS4Item,
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DS4Item,
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DS4,
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DS4,
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createCheckRoll,
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createCheckRoll,
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migration,
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};
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};
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// Record configuration
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// Record configuration
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@ -37,6 +40,9 @@ Hooks.once("init", async function () {
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s: DS4Check,
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s: DS4Check,
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};
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};
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// Register system settings
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registerSystemSettings();
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// Register sheet application classes
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
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@ -123,3 +129,7 @@ Hooks.once("setup", function () {
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}, {});
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}, {});
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}
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}
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});
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});
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Hooks.once("ready", function () {
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migration.migrate();
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});
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@ -24,7 +24,7 @@ interface DS4Weapon extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {
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opponentDefense: number;
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opponentDefense: number;
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}
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}
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interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {
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export interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {
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armorMaterialType: "cloth" | "leather" | "chain" | "plate";
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armorMaterialType: "cloth" | "leather" | "chain" | "plate";
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armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
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armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
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}
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}
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@ -57,7 +57,7 @@ interface DS4Spell extends DS4ItemBase, DS4ItemEquipable {
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scrollPrice: number;
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scrollPrice: number;
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}
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}
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interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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export interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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type DS4RacialAbility = DS4ItemBase;
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type DS4RacialAbility = DS4ItemBase;
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@ -13,6 +13,7 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
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height: 400,
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height: 400,
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classes: ["ds4", "sheet", "item"],
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classes: ["ds4", "sheet", "item"],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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|
scrollY: [".sheet-body"],
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});
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});
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}
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}
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|
|
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|
|
81
src/module/migrations.ts
Normal file
81
src/module/migrations.ts
Normal file
|
@ -0,0 +1,81 @@
|
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import { migrate as migrate001 } from "./migrations/001";
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|
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async function migrate(): Promise<void> {
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|
if (!game.user.isGM) {
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|
return;
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}
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|
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const oldMigrationVersion: number = game.settings.get("ds4", "systemMigrationVersion");
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|
|
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const targetMigrationVersion = migrations.length;
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|
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if (isFirstWorldStart(oldMigrationVersion)) {
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game.settings.set("ds4", "systemMigrationVersion", targetMigrationVersion);
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|
return;
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|
}
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|
|
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|
return migrateFromTo(oldMigrationVersion, targetMigrationVersion);
|
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|
}
|
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|
|
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|
async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion: number): Promise<void> {
|
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|
if (!game.user.isGM) {
|
||||||
|
return;
|
||||||
|
}
|
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|
|
||||||
|
const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
|
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|
|
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|
if (migrationsToExecute.length > 0) {
|
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|
ui.notifications.info(
|
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game.i18n.format("DS4.InfoSystemUpdateStart", {
|
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|
currentVersion: oldMigrationVersion,
|
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|
targetVersion: targetMigrationVersion,
|
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|
