1064 lines
27 KiB
Markdown
1064 lines
27 KiB
Markdown
# Hands-On DLang
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- [Hands-On DLang](#hands-on-dlang)
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- [Setup](#setup)
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- [Installing DMD and DUB](#installing-dmd-and-dub)
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- [OS X](#os-x)
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- [Installing with Homebrew (recommended)](#installing-with-homebrew-recommended)
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- [Installing locally using the install script](#installing-locally-using-the-install-script)
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- [Installing using the installer](#installing-using-the-installer)
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- [Windows](#windows)
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- [Recommended editor setup](#recommended-editor-setup)
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- [Installation of Visual Studio Code](#installation-of-visual-studio-code)
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- [Extension setup](#extension-setup)
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- [Basics](#basics)
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- [Hello World](#hello-world)
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- [Imports and modules](#imports-and-modules)
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- [Selective imports](#selective-imports)
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- [Scoped imports](#scoped-imports)
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- [Imports match files and directories](#imports-match-files-and-directories)
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- [Basic Types](#basic-types)
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- [Type conversion](#type-conversion)
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- [Type properties](#type-properties)
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- [Indexing](#indexing)
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- [Variable declarations](#variable-declarations)
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- [Mutability](#mutability)
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- [`immutable`](#immutable)
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- [`const`](#const)
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- [Functions](#functions)
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- [Return type deduction](#return-type-deduction)
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- [Default arguments](#default-arguments)
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- [Local functions](#local-functions)
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- [Memory and pointers](#memory-and-pointers)
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- [Memory safety](#memory-safety)
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- [Structs](#structs)
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- [Member functions](#member-functions)
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- [`const` member functions](#const-member-functions)
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- [`static` member functions](#static-member-functions)
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- [Arrays](#arrays)
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- [Static arrays](#static-arrays)
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- [Dynamic arrays](#dynamic-arrays)
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- [Array operations and properties](#array-operations-and-properties)
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- [Slices](#slices)
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- [Alias and `string`s](#alias-and-strings)
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- [Control flow](#control-flow)
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- [if…else](#if%E2%80%A6else)
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- [switch…case](#switch%E2%80%A6case)
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- [Old fashioned loops](#old-fashioned-loops)
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- [Breaking out of outer loops](#breaking-out-of-outer-loops)
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- [`foreach` loops](#foreach-loops)
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- [Element iteration](#element-iteration)
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- [Access by reference](#access-by-reference)
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- [Iterate `n` times](#iterate-n-times)
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- [Iteration with index counter](#iteration-with-index-counter)
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- [Ranges](#ranges)
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- [Laziness](#laziness)
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- [Copying ranges](#copying-ranges)
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- [`RandomAccessRange`s](#randomaccessranges)
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- [Lazy range algorithms](#lazy-range-algorithms)
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- [Associative arrays](#associative-arrays)
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- [Classes](#classes)
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- [Inheritance](#inheritance)
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- [Final and abstract member functions](#final-and-abstract-member-functions)
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- [Checking for identity](#checking-for-identity)
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- [Interfaces](#interfaces)
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- [Templates](#templates)
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- [Template functions](#template-functions)
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- [Other templates](#other-templates)
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- [Template value parameters](#template-value-parameters)
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- [Other template parameters](#other-template-parameters)
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- [Delegates](#delegates)
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- [Functions as arguments](#functions-as-arguments)
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- [Local functions with context](#local-functions-with-context)
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- [Anonymous functions and lambdas](#anonymous-functions-and-lambdas)
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## Setup
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### Installing DMD and DUB
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#### OS X
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##### Installing with Homebrew (recommended)
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```bash
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brew install dmd
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brew install dub
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```
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##### Installing locally using the install script
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```bash
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curl -fsS https://dlang.org/install.sh | bash -s dmd
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echo "~/.dlang/dmd-2.079.0/activate" >> ~/.profile # Add dmd and dub to PATH on starting a bash shell
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```
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##### Installing using the installer
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* Download http://downloads.dlang.org/releases/2.x/2.079.0/dmd.2.079.0.dmg.
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* Open `dmd.2.079.0.dmg`
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* Run `DMD2.pkg` (you might need to activate the “allow installing applications
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from unverified developers” option in your security settings) and install with
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the default settings.
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#### Windows
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* Download http://downloads.dlang.org/releases/2.x/2.079.0/dmd-2.079.0.exe.
