First tries to function onhitStop()

This commit is contained in:
Oliver Rümpelein 2014-09-23 17:58:25 +02:00
parent fad7b3670e
commit 51186cfb30

View file

@ -52,8 +52,17 @@
Crafty.c(
"Creature", {
init: function() {
this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,player");
this.addComponent("Thing,Fourway,Draggable,Collision,WiredHitBox,Mouse,creature");
},
/* onhitStop: function(comp) {
this.stopDrag();
var hb;
while( (hb=this.hit(comp)) && (this.hit(comp)[0].normal) ) {
this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
}
},*/
player: function(x,y,w,h,col) {
this.h = h || 40;
this.w = w || 40;
@ -63,11 +72,24 @@
.onHit("wall", function() {
this.stopDrag();
var hb;
while( (hb=this.hit('wall')) && (this.hit('wall')[0].normal) ) {
while( (hb=this.hit("wall")) && (this.hit("wall")[0].normal) ) {
this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
}
})
// this.onhitStop('wall')) // Function (see above) would be nicer, but doesn't work.
.onHit("creature",function() {
this.stopDrag();
var hb;
while( (hb=this.hit("creature")) && (this.hit("creature")[0].normal) ) {
this.x += Math.ceil(hb[0].normal.x * -hb[0].overlap);
this.y += Math.ceil(hb[0].normal.y * -hb[0].overlap);
}
});
// this.onhitStop('creature'));
this.bind('MouseDown', function(e) {
if(e.mouseButton === Crafty.mouseButtons.LEFT) {
this.old_pos["x"]=this.x;
@ -83,15 +105,6 @@
}
}
);
/* var fig=Crafty.e('Collision, 2D, Canvas, Color,Fourway,Draggable,WiredHitBox,Mouse,player')
.attr({x: 20, y: 20, w: 100, h: 100})
.color('#F00')
.fourway(4)
.collision()
.onHit("wall",function() {
this.stopDrag();
});*/
var start_init = function() {
Crafty.init(500,250, document.getElementById('game'));