}),
|
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|
{ permanent: true },
|
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|
);
|
||||||
|
|
||||||
|
for (const [i, migration] of migrationsToExecute.entries()) {
|
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|
const currentMigrationVersion = oldMigrationVersion + i + 1;
|
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|
console.log("executing migration script ", currentMigrationVersion);
|
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|
try {
|
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|
await migration();
|
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|
game.settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
|
||||||
|
} catch (err) {
|
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|
ui.notifications.error(
|
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|
game.i18n.format("DS4.ErrorDuringMigration", {
|
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|
currentVersion: oldMigrationVersion,
|
||||||
|
targetVersion: targetMigrationVersion,
|
||||||
|
migrationVersion: currentMigrationVersion,
|
||||||
|
}),
|
||||||
|
{ permanent: true },
|
||||||
|
);
|
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|
err.message = `Failed ds4 system migration: ${err.message}`;
|
||||||
|
console.error(err);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ui.notifications.info(
|
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|
game.i18n.format("DS4.InfoSystemUpdateCompleted", {
|
||||||
|
currentVersion: oldMigrationVersion,
|
||||||
|
targetVersion: targetMigrationVersion,
|
||||||
|
}),
|
||||||
|
{ permanent: true },
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTargetMigrationVersion(): number {
|
||||||
|
return migrations.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
const migrations: Array<() => Promise<void>> = [migrate001];
|
||||||
|
|
||||||
|
function isFirstWorldStart(migrationVersion: number): boolean {
|
||||||
|
return migrationVersion < 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
export const migration = {
|
||||||
|
migrate: migrate,
|
||||||
|
migrateFromTo: migrateFromTo,
|
||||||
|
getTargetMigrationVersion: getTargetMigrationVersion,
|
||||||
|
};
|
28
src/module/migrations/001.ts
Normal file
28
src/module/migrations/001.ts
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
export async function migrate(): Promise<void> {
|
||||||
|
for (const a of game.actors.entities) {
|
||||||
|
const updateData = getActorUpdateData();
|
||||||
|
console.log(`Migrating actor ${a.name}`);
|
||||||
|
await a.update(updateData, { enforceTypes: false });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getActorUpdateData(): Record<string, unknown> {
|
||||||
|
const updateData = {
|
||||||
|
data: {
|
||||||
|
combatValues: [
|
||||||
|
"hitPoints",
|
||||||
|
"defense",
|
||||||
|
"initiative",
|
||||||
|
"movement",
|
||||||
|
"meleeAttack",
|
||||||
|
"rangedAttack",
|
||||||
|
"spellcasting",
|
||||||
|
"targetedSpellcasting",
|
||||||
|
].reduce((acc, curr) => {
|
||||||
|
acc[curr] = { "-=base": null };
|
||||||
|
return acc;
|
||||||
|
}, {}),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
return updateData;
|
||||||
|
}
|
|
@ -33,7 +33,7 @@ class CheckFactory {
|
||||||
|
|
||||||
private checkOptions: DS4CheckFactoryOptions;
|
private checkOptions: DS4CheckFactoryOptions;
|
||||||
|
|
||||||
async execute(): Promise<ChatMessage | any> {
|
async execute(): Promise<ChatMessage | unknown> {
|
||||||
const rollCls: typeof Roll = CONFIG.Dice.rolls[0];
|
const rollCls: typeof Roll = CONFIG.Dice.rolls[0];
|
||||||
|
|
||||||
const formula = [
|
const formula = [
|
||||||
|
@ -82,7 +82,7 @@ class CheckFactory {
|
||||||
export async function createCheckRoll(
|
export async function createCheckRoll(
|
||||||
targetValue: number,
|
targetValue: number,
|
||||||
options: Partial<DS4CheckFactoryOptions> = {},
|
options: Partial<DS4CheckFactoryOptions> = {},
|
||||||
): Promise<ChatMessage | any> {
|
): Promise<ChatMessage | unknown> {
|
||||||
// Ask for additional required data;
|
// Ask for additional required data;
|
||||||
const gmModifierData = await askGmModifier(targetValue, options);
|
const gmModifierData = await askGmModifier(targetValue, options);
|
||||||
|
|
||||||
|
@ -99,7 +99,7 @@ export async function createCheckRoll(
|
||||||
// Possibly additional processing
|
// Possibly additional processing
|
||||||
|
|
||||||
// Execute roll
|
// Execute roll
|
||||||
await cf.execute();
|
return cf.execute();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
12
src/module/settings.ts
Normal file
12
src/module/settings.ts
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
export function registerSystemSettings(): void {
|
||||||
|
/**
|
||||||
|
* Track the migrations version of the latest migration that has been applied
|
||||||
|
*/
|
||||||
|
game.settings.register("ds4", "systemMigrationVersion", {
|
||||||
|
name: "System Migration Version",
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
type: Number,
|
||||||
|
default: -1,
|
||||||
|
});
|
||||||
|
}
|
|
@ -40,8 +40,9 @@
|
||||||
|
|
||||||
.combat-value-formula {
|
.combat-value-formula {
|
||||||
width: $size;
|
width: $size;
|
||||||
input {
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
span {
|
||||||
|
line-height: $default-input-height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -45,36 +45,28 @@
|
||||||
},
|
},
|
||||||
"combatValues": {
|
"combatValues": {
|
||||||
"hitPoints": {
|
"hitPoints": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0,
|
"mod": 0,
|
||||||
"value": 0
|
"value": 0
|
||||||
},
|
},
|
||||||
"defense": {
|
"defense": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"initiative": {
|
"initiative": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"movement": {
|
"movement": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"meleeAttack": {
|
"meleeAttack": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"rangedAttack": {
|
"rangedAttack": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"spellcasting": {
|
"spellcasting": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
},
|
},
|
||||||
"targetedSpellcasting": {
|
"targetedSpellcasting": {
|
||||||
"base": 0,
|
|
||||||
"mod": 0
|
"mod": 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,9 +13,9 @@
|
||||||
<div class="combat-value-with-formula">
|
<div class="combat-value-with-formula">
|
||||||
<div class="combat-value {{combat-value-key}}"><span class="combat-value-total">{{combat-value-data.total}}</span>
|
<div class="combat-value {{combat-value-key}}"><span class="combat-value-total">{{combat-value-data.total}}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="combat-value-formula flexrow"><input type="number" name="data.combatValues.{{combat-value-key}}.base"
|
<div class="combat-value-formula flexrow"><span class="combat-value-base">{{combat-value-data.base}}</span><span>+</span><input
|
||||||
value='{{combat-value-data.base}}' data-dtype="Number" /><input type="number"
|
type="number" name="data.combatValues.{{combat-value-key}}.mod" value='{{combat-value-data.mod}}'
|
||||||
name="data.combatValues.{{combat-value-key}}.mod" value='{{combat-value-data.mod}}' data-dtype="Number" />
|
data-dtype="Number" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/inline}}
|
{{/inline}}
|
||||||
|
|
Loading…
Reference in a new issue