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* Run `dmd-2.079.0.exe` and install with the default settings (this will also
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install Visual Studio if you do not have it installed yet).
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### Recommended editor setup
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Visual Studio Code is the recommended editor, because it has the best D
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integration at the moment. If you want to use another editor or IDE, that is
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perfectly fine. However, instructions will only be provided for Visual Studio
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Code.
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#### Installation of Visual Studio Code
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Download and install Visual Studio Code from here:
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https://code.visualstudio.com/. OS X users can also install it using Homebrew:
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```bash
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brew tap caskroom/cask
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brew cask install visual-studio-code
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```
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#### Extension setup
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* Open the Extension view in the sidebar:
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|Operating system|Shortcut |
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|----------------|---------|
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|OS X|⌘ + ⇧ + X|
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|Windows|⌃ + ⇧ + X|
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* Install the extension “D Programming Language (code-d)” (requires that git is
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installed).
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* Restart Visual Studio Code.
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## Basics
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### Hello World
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```D
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import std.stdio;
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void main() {
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writeln("Hello World");
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}
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```
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### Imports and modules
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D has the concept of _modules_ and _packages_.
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By importing a certain module with the `import` statement, all public symbols
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from module become available. The standard library, called Phobos, is located
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in the `std` package. E.g. in order to import the `file` module from Phobos, you
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would write:
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```D
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import std.file;
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```
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#### Selective imports
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It is possible (and often good style) to import symbols selectively from a
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module:
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```D
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import std.stdio: writeln, writefln;
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```
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#### Scoped imports
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It is not necessary to place imports at the beginning of a file.
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They can be located anywhere in the code.
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If they appear inside a certain scope (delimited by braces), the imported
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symbols are only available inside that scope. Here is an alternative version of
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the hello world program:
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```D
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void main()
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{
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import std.stdio: writeln;
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writeln("Hello World");
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}
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/* writeln is not available outside of the main function */
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```
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#### Imports match files and directories
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The module system is entirely based on files.
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E.g. `my.thing` refers to a file `thing.d` in the folder `my/`.
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### Basic Types
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D has the following basic types:
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| Datatypes | Size |
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| ------------------------------- | ------------------------------------------------------------ |
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| `bool`, `byte`, `ubyte`, `char` | 8-bit |
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| `short`, `ushort`, `wchar` | 16-bit |
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| `int`, `uint`, `dchar`, `float` | 32-bit |
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| `long`, `ulong`, `double` | 64-bit |
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| `real` | >= 64-bit (generally 64-bit, but 80-bit on Intel x86 32-bit) |
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`char` represents UTF-8 characters, `wchar`represents UTF-16 characters, and
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`dchar` represents UTF-32 characters.
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#### Type conversion
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For integer types, automatic type conversion is only allowed if no precision is
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lost (e.g. `int` to `long`). All conversion between floating point types are
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allowed (e.g. `double` to `float`).
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Manual type conversion is achieved with the `cast` expression:
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```D
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long a = 1;
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int b = cast(int) a;
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```
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#### Type properties
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All types have a property `.init` to which variables of that type are
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initialized, if they are not initialized explicitly. For integer types, this is
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`0` and for floating point types it is `nan`.
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Every type also has a `.stringof` property which yields its name as a string.
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Integer types have some more properties:
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| Property | Description |
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| -------- | ----------------------------------- |
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| `.max` | The maximum value the type can hold |
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| `.min` | The minimum value the type can hold |
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And so do floating point types:
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| Property | Description |
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| ------------- | ----------------------------------------------------------- |
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| `.max` | The maximum value the type can hold |
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| `.min_normal` | The smallest representable normalized value that is not `0` |
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| `.nan` | NaN value |
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| `.infinity` | Infinity value |
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| `.dig` | number of decimal digits of precisions |
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| `.mant_dig` | number of bits in mantissa |
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| … | |
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#### Indexing
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For indexing, usually the alias type `size_t` is used, which is large enough to
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represent an offset into all addressable memory.
