Commit graph

2437 commits

Author SHA1 Message Date
e89f03f81d feat: display talent rank with roman numerals in character sheet 2022-11-10 04:00:48 +01:00
1e7492073e fix: simplify talent rank display in character sheet 2022-11-10 03:32:52 +01:00
d99b1006ba fix: automate "Scharfschütze" and remove duplicate "Panzerung zerschmettern" 2022-11-10 03:31:46 +01:00
ed06d91069 chore(release): 1.17.0 2022-11-10 00:52:45 +00:00
0ecfdbda02 Merge branch '101-opponent-defense-per-attack-type' into 'main'
Display opponent defense in attack rolls and make it adjustable via effects per attack type

Closes #101

See merge request dungeonslayers/ds4!220
2022-11-10 00:49:49 +00:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
Renovate Bot
e55da9a0e6 chore(deps): update dependency sass to v1.56.1 2022-11-09 02:23:06 +00:00
Renovate Bot
6371b4bd17 chore(deps): update dependency vitest to v0.25.1 2022-11-08 16:18:34 +00:00
Renovate Bot
23d8b16189 chore(deps): update dependency husky to v8.0.2 2022-11-08 04:20:13 +00:00
fc9ebca301 chore(release): 1.16.1 2022-11-07 23:43:22 +00:00
baa32c9022 fix: use correct name for the Wahrnehmung talent 2022-11-07 23:35:21 +01:00
Renovate Bot
96782cfa03 chore(deps): update typescript-eslint monorepo to v5.42.1 2022-11-07 18:19:05 +00:00
Renovate Bot
17951a74f3 chore(deps): update dependency vitest to v0.25.0 2022-11-07 16:19:17 +00:00
Renovate Bot
ac4802d9f1 chore(deps): update dependency vite to v3.2.3 2022-11-07 09:18:09 +00:00
4b8b1a256a chore(release): 1.16.0 2022-11-07 03:27:26 +00:00
5449e81cd4 Merge branch '059-talent-compendium' into 'main'
feat: add talent compendium containing all SRD talents

Closes #59

See merge request dungeonslayers/ds4!219
2022-11-07 03:23:57 +00:00
5d212662f1 feat: add talent compendium containing all SRD talents 2022-11-07 04:22:02 +01:00
faefc9045b Merge branch 'fix-communicate-check-value-calculation' into 'main'
fix: correctly calculate the check target number for communicate

See merge request dungeonslayers/ds4!218
2022-11-06 22:05:16 +00:00
01fb92732b fix: correctly calculate the check target number for communicate
It receives a bonus of +1 for each known language
2022-11-06 23:03:19 +01:00
e814bd24e1 Merge branch 'armor-value-spell-bonus' into 'main'
feat: make it possible to affect the armor value spell malus with Active Effects

See merge request dungeonslayers/ds4!217
2022-11-06 21:46:14 +00:00
acf48c4c44 feat: make it possible to affect the armor value spell malus with Active Effects
The corresponding key is `data.armorValueSpellMalus`
2022-11-06 21:44:02 +00:00
880726305d fix: always display checks in 3 columns 2022-11-06 21:44:02 +00:00
Renovate Bot
b41d506e2c chore(deps): update dependency eslint to v8.27.0 2022-11-06 07:19:47 +00:00
bc35fca4df Merge branch 'fix-application-of-effects-to-items' into 'main'
fix: apply effects to embedded items after all embedded items have been prepared

See merge request dungeonslayers/ds4!216
2022-11-05 01:45:30 +00:00
bdb17cfac7 fix: apply effects to embedded items after all embedded items have been prepared 2022-11-05 02:42:01 +01:00
ebb2421952 Merge branch 'restructure' into 'main'
Restructure

See merge request dungeonslayers/ds4!215
2022-11-04 21:12:44 +00:00
0e836fee65 chore(deps): update @types/node to v18.11.9 2022-11-04 21:50:03 +01:00
c5d4ec1abd refactor: improve structure of src 2022-11-04 21:47:18 +01:00
b74919b75b Merge branch 'spell-groups' into 'main'
feat: replace spell category by spell groups

See merge request dungeonslayers/ds4!214
2022-11-04 20:18:43 +00:00
9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
ab31450dd8 fix: address a few problems with active effect application 2022-11-04 21:09:06 +01:00
Renovate Bot
1abaf6203c chore(deps): update dependency sass to v1.56.0 2022-11-04 00:22:16 +00:00
60b6844013 Merge branch 'make-non-editable-sheets-non-interactive' into 'main'
fix: visually disable/remove interactive elements in non-editable sheets

See merge request dungeonslayers/ds4!213
2022-11-03 23:05:32 +00:00
2023019d3a fix: visually disable/remove interactive elements in non-editable sheets 2022-11-04 00:03:03 +01:00
a71a388fbf Merge branch '095-limited-actor-sheet' into 'main'
feat: add a special actor sheet that is displayed to users with the LIMITED...

Closes #95

See merge request dungeonslayers/ds4!212
2022-11-03 22:07:03 +00:00
fc9f4b49b5 feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
63e888e39d Merge branch '097-fix-langbogen-price' into 'main'
fix: fix the prices of Langbogen and Langbogen +1 in the provided item pack

Closes #97

See merge request dungeonslayers/ds4!211
2022-11-03 21:29:50 +00:00
fd48873e2d fix: fix the prices of Langbogen and Langbogen +1 in the provided item pack 2022-11-03 22:26:49 +01:00
4ac29f8f95 Merge branch 'item-effects' into 'main'
Add effects for owned items

See merge request dungeonslayers/ds4!203
2022-11-03 21:20:49 +00:00
ddfab1813e refactor: extract active effect application to DS4ActiveEffect 2022-11-03 22:16:01 +01:00
b1ed05a796 feat: add functionality to apply Active Affects to owned Items
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
Renovate Bot
27b6506847 chore(deps): update dependency yargs to v17.6.2 2022-11-03 17:17:07 +00:00
Renovate Bot
e51d2a8f94 chore(deps): update dependency @guanghechen/rollup-plugin-copy to v2.1.4 2022-11-03 13:17:59 +00:00
429060311f Merge branch 'renovate/swc-core-1.x' into 'main'
chore(deps): update dependency @swc/core to v1.3.14

See merge request dungeonslayers/ds4!210
2022-11-03 06:18:47 +00:00
Renovate Bot
9c6dbc0a08 chore(deps): update dependency @swc/core to v1.3.14 2022-11-03 05:19:27 +00:00
Renovate Bot
0e992ba8de chore(deps): update dependency yargs to v17.6.1 2022-11-02 17:18:03 +00:00
Renovate Bot
0beb37d5f0 chore(deps): update dependency vitest to v0.24.5 2022-11-01 18:18:40 +00:00
Renovate Bot
0741684ae3 chore(deps): update dependency rollup to v3.2.5 2022-11-01 06:18:35 +00:00
33b9618c60 Merge branch 'fix-active-effect-evaluation-security' into 'main'
fix: make expression evaluation in active effects more secure

See merge request dungeonslayers/ds4!209
2022-10-31 22:04:32 +00:00
20ea70d96a fix: make expression evaluation in active effects more secure 2022-10-31 22:58:04 +01:00