Commit graph

7 commits

Author SHA1 Message Date
ff6427f5a9 Fix problem with check target numbers <= 0
The fix has 2 components:
1. The logic for evaluating checks now supports check target numbers<= 0
   by still using a single die in this case
2.  The CheckFactory sets the check target number to 0 even if it would
   be < 0. This is necessary because negative numbers would interfer
   with foundry's math evaluation in rolls and would not be picked up
   correctly.
2021-06-26 16:32:31 +02:00
3ea07a2379 Add missing i18n 2021-03-13 22:22:28 +01:00
eeb1aa61f4 Use coups, even if they are higher than the corresponding CTN 2021-03-13 20:58:59 +01:00
0b98925aeb Rename an interface 2021-03-13 18:53:26 +01:00
98deee1856 Add tests for evaluateCheck 2021-03-13 18:43:23 +01:00
9c1d2f081a Make dice viewable seperately in DS4Check 2021-03-13 17:43:48 +01:00
ea5eee709e Add function to assign sub checks to dice 2021-03-13 02:27:09 +01:00