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### Variable declarations
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Variables are declared by writing the type followed by the variable name:
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```D
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int myVar;
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```
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They can also be explicitly initialized:
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```D
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int myVar = 42;
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```
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It is also possible to declare several variables at once:
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```D
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int myVar, someOtherVar;
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```
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D has automatic type deduction, so when explicitly initializing a variable, it
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is not necessary to mention the type. Instead we can use the `auto` keyword:
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```D
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auto myVar = 42;
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```
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Here is a combination of the above notations:
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```D
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auto myInt = 42, myFloat = 4.2f;
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```
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### Mutability
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Objects in D are mutable by default, but is possible to change this using
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type qualifiers:
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#### `immutable`
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An object declared as `immutable` is enforced by the compiler to never change
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its value.
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```D
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immutable int a;
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a = 5; // error
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```
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`immutable` objects are implicitly shared accross threads, because the can never
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change their value and thus race conditions are impossible.
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#### `const`
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`const` objects also can not be modified, but this is enforced only in the
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current scope. This means, that the object could be modified from a different
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scope. Both mutable and `immutable` objects implictly convert to `const`
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objects:
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```D
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void foo(const char[] s)
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{
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// Do something with s
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}
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// Both calls are valid, thanks to const
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foo("abcd"); // a string is an immutable array of char
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foo("abcd".dup); // dup creates a mutable copy
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```
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Both `immutable` and `const` are transitive, i.e. the apply recursively to all
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subcomponents of a type they are applied to.
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### Functions
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The basic syntax for functions is very similar to C:
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```D
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int add(int lhs, int rhs) {
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return lhs + rhs;
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}
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```
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#### Return type deduction
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A functions return type can be defined to be `auto`.
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In this case, the return type will be infered.
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Multiple return statements are possible, but must return compatible types.
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```D
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auto add(int lhs, int rhs) { // returns `int`
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return lhs + rhs;
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}
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auto lessOrEqual(int lhs, int rhs) { // returns `double`
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if (lhs <= rhs)
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return 0;
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else
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return 1.0;
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}
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```
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#### Default arguments
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Those also work the same as in C and other languages:
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```D
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void plot(string msg, string color = "red") {
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/* ... */
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}
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plot("D rocks");
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plot("D rocks", "blue");
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```
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#### Local functions
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It is possible to define functions locally (even inside other functions).
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Those functions are not visible outside their parents scope.
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```D
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void fun() {
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int local = 10;
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int fun_secret() {
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local++; // that's legal
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}
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/* … */
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}
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static assert(!__traits(compiles, fun_secret())); // fun_secret is not visible here
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```
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### Memory and pointers
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D uses a garbage collector by default, but is also possible to do manual memory
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management if needed.
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D provides pointer types `T*` like in C:
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```D
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int a;
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int* b = &a; // b contains address of a
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auto c = &a; // c is int* and contains address of a
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```
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To allocate a new memory block on the garbage collected heap, use the `new`
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operator:
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```D
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int* a = new int;
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```
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#### Memory safety
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In general, pointer arithmetic like in C is allowed. This results in the usual
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safety issues. To counter this, D defines 3 safety levels for functions:
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`@safe`, `@trusted`, and `@system`. The default is `@system`, which gives no
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safety guarantees. Functions annotated with `@safe` are only allowed to call
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other `@safe` and `@trusted` functions and it is not possible to do pointer
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arithmetic in them:
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```D
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void main() @safe {
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int a = 5;
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int* p = &a;
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int* c = p + 5; // error
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}
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```
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`@trusted` functions are functions that are manually verified to provide an
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`@safe` interface. They create a bridge between `@safe` code and dirty low-level
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code. Only use them very carefully!
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### Structs
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One way to create custom data types in D is with `struct`s:
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```D
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struct Person {
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int age;
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int height;
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}
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```
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Unless created with the `new` operator, `sturct`s are always constructed on the
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stack and copied _by value_ in assignments and as parameters to function calls.
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```D
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auto p = Person(30, 180);
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auto t = p; // copy
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```
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You can also define a custom constructor:
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```D
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struct Person {
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int age;
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int height;
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this(int age, int height) {
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this.age = age;
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this. height = height;
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}
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}
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```
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#### Member functions
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`struct`s can have member functions. By default, they are `public` and
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accessible from outside. By marking them `private`, you can limit access to
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functions in the same module (different from C++ / Java etc.!):
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```D
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struct Person {
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void doStuff() {
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/* … */
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}
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private void privateStuff() {
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/* … */
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}
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}
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auto p = Person();
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p.doStuff(); // call method doStuff
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p.privateStuff(); // forbidden
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```
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#### `const` member functions
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Member functions declared const can not modify any members. They can be called
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on `immutable` and `const` objects.
