An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.
Find a file
2024-10-16 16:01:12 +00:00
.gitea/ISSUE_TEMPLATE chore: properly format yaml files 2023-07-22 00:16:14 +02:00
.reuse refactor: use new format for packs 2023-07-09 23:17:35 +02:00
.vscode chore: update vscode launch config 2023-09-16 10:56:22 +02:00
.woodpecker chore: revert version to 1.20.0-0 and fix formatting on release 2023-07-22 00:48:33 +02:00
assets refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
fonts refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
lang chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
LICENSES build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
packs chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
scss chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
spec chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
src feat: allow using String.prototype.includes in item effect filters 2023-09-16 10:56:21 +02:00
templates fix: make drag & drop of items from actor sheet work again 2023-07-27 01:05:35 +02:00
tools build: fix bump-version 2023-09-16 11:55:39 +02:00
.editorconfig Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
.eslintignore build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
.eslintrc.cjs chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
.gitignore chore: add .pnpm-store to .gitignore 2023-03-23 02:19:58 +01:00
.nvmrc update dependencies and add .nvmrc 2021-01-03 21:15:25 +01:00
.nvmrc.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
.prettierignore chore: properly format yaml files 2023-07-22 00:16:14 +02:00
.prettierrc.js chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
ATTRIBUTION.md refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
commitlint.config.cjs chore: replace gulp by a pure rollup based build 2021-11-30 18:08:58 +01:00
jsconfig.json chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
jsconfig.json.license refactor: convert to ECMAScript where necessary 2022-11-28 02:38:17 +01:00
LICENSE.md refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
package.json chore(deps): update dependency @foundryvtt/foundryvtt-cli to v1 2024-10-16 16:01:12 +00:00
package.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
pnpm-lock.yaml chore(deps): update dependency @foundryvtt/foundryvtt-cli to v1 2024-10-16 16:01:12 +00:00
pnpm-lock.yaml.license build: use pnpm instead of yarn 2023-03-23 02:09:05 +01:00
README.md docs: fix typo in readme 2023-06-30 00:44:33 +02:00
renovate.json chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
renovate.json.license Add renovate.json 2021-07-23 23:46:16 +02:00
rollup.config.js chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
system.json chore(release): 1.21.1 2023-09-16 09:59:34 +00:00
system.json.license refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
template.json chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
template.json.license refactor: resturcture files so that lincensing info can be bundled properly 2022-01-31 15:31:45 +01:00
tsconfig.eslint.json chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
tsconfig.eslint.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
tsconfig.json chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00
tsconfig.json.license Use REUSE to specify licensing info 2021-06-26 22:02:00 +02:00
vite.config.js chore: reformat with 2 spaces 2023-07-10 22:33:01 +02:00

DS4

status-badge REUSE status Forge installs Supported foundry versions Matrix Ko-fi

An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.

This system provides sheet support for Actors and Items and mechanical support for dice and rules necessary to play games of Dungeonslayers 4.

Installation

To install and use the Dungeonslayers 4 system for Foundry Virtual Tabletop, find it in the list in the Install System dialog on the Setup menu of the application. Alternatively, paste the following Manifest URL in that dialog:

https://git.f3l.de/api/packages/dungeonslayers/generic/ds4/latest/system.json

Development

Prerequisites

In order to build this system, recent versions of node and pnpm are required. Most likely using npm or yarn also works but only pnpm is officially supported. We recommend using the latest lts version of node. If you use nvm to manage your node versions, you can simply run

nvm install

in the project's root directory.

You also need to install the project's dependencies. To do so, run

pnpm install

Building

You can build the project by running

pnpm build

Alternatively, you can run

pnpm watch

to watch for changes and automatically build as necessary.

Linking the built system to Foundry VTT

In order to provide a fluent development experience, it is recommended to link the built system to your local Foundry VTT installation's data folder. In order to do so, first add a file called foundryconfig.json to the project root with the following content:

{
    "dataPath": "<path to your home directory>/.local/share/FoundryVTT"
}

On platforms other than Linux you need to adjust the path accordingly.

Then run

pnpm link-package

Running the tests

You can run the tests with the following command:

pnpm test

Contributing

Code and content contributions are accepted. To report issues, please contact us in Matrix.

Licensing

This project is being developed under the terms of the LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT for Foundry Virtual Tabletop.

The project itself is licensed under multiple licenses. REUSE is used to specify the licenses for the individual files. Most of the licenses are specified either inside the source file or by an accompanying .license file, but for some files, the licenses are specified in .reuse/dep5. Some of the work that is being reused by this project requires attribution to the original author(s). You can find these attributions in ATTRIBUTION.md.