First tries to function onhitStop()
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1 changed files with 25 additions and 12 deletions
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@ -52,22 +52,44 @@
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Crafty.c(
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"Creature", {
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init: function() {
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this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,player");
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this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,creature");
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},
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/* onhitStop: function(comp) {
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this.stopDrag();
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var hb;
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while( (hb=this.hit(comp)) && (this.hit(comp)[0].normal) ) {
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this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
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this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
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}
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},*/
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player: function(x,y,w,h,col) {
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this.h = h || 40;
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this.w = w || 40;
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this.thing(x,y,w,h,col)
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.collision()
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.fourway(4)
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.onHit("wall",function() {
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.onHit("wall", function() {
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this.stopDrag();
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var hb;
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while( (hb=this.hit('wall')) && (this.hit('wall')[0].normal) ) {
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while( (hb=this.hit("wall")) && (this.hit("wall")[0].normal) ) {
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this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
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this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
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}
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})
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// this.onhitStop('wall')) // Function (see above) would be nicer, but doesn't work.
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.onHit("creature",function() {
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this.stopDrag();
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var hb;
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while( (hb=this.hit("creature")) && (this.hit("creature")[0].normal) ) {
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this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
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this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
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}
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});
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// this.onhitStop('creature'));
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this.bind('MouseDown', function(e) {
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if(e.mouseButton === Crafty.mouseButtons.LEFT) {
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this.old_pos["x"]=this.x;
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@ -83,15 +105,6 @@
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}
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}
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);
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/* var fig=Crafty.e('Collision, 2D, Canvas, Color,Fourway,Draggable,WiredHitBox,Mouse,player')
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.attr({x: 20, y: 20, w: 100, h: 100})
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.color('#F00')
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.fourway(4)
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.collision()
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.onHit("wall",function() {
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this.stopDrag();
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});*/
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var start_init = function() {
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Crafty.init(500,250, document.getElementById('game'));
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