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#### `static` member functions
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They work basically the same as in C etc.
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### Arrays
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D has two types of arrays, static arrays and dynamic arrays. Both of them are
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bounds checked unless this feature is explicitly switched of with the compiler
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flag `--boundcheck=off`.
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#### Static arrays
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Static arrays are stored on he stack or in static memory, depending on where
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they are defined. They have a fixed, compile-time known length. The length is
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part of the type:
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```D
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int[8] arr;
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```
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#### Dynamic arrays
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Dynamic arrays are stored on the heap and have a variabe length, which can
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change during runtime. A dynamic array is created with the new expression:
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```D
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auto size = 8;
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int[] arr = new int[size];
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```
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The type `int[]` is called a _slice_ of `int`. Slices will be explained in more
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detail in the next section.
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Creating multidimensional arrays is also easy:
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```D
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auto matrix = new int[3][3];
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```
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#### Array operations and properties
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Array concatenation is done with the `~` operator, which creates a new dynamic
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array.
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Mathematical operations can be applied to whole arrays using a syntax like
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`c[] = a[] + b[]`, for example. This adds all elements of `a` and `b` so that
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`c[0] = a[0] + b[0]`, `c[1] = a[1] + b[1]`, etc. It is also possible to perform
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operations on a whole array with a single value:
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```D
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a[] *= 2; // multiple all elements by 2
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a[] %= 26; // calculate the modulo by 26 for all a's
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```
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These operations can be optimized by the compiler using _SIMD_ instructions.
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Both static and dynamic arrays provide the property `.length`, which is
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read-only for static arrays, but can be used in the case of dynamic arrays to
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change its size dynamically. The property .dup creates a copy of the array.
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When indexing an array through the `arr[idx]` syntax, a special `$` symbol
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denotes an array's length. For example, `arr[$ - 1]` references the last element
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and is a short form for `arr[arr.length - 1]`.
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### Slices
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Slices are object of the type `T[]`for any given type `T. Slices provide a
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_view_ to a subset of an array.
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A slice consists basically of two members:
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```D
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T* ptr;
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size_t length;
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```
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As we have already seen in the previous section, we can get slices by
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allocating a new dynamic array:
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```D
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auto arr = new int[5];
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assert(arr.length == 5)
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```
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The slice does not own the memory, it is managed by the garbage collector. The
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slice is just a view on the memory.
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You can also get slices to already existing memory:
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```D
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auto arr = new int[5];
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auto newArr = arr;
|
|
auto smallerViewArr = arr[1 .. 4]; // index 4 is not included
|
|
assert(smallerViewArr.length == 3);
|
|
assert(newArr.length == 5);
|
|
smallerViewArr[0] = 10;
|
|
assert(newArr[1] == 10 && arr[1] == 10);
|
|
```
|
|
|
|
Again, it is important to keep in mind, that this is only a view to memory. No
|
|
memory is copied.
|
|
|
|
### Alias and `string`s
|
|
|
|
By using the `alias` statement , we can create new “names” for existing types:
|
|
|
|
```D
|
|
alias string = immutable(char)[];
|
|
```
|
|
|
|
This works very similar to `typedef` from C / C++.
|
|
|
|
The above definition of `string` is atually the definition that is used by D.
|
|
This means that `string`s are just mutable slices of `immutable` `char`s.
|
|
|
|
### Control flow
|
|
|
|
#### if…else
|
|
|
|
Very similar to how it is defined in other languages:
|
|
|
|
```D
|
|
if (a == 5) {
|
|
writeln("Condition is met");
|
|
} else if (a > 10) {
|
|
writeln("Another condition is met");
|
|
} else {
|
|
writeln("Nothing is met!");
|
|
}
|
|
```
|
|
|
|
#### switch…case
|
|
|
|
Also very similar to how it is defined in other languages, but for it works for
|
|
integer types, bools and strings (which will be covered later).
|
|
|
|
```D
|
|
string myString;
|
|
/* … */
|
|
switch(myString) {
|
|
case "foo":
|
|
writeln(`Cool, myString was "foo"`);
|
|
break;
|
|
default:
|
|
writeln("Meh, myString was something boring");
|
|
break;
|
|
}
|
|
```
|
|
|
|
For integer types, it is also possible to define ranges:
|
|
|
|
```D
|
|
int c = 5;
|
|
switch(c) {
|
|
case 0: .. case 9:
|
|
writeln(c, " is within 0-9");
|
|
break; // necessary!
