fc9f4b49b5
feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
...
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
ddfab1813e
refactor: extract active effect application to DS4ActiveEffect
2022-11-03 22:16:01 +01:00
b1ed05a796
feat: add functionality to apply Active Affects to owned Items
...
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
20ea70d96a
fix: make expression evaluation in active effects more secure
2022-10-31 22:58:04 +01:00
12bc76ba54
refactor: use noImplicitOverride option
2022-05-29 17:48:49 +02:00
3b74ce2a5b
feat: add rollItem hook
2022-05-19 02:36:05 +02:00
a94fb55e19
fix: make the HTML ids in the roll options dialog unique
2022-05-13 17:31:14 +00:00
82217dd971
feat: add selectable check modifiers
2022-05-13 17:31:14 +00:00
09347b18f0
chore(deps): update yarn, typescript, and fvtt types
2022-03-20 17:58:21 +01:00
9cffa4df04
refactor: prefer type imports and sort imports
2022-02-17 01:03:42 +01:00
8d2cff77d7
refactor: use subclasses for different item types
2022-02-17 01:03:42 +01:00
be616e3be8
refactor: use subclasses for different actor types
2022-02-17 01:03:29 +01:00
da1f6999eb
feat: only allow specific selectable values for the cooldown duration of spells
...
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
73e2d44c55
refactor: use better types for rollMode
2022-02-15 21:57:21 +01:00
312c79ebe6
build: fix build
2022-02-13 19:46:49 +01:00
1a27fa7e97
feat: allow selecting all resources in the combat tracker config and the default token config
2022-02-12 04:15:09 +01:00
1aa284311f
refactor: resturcture files so that lincensing info can be bundled properly
2022-01-31 15:31:45 +01:00
699ba74840
docs: extract attribution into a separate markdown file
2022-01-31 14:17:14 +01:00
41e2112244
chore(release): 1.12.3
2022-01-23 16:55:18 +00:00
b25990deb6
fix: add icons to all effects in compendium packs
2022-01-23 17:51:58 +01:00
2bc06bf005
chore(release): 1.12.2
2022-01-23 16:44:10 +00:00
20160ea9a0
fix: hide effect icon if it's not present, instead of showing alt text and a broken image icon
2022-01-23 17:41:16 +01:00
c64adb0225
fix: correctly localize alt text of effect icons
2022-01-23 17:21:30 +01:00
ed6ad978e1
chore(release): 1.12.1
2022-01-23 16:09:02 +00:00
c86f3c506f
fix: correctly display navigation tabs when the lang-de module is active
...
The lang-de module changes the styling of navigation tabs, which has been breaking our own
styling (see https://gitlab.com/henry4k/foundryvtt-lang-de/-/issues/9 ).
2022-01-23 17:05:07 +01:00
56b389c3a1
chore(release): 1.12.0
2022-01-23 15:32:42 +00:00
ce8415357a
feat: better styling of item sheets
2022-01-23 16:17:42 +01:00
1ae62bd766
docs: update readme and description
2022-01-23 16:17:42 +01:00
Renovate Bot
818ce32d8d
chore(deps): update dependency @league-of-foundry-developers/foundry-vtt-types to v9.242.0
2022-01-23 11:10:36 +01:00
24e7a0b064
chore(release): 1.11.2
2022-01-08 23:05:52 +00:00
e41c4f1b07
refactor: address a couple of V9 deprecations
2022-01-08 18:26:31 +01:00
c4e4540b3b
chore(release): 1.11.1
2022-01-06 22:34:49 +00:00
5d8957af9b
fix: don't throw an error when editing currency
2022-01-06 23:26:51 +01:00
f6a9d574e0
chore(release): 1.11.0
2021-12-28 21:01:51 +00:00
17adddd48e
feat: add compatibility with foundry v9
2021-12-28 21:38:35 +01:00
4d8fd8ab84
chore(release): 1.10.1
2021-12-04 09:17:37 +00:00
9eaae536f2
refactor: simplify registration of handlebars partials
2021-11-30 19:04:00 +01:00
0bbfdaf381
fix: properly preload bold and italic font variants
2021-11-30 19:03:26 +01:00
0d6b89a3ed
chore: replace gulp by a pure rollup based build
2021-11-30 18:08:58 +01:00
513e3c2788
chore: remove chalk and update yarn
2021-11-30 02:29:45 +01:00
6269d767d6
chore(release): 1.10.0
2021-11-06 00:54:45 +00:00
298bbf054b
feat: enable sorting items by clicking on item list headers
2021-11-06 01:47:53 +01:00
38c22c4c04
chore(release): 1.9.2
2021-10-27 17:19:43 +00:00
ad0b3d1045
chore(release): 1.9.1
2021-10-26 21:06:24 +00:00
c40574f0f5
chore: fix issues due to updated types
2021-10-10 10:27:00 +00:00
4b766afccb
chore(release): 1.9.0
2021-10-03 00:25:12 +00:00
06c5a8a9c8
fix: make references to the DS4 SRD consistent in creatures and spells compendiums
2021-10-03 00:13:26 +00:00
7cdcca7437
feat: add compendium with racial abilities
2021-10-03 00:13:26 +00:00
5212509b5c
feat: round stats after effects have been applied
...
With this change, all stats except for movement are rounded up to the
next integer after all effects have been applied.
2021-10-03 00:13:26 +00:00
cc7d8801d4
chore(release): 1.8.0
2021-10-02 02:04:15 +00:00