Commit graph

8 commits

Author SHA1 Message Date
5874208bf5
feat: use new ActiveEffect transferral system
Closes #68
2023-07-09 19:30:23 +02:00
cbc3c9b9f0
fix: make ActiveEffects work properly 2023-07-09 19:27:19 +02:00
f25b46a226 feat: update for v10 2022-11-28 02:39:04 +01:00
1e094691ff feat: display opponent defense in attack/spell rolls and make it adjustable via effects
This makes it so that the Talents “Verletzen” and “Verheerer” can sort of be automated.
Compendium packs have been updated accordingly.
2022-11-10 01:43:42 +01:00
9d7c570553 feat: replace spell category by spell groups
This also allows to assign a spell to multiple spell groups, which is the case for many spells in
the SRD.

Additionally, this makes many small improvements and fixes to the provided spell compendium.
2022-11-04 21:14:32 +01:00
da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
76f578a3fa fix: don't use an input to display the spell price as it's not editable 2022-02-13 19:53:29 +01:00
1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00