|
|
case 10:
|
|
writeln("A Ten!");
|
|
break;
|
|
default: // if nothing else matches
|
|
writeln("Nothing");
|
|
break;
|
|
}
|
|
```
|
|
|
|
#### Old fashioned loops
|
|
|
|
`while`-, `do`…`while`- and classical `for`-loops all work the same as in C++ /
|
|
Java etc.
|
|
|
|
##### Breaking out of outer loops
|
|
|
|
As usual, you can break out of a loop immediately by using the `break` keyword.
|
|
Additionally, you can also break out of outer loops by using labels:
|
|
|
|
```D
|
|
outer:
|
|
for (int i = 0; i < 10; ++i) {
|
|
for (int j = 0; j < 5; ++j) {
|
|
/* … */
|
|
break outer; // breaks out of the outer loop
|
|
}
|
|
}
|
|
```
|
|
|
|
#### `foreach` loops
|
|
|
|
D has a `foreach` loops which allows for much better readable iterations.
|
|
|
|
##### Element iteration
|
|
|
|
We can easily iterate ofer slices using `foreach`:
|
|
|
|
```D
|
|
auto arr = new int[5];
|
|
foreach (e; arr) {
|
|
writeln(e);
|
|
}
|
|
```
|
|
|
|
##### Access by reference
|
|
|
|
By default the elements are copied during the iteration. If we want _in-place_
|
|
modification, we can use the `ref` qualifier:
|
|
|
|
```D
|
|
auto arr = new int[5];
|
|
foreach (ref e; arr) {
|
|
e = 5;
|
|
}
|
|
```
|
|
|
|
##### Iterate `n` times
|
|
|
|
It is easy to write iterations, which should be executed `n` times by using the
|
|
`..` syntax:
|
|
|
|
```D
|
|
foreach (i; 0 .. 3) {
|
|
writeln(i);
|
|
}
|
|
// prints 0 1 2
|
|
```
|
|
|
|
##### Iteration with index counter
|
|
|
|
For slices, it's also possible to access a separate index variable:
|
|
|
|
```D
|
|
foreach (i, e; [4, 5, 6]) {
|
|
writeln(i, ":", e);
|
|
}
|
|
// prints 0:4 1:5 2:6
|
|
```
|
|
|
|
### Ranges
|
|
|
|
Ranges are a very important concept for iteration in D. We can use `foreach`
|
|
loops, to iterate over ranges:
|
|
|
|
```D
|
|
foreach (element; range) {
|
|
// Loop body
|
|
}
|
|
```
|
|
|
|
If we use `foreach` with a range, this gets lowered to the compiler to something
|
|
similar to this:
|
|
|
|
```D
|
|
for (auto __rangeCopy = range; !__rangeCopy.empty; __rangeCopy.popFront()) {
|
|
auto element = __rangeCopy.front;
|
|
// Loop body...
|
|
}
|
|
```
|
|
|
|
This leads us to what ranges (or more specific `InputRange`s) actually are:
|
|
Anything, that implements the member functions needed by the above lowering:
|
|
|
|
```D
|
|
interface InputRange(E) {
|
|
bool empty() @property;
|
|
E front() @property;
|
|
void popFront();
|
|
}
|
|
```
|
|
|
|
However, ranges do not need to _implement_ such an interface in terms of
|
|
inheritance, they just have to provide the above member functions.
|
|
Typically, ranges are implemented as `struct`s (because most of the time, ranges
|
|
should be value types), but is also possible to implement them as `class`es,
|
|
which will be introduced later.
