2021-06-26 22:02:00 +02:00
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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2021-06-30 03:53:52 +02:00
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import { DS4SpellDataSourceData } from "../item/item-data-source";
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2021-06-26 14:32:40 +02:00
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import logger from "../logger";
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// export async function migrate(): Promise<void> {
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// await migrateItems();
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// await migrateActors();
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// await migrateScenes();
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// await migrateCompendiums();
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// async function migrateItems() {
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// for (const item of game.items?.entities ?? []) {
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// try {
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// const updateData = getItemUpdateData(item._data);
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// if (updateData) {
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// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
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// await item.update(updateData), { enforceTypes: false };
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// }
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// } catch (err) {
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// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
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// if (!["spell"].includes(itemData.type ?? "")) return undefined;
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// const updateData: Record<string, unknown> = {
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// "-=data.scrollPrice": null,
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// "data.minimumLevels": { healer: null, wizard: null, sorcerer: null },
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// };
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// if (((itemData.data as DS4SpellDataSourceData).cooldownDuration.unit as string) === "custom") {
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// updateData["data.cooldownDuration.unit"] = "rounds";
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// }
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// return updateData;
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// async function migrateActors() {
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// for (const actor of game.actors?.entities ?? []) {
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// try {
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// const updateData = getActorUpdateData(actor._data);
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// if (updateData) {
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// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
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// await actor.update(updateData, { enforceTypes: false });
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// }
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// } catch (err) {
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// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
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// let hasItemUpdates = false;
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// const items = actorData.items?.map((itemData) => {
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// const update = itemData ? getItemUpdateData(itemData) : undefined;
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// if (update) {
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// hasItemUpdates = true;
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// return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
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// } else {
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// return itemData;
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// }
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// });
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// const updateData: Record<string, unknown> = {};
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// if (actorData.type === "character") {
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// updateData["data.slayerPoints"] = { value: 0 };
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// }
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// if (hasItemUpdates) {
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// updateData["items"] = items;
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// }
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// return updateData;
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// async function migrateScenes() {
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// for (const scene of game.scenes?.entities ?? []) {
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// try {
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// const updateData = getSceneUpdateData(scene._data);
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// if (updateData) {
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// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
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// await scene.update(updateData, { enforceTypes: false });
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// }
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// } catch (err) {
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// err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
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// logger.error(err);
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// }
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// }
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// function getSceneUpdateData(sceneData: Scene.Data) {
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// let hasTokenUpdates = false;
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// const tokens = sceneData.tokens.map((tokenData) => {
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// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// return tokenData;
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// }
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// const token = new Token(tokenData);
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// if (!token.actor) {
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// tokenData.actorId = null as unknown as string;
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// tokenData.actorData = {};
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// hasTokenUpdates = true;
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// } else if (!tokenData.actorLink) {
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// const actorUpdateData = getActorUpdateData(token.data.actorData);
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// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
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// hasTokenUpdates = true;
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// }
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// return tokenData;
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// });
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// if (!hasTokenUpdates) return undefined;
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// return hasTokenUpdates ? { tokens } : undefined;
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// async function migrateCompendiums() {
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// for (const compendium of game.packs ?? []) {
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// if (compendium.metadata.package !== "world") continue;
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// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
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// await migrateCompendium(compendium);
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// }
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// async function migrateCompendium(compendium: Compendium) {
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// const entityName = compendium.metadata.entity;
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// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
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// const wasLocked = compendium.locked;
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// await compendium.configure({ locked: false });
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// await compendium.migrate({});
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// const content = await compendium.getContent();
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// for (const entity of content) {
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// try {
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// const getUpdateData = (entity: Entity) => {
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// switch (entityName) {
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// case "Item":
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// return getItemUpdateData(entity._data);
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// case "Actor":
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// return getActorUpdateData(entity._data);
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// case "Scene":
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// return getSceneUpdateData(entity._data as Scene.Data);
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// }
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// };
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// const updateData = getUpdateData(entity);
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// if (updateData) {
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// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
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// await compendium.updateEntity({ ...updateData, _id: entity._id });
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// }
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// } catch (err) {
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// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
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// logger.error(err);
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// }
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// }
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2021-05-13 19:59:44 +02:00
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2021-06-30 05:04:58 +02:00
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// await compendium.configure({ locked: wasLocked });
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// }
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