Commit graph

632 commits

Author SHA1 Message Date
fc9f4b49b5 feat: add a special actor sheet that is displayed to users with the LIMITED permission for the actor
This actor sheet only shows image, name, and biography/description of the actor.
2022-11-03 23:02:46 +01:00
ddfab1813e refactor: extract active effect application to DS4ActiveEffect 2022-11-03 22:16:01 +01:00
b1ed05a796 feat: add functionality to apply Active Affects to owned Items
In the Active Effect Config, there are now additional inputs to configure the effect
to be applied to items owned by the actor instead of the actor itself. It is possible
to select the items to which to apply the effect via matching by name, or via a condition
expression, that provides similar capabilities as the evaluation of mathematical
expressions in rolls. Data from the Actor, Item, and Active Effect can be accessed
similar to how properties are accessed in roll formulas (using the prefixes `@actor`,
`@item`, and `@effect`). For example, in order to apply an effect to all ranged
weapons, the conditions would be
```js
'@item.type' === 'weapon' && '@item.data.attackType' === 'ranged'
```
2022-11-03 22:14:36 +01:00
20ea70d96a fix: make expression evaluation in active effects more secure 2022-10-31 22:58:04 +01:00
12bc76ba54 refactor: use noImplicitOverride option 2022-05-29 17:48:49 +02:00
3b74ce2a5b feat: add rollItem hook 2022-05-19 02:36:05 +02:00
a94fb55e19 fix: make the HTML ids in the roll options dialog unique 2022-05-13 17:31:14 +00:00
82217dd971 feat: add selectable check modifiers 2022-05-13 17:31:14 +00:00
09347b18f0 chore(deps): update yarn, typescript, and fvtt types 2022-03-20 17:58:21 +01:00
9cffa4df04 refactor: prefer type imports and sort imports 2022-02-17 01:03:42 +01:00
8d2cff77d7 refactor: use subclasses for different item types 2022-02-17 01:03:42 +01:00
be616e3be8 refactor: use subclasses for different actor types 2022-02-17 01:03:29 +01:00
da1f6999eb feat: only allow specific selectable values for the cooldown duration of spells
World data (including compendium packs) is migrated automatically. In order to also migrate packs
provided by modules, you can use the following macro:
```js
const pack = game.packs.get("<name-of-the-module>.<name-of-the-pack>");
game.ds4.migration.migrateCompendiumFromTo(pack, 4, 5);
```
2022-02-16 01:58:21 +01:00
73e2d44c55 refactor: use better types for rollMode 2022-02-15 21:57:21 +01:00
312c79ebe6 build: fix build 2022-02-13 19:46:49 +01:00
1a27fa7e97 feat: allow selecting all resources in the combat tracker config and the default token config 2022-02-12 04:15:09 +01:00
1aa284311f refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
699ba74840 docs: extract attribution into a separate markdown file 2022-01-31 14:17:14 +01:00
41e2112244 chore(release): 1.12.3 2022-01-23 16:55:18 +00:00
b25990deb6 fix: add icons to all effects in compendium packs 2022-01-23 17:51:58 +01:00
2bc06bf005 chore(release): 1.12.2 2022-01-23 16:44:10 +00:00
20160ea9a0 fix: hide effect icon if it's not present, instead of showing alt text and a broken image icon 2022-01-23 17:41:16 +01:00
c64adb0225 fix: correctly localize alt text of effect icons 2022-01-23 17:21:30 +01:00
ed6ad978e1 chore(release): 1.12.1 2022-01-23 16:09:02 +00:00
c86f3c506f fix: correctly display navigation tabs when the lang-de module is active
The lang-de module changes the styling of navigation tabs, which has been breaking our own
styling (see https://gitlab.com/henry4k/foundryvtt-lang-de/-/issues/9).
2022-01-23 17:05:07 +01:00
56b389c3a1 chore(release): 1.12.0 2022-01-23 15:32:42 +00:00
ce8415357a feat: better styling of item sheets 2022-01-23 16:17:42 +01:00
1ae62bd766 docs: update readme and description 2022-01-23 16:17:42 +01:00
Renovate Bot
818ce32d8d chore(deps): update dependency @league-of-foundry-developers/foundry-vtt-types to v9.242.0 2022-01-23 11:10:36 +01:00
24e7a0b064 chore(release): 1.11.2 2022-01-08 23:05:52 +00:00
e41c4f1b07 refactor: address a couple of V9 deprecations 2022-01-08 18:26:31 +01:00
c4e4540b3b chore(release): 1.11.1 2022-01-06 22:34:49 +00:00
5d8957af9b fix: don't throw an error when editing currency 2022-01-06 23:26:51 +01:00
f6a9d574e0 chore(release): 1.11.0 2021-12-28 21:01:51 +00:00
17adddd48e feat: add compatibility with foundry v9 2021-12-28 21:38:35 +01:00
4d8fd8ab84 chore(release): 1.10.1 2021-12-04 09:17:37 +00:00
9eaae536f2 refactor: simplify registration of handlebars partials 2021-11-30 19:04:00 +01:00
0bbfdaf381 fix: properly preload bold and italic font variants 2021-11-30 19:03:26 +01:00
0d6b89a3ed chore: replace gulp by a pure rollup based build 2021-11-30 18:08:58 +01:00
513e3c2788 chore: remove chalk and update yarn 2021-11-30 02:29:45 +01:00
6269d767d6 chore(release): 1.10.0 2021-11-06 00:54:45 +00:00
298bbf054b feat: enable sorting items by clicking on item list headers 2021-11-06 01:47:53 +01:00
38c22c4c04 chore(release): 1.9.2 2021-10-27 17:19:43 +00:00
ad0b3d1045 chore(release): 1.9.1 2021-10-26 21:06:24 +00:00
c40574f0f5 chore: fix issues due to updated types 2021-10-10 10:27:00 +00:00
4b766afccb chore(release): 1.9.0 2021-10-03 00:25:12 +00:00
06c5a8a9c8 fix: make references to the DS4 SRD consistent in creatures and spells compendiums 2021-10-03 00:13:26 +00:00
7cdcca7437 feat: add compendium with racial abilities 2021-10-03 00:13:26 +00:00
5212509b5c feat: round stats after effects have been applied
With this change, all stats except for movement are rounded up to the
next integer after all effects have been applied.
2021-10-03 00:13:26 +00:00
cc7d8801d4 chore(release): 1.8.0 2021-10-02 02:04:15 +00:00