|
|
|
|
#### Laziness
|
|
|
|
Ranges are _lazy_. They won't be evaluated until requested. Hence, a range from
|
|
an infinite range can be taken:
|
|
|
|
```D
|
|
42.repeat.take(3).writeln; // [42, 42, 42]
|
|
```
|
|
|
|
#### Copying ranges
|
|
|
|
Copying a range by just using the assignment operator might not have the desired
|
|
effect, because iterationg over a range can be destructive (i.e. when the range
|
|
holds internal pointers and a deep copy would be necessary). “copyable” ranges
|
|
are called `ForwardRange`s. They need to implement a `.save` method which
|
|
returns a copy of the range:
|
|
|
|
```D
|
|
interface ForwardRange(E) : InputRange!E
|
|
{
|
|
typeof(this) save();
|
|
}
|
|
```
|
|
|
|
#### `RandomAccessRange`s
|
|
|
|
A `RandomAccessRange` is a `ForwardRange` which has a know `length` for which
|
|
each element can be access directly:
|
|
|
|
```D
|
|
interface RandomAccessRange(E) : ForwardRange!E
|
|
{
|
|
E opIndex(size_t i); // can access elements using range[i] syntax
|
|
size_t length() @property;
|
|
}
|
|
```
|
|
|
|
Slices are the most prominent example of `RandomAccessRange`s in
|
|
|
|
#### Lazy range algorithms
|
|
|
|
The D standard library provides a huge arsenal of lazy range algorithm
|
|
functions. Most of them can be found in in the `std.range` and `std.algorithm`
|
|
packages.
|
|
|
|
### Associative arrays
|
|
|
|
D has builtin hashmaps, which are called _associative arrays_:
|
|
|
|
```D
|
|
int[string] map; // keys of type string, values of type int
|
|
map["key1"] = 10; // insertion or modification, if the key already exists
|
|
if ("key1" in map) { // checking if a key is in an associative array
|
|
writeln("key1 is in map");
|
|
}
|
|
assert(map.length == 1); // associative arrays provide a .length property
|
|
map.remove("key1"); // remove a key from an associative array
|
|
```
|
|
|
|
### Classes
|
|
|
|
D's `class`es are very similar to Java's `class`es.
|
|
|
|
Any `class` type implicitely inherits from `Object`.
|
|
|
|
```D
|
|
class Foo { } // implicitely inherits from Object
|
|
class Bar : Foo { } // Bar inherits from Foo
|
|
```
|
|
|
|
`class`es are usually instantiated on the GC heap using `new`:
|
|
|
|
```D
|
|
auto bar = new Bar;
|
|
```
|
|
|
|
In contrast to `struct`s, `class`es are reference types:
|
|
|
|
```D
|
|
Bar bar = foo; // bar points to foo
|
|
```
|
|
|
|
#### Inheritance
|
|
|
|
If a member function of a base class if overwritten, the `override` keyword must
|
|
be used:
|
|
|
|
```D
|
|
class Bar: Foo {
|
|
override void functionFromFoo() {}
|
|
}
|
|
```
|
|
|
|
Classes can only inherit from a single class
|
|
|
|
#### Final and abstract member functions
|
|
|
|
* A function can be marked `final` in a base class to disallow overriding it.
|
|
* A function can be declared as `abstract` to force derived classes to override
|
|
it.
|
|
* A whole class can be declared as `abstract` to make sure that it isn't
|
|
instantiated.
|
|
* `super(…)` can be used to explicitly call the base constructor.
|
|
|
|
#### Checking for identity
|
|
|
|
The `==` operator compares the content of two class objects. Checking for
|
|
identity is done using the `is` operator. Coparing to `null` is only possible
|
|
with this operator:
|
|
|
|
```D
|
|
MyClass c;
|
|
if (c == null) // error
|
|
/* … */
|
|
if (c is null) // ok
|
|
/* … */
|
|
```
|
|
|
|
### Interfaces
|
|
|
|
`interface`s work basically the same as in Java:
|
|
```D
|
|
interface Animal {
|
|
void makeNoise();
|
|
}
|
|
|
|
class Dog : Animal {
|
|
override void makeNoise() {
|
|
writeln('woof!');
|
|
}
|
|
}
|
|
|
|
auto dog = new Dog;
|
|
Animal animal = dog; // implicit cast to interface
|
|
animal.makeNoise();
|
|
```
|
|
|
|
### Templates
|
|
|
|
#### Template functions
|
|
Template functions in D are very similar to C++ template functions:
|
|
|
|
```D
|
|
auto add(T)(T lhs, T rhs) {
|
|
return lhs + rhs;
|
|
}
|
|
|
|
add!int(5,10);
|
|
add!float(5.0f, 10.0f);
|
|
add!Animal(dog, cat); // error, Animal does not implement +
|
|
```
|
|
|
|
In the explicit template notation, the `add` template function would look like
|
|
this:
|
|
|
|
```D
|
|
template add(T) {
|
|
auto add(T lhs, T rhs) {
|
|
return lhs + rhs;
|
|
}
|
|
}
|
|
```
|
|
|
|
|
|
D also allows implicit function template instanciation:
|
|
|
|
```D
|
|
add(5, 10); // same as add!int(5,10)
|
|
```
|
|
|
|
Templates can have more than one template parameter:
|
|
|
|
```D
|
|
void print(S, T)(S x, T y) {
|
|
writeln(x);
|
|
writeln(y);
|
|
}
|
|
|
|
print!(int, string)(42, "is the best number");
|
|
```
|
|
|
|
#### Other templates
|
|
|
|
Of course, `struct`s, `class`es and `interface`s can also be templated:
|
|
```D
|
|
struct S(T) {
|
|
/* … */
|
|
}
|
|
|
|
auto s = S!int;
|
|
```
|
|
|
|
It is also possible to have variable templates:
|
|
|
|
```D
|
|
ubyte[T.sizeof * 8] buffer8(T) = 42;
|
|
|
|
auto myBuffer = buffer!(int, 8); // create a buffer with space for 8 ints and initialize its elements to 42
|
|
static assert(is(typeof(myBuffer) == ubyte[32]));
|
|
assert(myBuffer[0] == 42);
|
|
```
|
|
|
|
This gets lowered to the following explicit template syntax:
|
|
|
|
```D
|
|
template buffer8(T) {
|
|
ubyte[T.sizeof * 8] buffer8 = 42;
|
|
}
|
|
```
|
|
|
|
#### Template value parameters
|
|
|
|
So far we have only seen templateF type parameters. It is also possible to have
|
|
template value parameters:
|
|
|
|
```D
|
|
struct Animal(string noise) {
|
|
void makeNoise() {
|
|
writeln(noise);
|
|
}
|
|
}
|
|
|
|
auto dog = Animal!"woof!"();
|
|
dog.makeNoise(); // woof!
|
|
```
|
|
|
|
#### Other template parameters
|
|
|
|
There are some other types of template parameters: template alias parameters
|
|
and template sequence parameters. Template alias parameters can be any D symbol
|
|
(which means basically anything except for basic types):
|
|
|
|
```D
|
|
|
|
void print(alias var)() {
|
|
writeln(var);
|
|
}
|
|
|
|
struct S {}
|
|
auto x = 42;
|
|
print!x();
|
|
print!4.2f();
|
|
print!"foo"();
|
|
print!S(); // error, would be actually legal, but cant pass types to writeln
|
|
```
|
|
|
|
Template sequence parameters take a variadic number of template arguments:
|
|
|
|
```D
|
|
void print(Args...)(Args args) {
|
|
foreach (arg; args) { // yes, we can iterate over them (loop unrolling)
|
|
writeln(arg);
|
|
}
|
|
}
|
|
|
|
print(42, 3.5f, "foo");
|
|
print(); // also valid, prints nothing
|
|
```
|
|
|
|
### Delegates
|
|
|
|
#### Functions as arguments
|
|
|
|
Global functions can be referenced using the `function` type:
|
|
|
|
```D
|
|
void doSomething(int function(int, int) doer) {
|
|
// call passed function
|
|
doer(5,5);
|
|
}
|
|
|
|
auto add(int a, int b) {
|
|
return a + b;
|
|
}
|
|
|
|
doSomething(&add);
|
|
```
|
|
|
|
#### Local functions with context
|
|
|
|
To reference member functions or local functions, `delegate`s have to be used. You
|
|
can create _closures_ with this:
|
|
|
|
```D
|
|
auto foo() {
|
|
int x = 42;
|
|
auto local() {
|
|
return x;
|
|
}
|
|
return &local;
|
|
}
|
|
|
|
auto f = foo();
|
|
static assert(is(typeof(f) == int delegate() pure nothrow @nogc @safe));
|
|
writeln(f()); // 42
|
|
```
|
|
|
|
#### Anonymous functions and lambdas
|
|
You can write anonymous functions and lambdas like this:
|
|
|
|
```D
|
|
auto add = (int lhs, int rhs) {
|
|
return lhs + rhs;
|
|
};
|
|
|
|
auto lambdaAdd = (int lhs, int rhs) => lhs + rhs;
|
|
```
|
|
|
|
These are often passed as template arguments in the functional parts of Phobos:
|
|
|
|
```D
|
|
[1, 2, 3].reduce!((a, b) => a + b)();
|
|
```
|